Activision Blizzard ค่ายเกมระดับโลก ที่มีต้นกำเนิดจาก นักศึกษามหาวิทยาลัย /โดย ลงทุนแมน
หากเรามาดูบริษัท ที่มีธุรกิจเกี่ยวข้องกับเกม ที่มีมูลค่ามากที่สุดในโลก
Tencent 22.9 ล้านล้านบาท
Sea (Garena) 4.6 ล้านล้านบาท
Sony 4.1 ล้านล้านบาท
NetEase 2.4 ล้านล้านบาท
Activision Blizzard 2.3 ล้านล้านบาท
บรรดาเจ้าของธุรกิจเกมยักษ์ใหญ่เหล่านี้ ล้วนมีรากฐานมาจากเอเชีย
Tencent และ NetEase จากประเทศจีน Sony จากญี่ปุ่น และ Sea จากสิงคโปร์
Activision Blizzard เป็นเพียงบริษัทเดียว ที่มาจากสหรัฐอเมริกา
แต่บริษัทแห่งนี้ ก็เป็นเจ้าของเกมระดับโลกมากมาย
นอกจากที่กล่าวมานั้น Activision Blizzard ยังเป็นเจ้าของเกมอะไรบ้าง ?
ลงทุนแมนจะเล่าให้ฟัง
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Blockdit เป็นแพลตฟอร์ม สำหรับนักอ่าน และนักเขียน
ที่มีผู้ใช้งาน 1 ล้านคน ลองใช้แพลตฟอร์มนี้เพื่อได้ไอเดียใหม่ๆ
แล้วอาจพบว่าสังคมนี้เหมาะกับคนเช่นคุณ
Blockdit. Ideas Happen. Blockdit.com/download
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จุดเริ่มต้นของบริษัทแห่งนี้ เกิดขึ้นในปี 1991
Allen Adham, Michael Morhaime และ Frank Pearce นักศึกษาปริญญาตรีจบใหม่จาก University of California, Los Angeles หรือ UCLA ที่ประเทศสหรัฐอเมริกา ได้ร่วมกันก่อตั้งบริษัท Silicon & Synapse, Inc. จากความชื่นชอบในการเล่นเกม
ก่อนที่บริษัทจะถูกเข้าซื้อกิจการไปโดย Davidson & Associates บริษัทผู้จัดจำหน่ายเกม
ตั้งแต่ปี 1994 หรือหลังจากก่อตั้งได้เพียง 3 ปี ด้วยมูลค่าราว 375 ล้านบาท
บริษัทแห่งนี้ ก็ได้พัฒนาเกม ที่กลายมาเป็นเกมท็อประดับโลกมากมาย ยกตัวอย่างเช่น Warcraft, StarCraft, Call of Duty, Guitar Hero, Diablo, Hearthstone และ Overwatch
จะเห็นได้ว่าหลายเกมเป็นเกมที่เราคุ้นหูกันเป็นอย่างดี
โดยที่ตลอดระยะเวลาที่ผ่านมา ฐานผู้เล่นเกมของทางบริษัท
ก็ได้เพิ่มสูงขึ้นตามนักเล่นเกมและการเติบโตของยุคคอมพิวเตอร์
หนึ่งในจุดเปลี่ยนสำคัญของ Blizzard Entertainment เกิดขึ้นในปี 2004
ซึ่งเป็นปีที่ทางบริษัทได้เปิดตัวเกม “World of Warcraft” ออกสู่ตลาดโลก
เกมดังกล่าวได้เข้ามาปฏิวัติโมเดลการหารายได้ของหลาย ๆ สตูดิโอเกมทั่วโลก
เพราะการที่ผู้เล่นจะสามารถเล่นเกม World of Warcraft ได้นั้น จำเป็นต้องสมัครสมาชิก
โดยสมาชิกที่ว่านี้จะอยู่ในรูปแบบ Subscription หรือสมาชิกรายเดือน
ซึ่งก็ถือเป็นโมเดลที่แปลกมากในสมัยนั้น เพราะหากว่าเกมไม่ได้ฮิตจริง
การที่ผู้เล่นจะยอมจ่ายสมาชิกรายเดือนเพื่อเล่นเกม แทบเป็นไปไม่ได้เลย
อย่างไรก็ตาม หลังจาก World of Warcraft เปิดตัวไปได้เพียง 6 ปี
เกมนี้ก็ได้เติบโตและประสบความสำเร็จอย่างมาก
จนมียอดสมาชิกที่จ่ายเงินรายเดือนให้กับเกมมากกว่า 12 ล้านบัญชี เลยทีเดียว
จากความสำเร็จของเกม World of Warcraft ก็ได้ทำให้ Blizzard Entertainment
กลายเป็นที่สนใจของบริษัทอื่น
บริษัท Blizzard Entertainment จึงถูกเข้าซื้อกิจการจาก Vivendi บริษัทสัญชาติฝรั่งเศส เจ้าแห่งการควบรวมกิจการ และในท้ายที่สุดก็ถูกควบรวมอีกครั้งจากบริษัท Activision
จนกลายมาเป็นบริษัท “Activision Blizzard” ในปัจจุบัน
โดยดีลการซื้อกิจการครั้งนั้นมีมูลค่ามากถึง 6 แสนล้านบาท เลยทีเดียว
ทีนี้เรามาดูกันว่าผลประกอบการของ Activision Blizzard ที่ผ่านมา เป็นอย่างไร ?
ปี 2017 รายได้ 2.2 แสนล้านบาท กำไร 0.9 หมื่นล้านบาท
ปี 2018 รายได้ 2.4 แสนล้านบาท กำไร 5.9 หมื่นล้านบาท
ปี 2019 รายได้ 2.1 แสนล้านบาท กำไร 4.8 หมื่นล้านบาท
ปี 2020 รายได้ 2.6 แสนล้านบาท กำไร 7.0 หมื่นล้านบาท
จากผลประกอบการที่ผ่านมา สะท้อนให้เห็นว่าบริษัทมีกำไรที่เพิ่มขึ้นแบบก้าวกระโดด
ซึ่งในช่วงที่ผ่านมาทางบริษัทก็ได้มีการปรับตัวตามพฤติกรรมการเล่นเกมบนสมาร์ตโฟน
อย่างในกรณีล่าสุดก็คือการเข้าควบรวมกับบริษัท King Digital เจ้าของ Candy Crush เกมสมาร์ตโฟนยอดฮิตระดับโลก ด้วยมูลค่ามากถึง 1.9 แสนล้านบาท รวมถึงการนำแบรนด์เกมที่บริษัทเป็นเจ้าของอยู่แล้วมาพัฒนาเป็นเกมบนสมาร์ตโฟน เช่น Diablo, Call of Duty รวมถึง Overwatch ที่อยู่ในระหว่างการพัฒนา
ปัจจุบัน Activision Blizzard ถือเป็น 1 ใน 5 บริษัทที่ทำธุรกิจเกี่ยวข้องกับเกม
ที่ใหญ่ที่สุดในโลก โดยมีมูลค่าบริษัทมากถึง 2.3 ล้านล้านบาท
ปิดท้ายด้วยสิ่งที่หลายคนอาจจะสงสัยว่า Warcraft และ Dota 2 เกี่ยวข้องอะไรกัน ?
จริง ๆ แล้ว Dota 2 เรียกได้ว่ามีรากฐานตัวละครมาจากเกม Warcraft แทบจะทั้งหมด
เหตุผลก็เพราะว่าในอดีต Activision Blizzard เคยอนุญาตให้ผู้เล่นทั่วไป
สามารถตกแต่งหรือเปลี่ยนข้อมูลของเกมได้
จึงทำให้นักพัฒนาที่ชื่อว่า “IceFrog” นำตัวเกม Warcraft มาดัดแปลงเป็นเกม Dota
แต่ต่อมาทาง Valve Corporation ก็ได้ว่าจ้าง IceFrog ให้เข้ามาพัฒนาตัวเกมดังกล่าวอย่างจริงจัง
จนในที่สุด ก็ได้พัฒนาออกมาเป็นเกม Dota 2 เกมระดับโลก ที่มีเงินรางวัลระดับพันล้าน
ที่แม้จะได้ไอเดียมาจาก Warcraft แต่ทางบริษัท Activision Blizzard จะไม่ได้รับส่วนแบ่งอะไรเลย..
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Blockdit เป็นแพลตฟอร์ม สำหรับนักอ่าน และนักเขียน
ที่มีผู้ใช้งาน 1 ล้านคน ลองใช้แพลตฟอร์มนี้เพื่อได้ไอเดียใหม่ๆ
แล้วอาจพบว่าสังคมนี้เหมาะกับคนเช่นคุณ
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ติดตามลงทุนแมนได้ที่
Website - longtunman.com
Blockdit - blockdit.com/longtunman
Facebook - facebook.com/longtunman
Twitter - twitter.com/longtunman
Instagram - instagram.com/longtunman
Line - page.line.me/longtunman
YouTube - youtube.com/longtunman
Spotify - open.spotify.com/show/4jz0qVn1AL7tRMHiTvMbZH
Apple Podcasts - podcasts.apple.com/th/podcast/ลงท-นแมน/id1543162829
Soundcloud - soundcloud.com/longtunman
References:
-https://www.britannica.com/topic/Activision-Blizzard-Inc#ref1116598
-https://www.videogameschronicle.com/news/blizzards-player-base-has-fallen-29-over-the-last-3-years/
-https://www.investopedia.com/5-companies-owned-by-atvi-5093046
-https://www.engadget.com/2012-05-11-blizzard-and-valve-settle-dota-argument-blizzard-dota-is-now-bl.html
-https://www.thegamer.com/blizzard-things-you-didnt-know/
-https://www.uselessdaily.com/tech/blizzard-entertainment-trivia-30-facts-about-the-most-successful-gaming-company/
-https://investor.activision.com/static-files/09bb50e3-b2e8-4407-9ee3-2aec3c7bc29d
-https://companiesmarketcap.com/video-games/largest-video-game-companies-by-market-cap/
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【感情にまかせてクレームを入れて、自分の取り分を減らす人】
毎度恒例の近況報告から始めさせていただきますが、現在、クラウドファンディング「SILKHT」内で募集をかけている『西野亮廣オンライン講演会 〜マーケティング講座【上級編】〜』の受講者が3300名を突破しました。
(※講演会の参加はコチラ↓)
https://silkhat.yoshimoto.co.jp/projects/2158
特筆すべきは「受講の応募の伸びが止まっていない」という点で、もしかすると、最終的に5000名ぐらいになるかもしれません。
コロナ真っ只中の時に、1万人規模のオンライン講演会を二回開催しましたが、そこに続く規模の講演会となりそうです。
僕自身の事例を元に、モノの届け方、人の巻き込み方についてのお話をしたいと思います。
興味がある方は『SILKHAT』のプロジェクトページから、飛んでみてください。
→https://silkhat.yoshimoto.co.jp/projects/2158
あと、先日おこなった、西野がプペルのガチ仮装をする「コスプレ撮影会」の評判がすこぶる良かったので、100組限定で、東京、大阪で再び開催することが決まりました。
参加はコチラ→https://silkhat.yoshimoto.co.jp/projects/2206
何卒、宜しくお願い致します。
というわけで本題に入りたいのですが、今日は、「感情にまかせてクレームを入れて、自分の取り分を減らす人」というテーマでお話ししたいと思います。
具体例を交えてお話した方が伝わると思うので、その角度からお話したいのですが、僕も完全には追えていないので、正確な情報は公式からの発表を待っていただきたいのですが、毎年、年末に5日間連続で『天才万博』という音楽フェスをおこなっているんですね。
僕は、出演者ではなくて、お客さんとして、フェスの立ち上げ当初から皆勤賞です。
毎年『天才万博』用のスケジュールは絶対に空けておいて、とにかく、この日の為に1年間頑張っています。
勿論、今年も。
とにかく楽しい空間で、このフェスが面白いのは、「出演者で集客をしていない」という点。
毎年、ほとんどのお客さんが、誰が出演するかも知らずに会場に足を運んでいる。
つまり、「フェス自体」に、もっと具体的に言うと、あの空間にファンが付いているわけです。
唯一わかっているのは「毎年、西野が客席で酔っ払っている」ということぐらいで、あとは誰が出るかも分からない音楽フェスのチケットは全日程完売。とにかく、僕が知る限り、一番楽しい音楽フェスです。音楽フェスというか、忘年会ですね。
「天才万博2019」で画像検索していただけると、会場の雰囲気が伝わると思います。
そんな『天才万博』ですが、この度のコロナで「今年の開催はどうなんだろう?」という心配が、僕たちファンの間でずっとあったんですね。
運営サイトの人たちが開催したくてしたくてたまらないのは百も承知だし、とはいえ、お客さんの安全を守ることも当然考えなきゃいけないので、僕としては、どういう判断がくだろうが、受け止める気でいたんですね。
誰も悪くないので。
で、一昨日かな、『天才万博』の主催者さんが、天才万博のファンに向けて、「まだ迷っていて、本決まりではありませんが、今のところ、この方向で行こうかと思っています」という配信をしてくれたんですね。
ファンに相談する形で。
その中で、「一階スタンド席を、全て、テーブル席にして、今年はディナーショー形式でやろうかと思っています」という発表があったんです。
これにより、会場に入れるお客さんは4分の1程度になって、新型コロナウイルス対策のガイドラインを守ることができて、密を避けることができる。
でもって、今持っている一階スタンド席のチケット(3500円)は「LIVE配信の閲覧チケット」に代わって、当日、「それでも会場のテーブル席(ディナー席)で観たい」という方は、追加で「ディナー席チケットを購入する」という形です。
「ディナー席チケット」が購入できるのは、「一階スタンド席のチケットを持っている人に限る」というのと、「LIVE配信には興味が無い人にはチケットの返金対応します」という条件付き。
僕個人的には、コロナの乗り越え方として、ほぼほぼ完璧な打ち手だと思ったのですが、配信のコメント欄を見ていると、この判断に不満を持っている人がチョコチョコいたんです。
「なんで、会場で観るのに、追加でお金を払わなきゃいけないんだ。テーブル席を売るにしても、一旦、全員払い戻しをしろ!」というのが彼らの言い分です。
おそらく第一希望が絶たれて、カーッとなっちゃったんだろ思うのですが、そんなこと言ったら、コロナ禍は全員、第一希望あ絶たれているわけで、その中で、最高の代替案を探っているわけです。
僕は、彼らのクレームが不思議で仕方がなくて、「とにかく、チケットは一旦全て払い戻しをして、あらためてテーブル席を売れ」って、運営からすると、「別にいいけど、それをしたら、損をするのは、テーブル席を買えなくなるかもしれない貴方ですよ」ということだと思うんですね。
いやだって、ディナーショーとなると、自分用のテーブルがあって、椅子があって、食事があるわけで、当然、スタンディング席からは値段は上がるわけじゃないですか?
でも、今回の判断だと、「すでにスタンディングチケットを持っている人」を対象にディナー席を販売するわけで、これは二重課金でも何でもなくて、本来のディナー席の値段からスタンディングチケット料金分は削られるわけじゃないですか?
言ってること、伝わってます?
……つまり、今回の運営の判断で、すでにチケットを買っていたお客さんが損をすることなんて一つもないんです。
納得がいかない点があるとするのであれば、「LIVE配信の閲覧権」の値段が、一階スタンディングチケットの3500円という点ぐらい?
でも、そこに納得が行かなければ「返金対応」もしてくれるというのです。
僕は見事な判断だと思ったのですが、感情にまかせて、ここにクレームを入れる人がいる。
でね、運営がそのクレームを受け入れて、「じゃあ、分かりました。お望み通り、チケットは全員一旦払い戻し」としてしまうと、フラットに戻るわけだから、たとえばディナー席の値段があのままだと「6500円」だったところが、「1万円」になり、加えて、その「ディナー席」が手に入るかどうかも分からない。
前までなら、「スタンディングチケットを持っている人」だけが、「ディナー席」の購入権利を持っていたんだけど、今度はそうではなくなって、「ディナー席」の購入対象者が全員になるので、より、チケットは手に入りづらくなる。
で、チケットが手に入らなくて、「それでも見たいから」となったら、結局、「LIVE配信のチケット」を購入することになるわけで…そもそも、誰が得をする為のクレームだったの?という話じゃないですか。
少なくとも、クレームを入れた本人は損をしている。
勿論、これは一昨日の時点での、まだ本決まりになる前のやりとりなので、その後、どうなったかは知りませんし、運営からの判断を待っているところですが……こういった感じで、「感情にまかせてクレームを入れたけれども、そのクレームが採用されたら、自分が損をする」ということって、往々にあると思っています。
僕は自分もエンタメサービスを提供する側なので分かるのですが、サービス提供者は「お客さんから長く愛される」ということが一番最初にあるので、そうなってくると、何かトラブルがあった場合は、「どうすれば、お客さんの損を減らせるか?」を皆、結構本気で考えています。
お客さんから搾取するようなサービスが、短命であることを皆、知っているので。
今回の「なんで追加でお金を払わなアカンねん」のクレームの根底には、「ちょっとズルしようとしているに違いない」という思い込みがあると思うのですが、お客さんに愛される前提で動いている人は、そんなことはしません。
そんなことをしたら、長期的に見て、自分が損するんだもん。
なので、今後、カーッとなっちゃって、「クレームを入れてやろう!」と思った時は、一旦、今日の話を思い返してください。
そのクレームが採用されたら、自分が損をする確率って、メチャクチャ高いので、気をつけてみてください。
▼西野亮廣の最新のエンタメビジネスに関する記事(1記事=2000~3000文字)が毎朝読めるのはオンラインサロン(ほぼメルマガ)はコチラ↓
https://salon.jp/nishino
▼Instagram版はコチラ↓
https://nishino73.thebase.in/items/25497065
━━━
2020年12月25日公開!
映画『えんとつ町のプペル』
▼オンラインムビチケ(特典付き)の購入はこちら↓
https://mvtk.jp/Film/070395
[people who leave their emotions and complain and reduce their own share]
We will start with our annual update report, but currently, we are looking for a crowdfunding ′′ Silkht ′′ in the crowdfunding ′′ Silkht ′′ and the participants of the ′′ Nishino Ryo Online Lecture ~ Marketing course [Advanced Edition]~" are 3300 I've breached my name.
(※ the participation of the lecture is here ↓)
https://silkhat.yoshimoto.co.jp/projects/2158
The remarkable thing is that ′′ the growth of the application of the enrollment is not stopping maybe it will finally be about 5000 people.
When I was in the middle of Corona, I held a 1 million online lecture twice, but it looks like it's going to be a scale lecture that will continue there.
I would like to talk about how to deliver things and how to get involved in people based on my own case.
If you are interested, please fly from the ′′ Silkhat ′′ project page.
→https://silkhat.yoshimoto.co.jp/projects/2158
Later, the other day, the reputation of the ′′ Cosplay Photoshoot ′′ that nishino did the freaking costume of was very good, so it was decided to be held again in Tokyo and Osaka for only 100 pairs.
Join us here → https://silkhat.yoshimoto.co.jp/projects/2206
Thank you for your kind support.
So I want to enter the chase, but today I would like to talk to you with the theme of ′′ people who leave it to emotions and put a complaint and reduce their share,"
I think it's better to talk to you with a specific example, so i want to talk to you from the angle, but I'm not completely following it, so I'd like to wait for the official announcement of the accurate information, but every year, 5 days in a row at the end of the year, we are having a music festival called ′′ Genius Expo ′′
I'm not a performer, but as a customer, I'm going to have a attendance award from the beginning of the festival.
Every year, I will definitely save the schedule for the ′′ Genius Expo ′′ and anyway, I've been working hard for 1 years for this day.
Of course, this year too.
Anyway, it's a fun space, and this festival is interesting," it's not attracting with performers,"
Every year, most customers carry their feet to the venue without knowing who will be performing.
In other words, in the ′′ festival itself," more specifically, there is a fan in that space.
The only thing I know is ′′ every year, nishino is drunk at the audience and the tickets for the music festival that I don't know who's going to be out are sold out all dates. Anyway, as far as I know, it's the most fun music festival. Music Festival or year-end party, isn't it?
If you can search for the image at ′′ Genius Expo 2019 ′′ I think the atmosphere of the venue will be transmitted.
It's a ′′ Genius Expo ′′ but it's been a long time since I've been in the middle of a long time since I've been in the middle of a long time since I've been in the middle of
I know a hundred things that people on the management site want to be held, but I have to think about protecting the safety of the customer, so I wonder what I'm going to do. I was thinking of catching it.
Because no one is bad.
So, the day before yesterday," the organizers of the ′′ Genius Expo ′′ are towards the fans of the genius expo," I'm still lost, and it's not a done, but at the moment, I'm thinking about going in this direction ′′ That's what I'm talking about.
In the form of consulting a fan.
In it, there was an announcement that ′′ I'm thinking about doing the first floor stand seat, all of them in the table seat, and this year I'm thinking about doing it in the dinner show format,"
This is how customers in the venue are about 4 minutes, and they can protect the guidelines for the new corona virus countermeasures, and they can avoid secretly.
So, the ticket for the first floor stand seat I have now (3500 yen) is on behalf of ′′ live broadcast viewing ticket ′′ on the day of the day," still, I want to watch it at the table seat (dinner seat) at the venue ′′ Is the form of ′′ Buy dinner seat tickets ′′ in addition.
′′ dinner seat tickets ′′ can be purchased," limited to those who have tickets for the first floor stand seat," for those who are not interested in live streaming, we will respond to the refund of the ticket ′′ With the condition.
I personally thought that it was almost almost almost perfect as a way to get through Corona, but looking at the comments section of the distribution, the person who was dissatisfied with this judgement was chocolate chocolate.
′′ why do I have to pay extra to watch at the venue. Even if you sell a table seat, once you get a refund!" it's their side.
I think the first hope has been cut off, and it has become a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of That's what I'm talking about.
I can't help but wonder their complaint," anyway, the tickets are all refunded, and I'm going to sell the table seat again," it's good, but if you do it, I think it's you who may not be able to buy a table seat
No, when it comes to dinner show, there's a table for yourself, there's a chair, and there's a meal, and naturally, the price is going up from the standing seat?
But in this judgement, I'm selling dinner seats for ′′ people who already have a standing ticket," and this is not a double charge, and it's a standing ticket from the price of the original dinner seat. Isn't it going to be scraped?
What you're saying is transmitted?
...... in other words, in the judgement of the operation of this time, there is no one to lose the customer who has already bought the ticket.
If there is a point that is not convincing, the price of ′′ live broadcast viewing rights ′′ is about 3500 yen for the first floor standing ticket?
But if you don't agree there, you'll be able to ′′ refund ′′
I thought it was a stunning judgement, but there are people who leave it to emotions and complain here.
So, the operation accepts the complaint," well, I understand. As you want, all the tickets are refunded," and I'm going back to the flat, so for example, the price of the dinner seat is ′′ 6500 yen ′′ when it's ′′ 1 yen ′′ And in addition, I don't even know if I can get that ′′ dinner seat ′′
Until before, only ′′ people who have standing tickets ′′ had the right to buy ′′ dinner seats," but this time it's gone, and I'm going to have a ′′ dinner seat ′′ to all of them. It's going to be harder to get tickets.
So, I can't get tickets, and I still want to see it," after all, I'm going to buy ′′ tickets for live streaming... in the first place, who's going to get a deal. A complaint to get it Was it? Isn't that a story?
At least the person who complained is losing.
Of course, this is the interaction before the day before yesterday, so I don't know what happened after that, and I'm waiting for the judgement from the operation, but...... this is how it feels," I put a complaint in my emotions, but if the complaint is adopted, I think that I will lose myself
I know that I am also the side of providing entertainment services, but the service provider is the first to say ′′ I will be loved for a long time from a customer so if you have any trouble Ha," I'm pretty seriously thinking about how to reduce the loss of the customer?"
We all know that a service that is exploited from a customer is a short life.
I think that the base of the complaint of ′′ why don't you pay money in addition," I think I'm going to be a bit of a cheat," but I'm moving on the premise of being loved by the customer. People don't do that.
If you do that, you'll see it in a long term, and you'll lose yourself.
So, in the future, I'm going to be a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of
If the complaint is adopted, the probability of losing yourself is so messed up, so be careful.
▼ an article about the latest entertainment business of ryo nishino (1 articles = 2000 to 3000 characters) can be read every morning online salon (almost mail magazine) is here ↓
https://salon.jp/nishino
▼ Instagram version is here ↓
https://nishino73.thebase.in/items/25497065
━━━
Released on December 25, 2020!
The movie in a town ′′
▼ Buy Online Bangabandhu (with perks) here ↓
https://mvtk.jp/Film/070395Translated
base entertainment 在 Phê Phim Facebook 的最佳貼文
NETFLIX CẬP NHẬT THÔNG TIN VỀ 11 DỰ ÁN ANIME SẮP RA MẮT
Mới đây, trong chương trình truyền hình trực tiếp, Netflix đã giới thiệu tới các tín đồ phim ảnh kế hoạch triển khai 16 dự án anime, bao gồm 5 dự án hoàn toàn mới và cập nhật thông tin thêm về 11 dự án sắp ra mắt.
Chi tiết về 11 dự án sắp ra mắt:
👉 EDEN - THÁNG 5/2021
Một câu chuyện hoàn toàn mới tới từ vị đạo diễn Irie Yasuhiro và các cộng sự sáng tạo nổi tiếng, tựa anime phong cách khoa học viễn tưởng này theo chân Sarah, một cô gái được nuôi dạy bởi 2 robot, trong hành trình đối mặt với thế giới.
Đạo diễn: Yasuhiro Irie.
Thiết kế nhân vật: Toshihiro Kawamoto.
Tác giả kịch bản: Kimiko Ueno.
Thiết kế ý tưởng: Christophe Ferreira.
Giám đốc nghệ thuật background: Clover Xie.
Âm nhạc: Kevin Penkin.
Nhà sản xuất: Justin Leach.
Sản xuất hoạt hình: Qubic Pictures và CGCG.
Diễn viên lồng tiếng: Marika Kono, Kentaro Ito, Kyoko Hikami, Koichi Yamadera
👉 RESIDENT EVIL: INFINITE DARKNESS - NĂM 2021
Được biết đến như là chuẩn mực vàng của làng game kinh dị sinh tồn, với hơn 100 triệu bản game được tiêu thụ trên toàn thế giới, “Resident Evil” đã chính thức được chuyển thể thành một seri anime đồ họa máy tính độc quyền trên Netflix. Ba năm sau khi bộ phim đồ họa máy tính “Resident Evil: Vendetta” ra mắt (2017), công nghệ đã tiếp tục biến đổi, tạo tiền đề cho một seri hoạt hình mới áp dụng công nghệ đồ họa máy tính 3D vượt trội.
Tác phẩm gốc/Sản xuất/Giám sát: Capcom Co., Ltd.
Sản xuất hoạt hình ứng dụng công nghệ đồ họa máy tính 3D toàn phần: Quebico.
Sản xuất: TMS Entertainment.
Bản quyền: ©CAPCOM CO., LTD. ALL RIGHTS RESERVED.
👉 VAMPIRE IN THE GARDEN - NĂM 2021
Ngày xửa ngày xưa, tồn tại một thế giới nơi con người và ma cà rồng chung sống hòa bình với tên gọi “Thiên đường”. Bộ phim kể câu chuyện về một cô gái trẻ tên là Momo, và nữ hoàng ma car rồng Fine, trên hành trình tìm kiếm “Thiên đường”. Đây là một sản phẩm hoàn toàn mới đến từ WIT STUDIO, đơn vị đứng sau thành công của "Attack on Titan" với các nhà sáng tạo tài năng.
Đạo diễn: Ryotaro Makihara.
Trợ lý đạo diễn: Hiroyuki Tanaka.
Thiết kế nhân vật và Đạo diễn hoạt hình: Tetsuya Nishio.
Giám đốc nghệ thuật: Shunichiro Yoshihara.
Sản xuất hoạt hình: WIT STUDIO.
👉 YASUKE - NĂM 2021
Lấy bối cảnh nước Nhật phong kiến bị xâu xé bởi chiến tranh, nơi đầy rẫy robot chiến đấu và ma thuật, ronin vĩ đại nhất trong lịch sử, Yasuke, phải vật lộn để duy trì cuộc sống yên bình của mình, gác lại quá khứ chém giết xưa kia.
Nhưng khi một ngôi làng tại địa phương trở thành trung tâm của những biến động xã hội trong cuộc chiến tranh giành giữa các daimyo, Yasuke buộc lòng cầm kiếm và hộ tống một đứa trẻ bí ẩn, đối tượng nhắm đến của các thế lực đen tối và những lãnh chúa khát máu. Câu chuyện về Yasuke, samurai gốc Phi đầu tiên từng phục tùng nhân vật lịch sử huyền thoại Oda Nobunaga, sẽ sớm ra mắt công chúng toàn cầu.
Đạo diễn, Nhà sáng tạo, Giám đốc sản xuất: LeSean Thomas.
Thiết kế nhân vật: Takeshi Koike.
Âm nhạc & Giám đốc sản xuất: Flying Lotus.
Sản xuất hoạt hình: MAPPA.
Diễn viên lồng tiếng: Lakieth Stanfield.
👉 GODZILLA SINGULAR POINT - NĂM 2021
Seri hoạt hình giới thiệu dàn nhân sự mới toanh và một cốt truyện độc đáo, khắc họa các thiên tài trẻ tuổi Mei Kamino, một nhà nghiên cứu nữ và Yun Arikawa, một nam kỹ sư, khi họ cùng nhau trải qua một mối đe dọa lớn chưa từng thấy.
Đạo diễn: Atsushi Takahashi.
Dàn dựng các phần và kịch bản: Toh Enjoe.
Thiết kế nhân vật: Kazue Kato.
Thiết kế hình ảnh quái thú: Eiji Yamamori.
Âm nhạc: Kan Sawada.
Sản xuất hoạt hình: bones, Orange.
👉 PACIFIC RIM: THE BLACK - NĂM 2021
Từng có thời loài quái thú (Kaiju) xuất hiện ở vùng vành đai Thái Bình Dương và bị chặn đứng bởi những robot khổng lồ được tạo ra nhằm chiến đấu với chúng. Thế nhưng, thời đó đã xa. Giờ đây, đất nước Australia bị tấn công bởi quái thú, buộc các cư dân phải chạy trốn khỏi lục địa.
Bị bỏ lại phía sau, hai chị em Taylor và Hayley bắt đầu cuộc truy tìm đầy tuyệt vọng người cha và mẹ mất tích của mình, tự học cách điều khiển một robot Jaeger cũ nát và bị bỏ rơi, giúp chúng trong hành trình và đem đến cho chúng hy vọng sống sót dù là nhỏ nhoi nhất.
Đồng sản xuất: Craig Kyle và Greg Johnson.
Công ty sản xuất: Legendary Entertainment.
Sản xuất hoạt hình: Polygon Pictures.
👉 TRANSFORMERS: WAR FOR THE CYBERTRON TRILOGY - NĂM 2021
CUỘC CHIẾN VÌ CYBERTRON tiếp tục với phần thứ 2, EARTHRISE! Với việc Allspark ra đi, Megatron bị buộc phải đối mặt với thực thế khắc nghiệt rằng những tàn binh Decepticon của mình đã bị mắc kẹt trong một hành tinh Cybertron hấp hối, trong khi vẫn phải chống chọi với sự đe dọa dai dẳng của Elita-1 và đội quân Autobot của cô.
Lạc trôi trong vùng tối sâu thẳm của không gian, Optimus Prime và nhóm của mình bắt đầu một sứ mệnh tuyệt vọng dường như đẩy họ tới giới hạn của bản thân, khi họ chu du tới những thế giới mới chưa từng được khám phá và đối mặt với những tay lính đánh thuê không gian, những nhân vật cổ xưa đầy bí ẩn và thậm chí cả đấng sáng tạo ra họ …Quintessons.
Nhà sáng tạo: F.J. DeSanto, Matt Murray.
Công ty sản xuất: Hasbro, Rooster Teeth.
Sản xuất hoạt hình: Polygon Pictures.
👉 TRESE - NĂM 2021
Lấy bối cảnh thành phố Manila nơi loài sinh vật thần thánh trong văn hóa dân gian Phillippines tồn tại ẩn dật giữa xã hội loài người, Alexandra Trese phải đối đầu với một thế giới tội phạm ngầm có sự góp mặt của những thế lực siêu nhiên tàn bạo.
Nhà sáng tạo: Budjette Tan và KaJO Baldisimo.
Giám đốc sản xuất: Jay Oliva.
Nhà sản xuất: Shanty Harmayn, Tanya Yuson.
Sản xuất hoạt hình: BASE Entertainment.
👉 B: THE BEGINNING SUCCESSION - NĂM 2021
Sau khi Keith và Koku giải quyết các sự vụ thành công, thế giới đã trở lại yên ổn. Trong những tháng sau đó, Keith trở lại RIS để tiến hành cuộc điều tra của riêng mình, còn Koku tận hưởng cuộc sống yên bình bên Yuna. Họ được Kirisame ghé thăm, người từng được cho là đã chia tay Kurou trong cái chết tại Viện Faura Blanca…
Nguyên tác: Kazuto Nakazawa (Production I.G.).
Đạo diễn giám sát: Kazuto Nakazawa.
Đạo diễn: Itsuro Kawasaki.
Dàn dựng các phần: Kazuto Nakazawa, Katsunari Ishida.
Thiết kế nhân vật: Kazuto Nakazawa, Akane Yano, Hideoki Kusama.
Sản xuất hoạt hình: Production I.G.
Diễn viên lồng tiếng: Yuki Kaji, Hiroaki Hirata, Asami Seto, Satomi Sato.
👉 BAKI HANMA - NĂM 2021
Câu chuyện mở ra cuộc đụng độ đẫm máu giữa Baki Hanma và cha của mình, Yujiro Hanma, được biết tới như là “sinh vật mạnh nhất trên trái đất”. Đỉnh cao của vũ trụ Baki trong nguyên tác truyện tranh, khắc họa “cuộc chiến khốc liệt nhất lịch sử thế giới giữa cha và con”, nay đã được chuyển thể thành bộ anime được chờ đợi bấy lâu.
Nguyên tác truyện tranh: Keisuke Itagaki.
Sản xuất hoạt hình: TMS Entertainment.
Diễn viên lồng tiếng: Nobunaga Shimazaki.
👉 SPRIGGAN - NĂM 2021
Bộ truyện tranh huyền thoại khuấy đảo thế giới vào những năm 90 của thế kỷ trước nay đã được chuyển thể thành seri phim hoạt hình ứng dụng hình họa vẽ tay 2D và đồ họa máy tính 3D. Di sản của một nền văn minh kiệt xuất từng tồn tại trên hành tinh này được cho là vẫn còn ẩn giấu tại nhiều nơi khác nhau trên thế giới.
Binh đoàn của những cường quốc đã nhập cuộc nhằm khai quật và nghiên cứu di sản đầy bí ẩn và quyền năng này, và cuộc tranh giành bắt đầu nổ ra. Cùng lúc đó, một tổ chức mang tên “Spriggan” cũng bắt đầu ra tay nhằm phong ấn nền văn minh cổ đại. Đây là một seri hoạt hình hành động với tiết tấu nhanh, thể hiện cuộc chiến tranh giành các thánh tích cổ.
Dựa trên nguyên tác của Hiroshi Takashige và Ryoji Minagawa, Shogakukan.
Đạo diễn: Hiroshi Kobayashi.
Dàn dựng các phần và kịch bản: Hiroshi Seko.
Thiết kế nhân vật: Shuhei Handa.
Sản xuất hoạt hình: david production.
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base entertainment 在 トータルテンボスのSUSHI★BOYS Youtube 的最佳解答
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base entertainment 在 トータルテンボスのSUSHI★BOYS Youtube 的精選貼文
SUSHI★BOYSのゲーム実況!
『桃太郎電鉄 ~昭和 平成 令和も定番!~』で、
まさかの100年で対決中!
桃鉄は基本的に火曜・水曜・木曜の配信となっております
▼SUSHI★BOYSの公式LINEスタンプはこちらから!
https://line.me/S/sticker/7783589
是非、お友達同士で使ってみて下さい!
▼【ショッピングアプリBASEがリニューアルいたしました!】新商品のマスクやSakranabeの抱き枕カバーも販売しております!品切れ必至!是非お買い求めください!
https://unguy.base.shop
▼アプリはこちら
https://thebase.in/to_app?s=shop&shop_id=unguy-base-shop&follow=true
©さくまあきら ©Konami Digital Entertainment
#桃鉄 #ゲーム実況 #桃鉄令和 #桃太郎電鉄 #桃太郎電鉄昭和平成令和も定番 #ゲーム #ニンテンドースイッチ
base entertainment 在 トータルテンボスのSUSHI★BOYS Youtube 的精選貼文
SUSHI★BOYSのゲーム実況!
『桃太郎電鉄 ~昭和 平成 令和も定番!~』で、
まさかの100年で対決中!
桃鉄は基本的に火曜・水曜・木曜の配信となっております
▼SUSHI★BOYSの公式LINEスタンプはこちらから!
https://line.me/S/sticker/7783589
是非、お友達同士で使ってみて下さい!
▼【ショッピングアプリBASEがリニューアルいたしました!】新商品のマスクやSakranabeの抱き枕カバーも販売しております!品切れ必至!是非お買い求めください!
https://unguy.base.shop
▼アプリはこちら
https://thebase.in/to_app?s=shop&shop_id=unguy-base-shop&follow=true
©さくまあきら ©Konami Digital Entertainment
#桃鉄 #ゲーム実況 #桃鉄令和 #桃太郎電鉄 #桃太郎電鉄昭和平成令和も定番 #ゲーム #ニンテンドースイッチ