Hello. I am KIVΛ.
Over the past 3 years, I have been working under Rayark Inc. on the rhythm game title 《Cytus II》 as Sound Director, as well as music and sound effects production, together with story design and a portion of motion design. In June last year, I found myself going into different paths with the company, so I left the position as regular staff member, but continued to work with the remainder of the project until version 3.0, where the story finally reaches the finale, so did my journey and objectives for this game development journey. Having this opportunity, I would like to share some of my thoughts regarding this epilogue.
Since I joined this project, the focus of design has always been the joint experience of story and music. With the story reaching the end, I would like to potrait the overall ambient to be more film-like, which players might experience the tension of the climax through music. Having such thoughts, I was determined to unify the music genre in 3.0 as film-score like, blending in motifs from song lineup of each and every game character. I am totally aware that level design for symphonic music is difficult, especially in emphasizing the groove like how it was usually done in electronic music. I want to thank all level designers for their hard work in overcoming such challenges.
The epic vibe from combining contemporary electronic and symphonic music is something that I always wanted to attempt for, and in my previous works there has been appearance of such sound elements, but by using only virtual instruments it might just not reaching my expected result. I want to thank Rayark for being so generous to provide all the support, making the symphonic recording come true.
Having such opportunity, I went for two of my friends who I have never work together with: Shao-ting Sun, a recording engineer in Carnegie NYC; Chamber Chu, a symphonic music producer. They have been my game peers for quite a while, but I have always been admiring their aesthetics and abilities in sound design, and these two grandmasters have definitely outperformed themselves. I spent a whole week staying with Chamber for the arrangement of symphonic parts, which was a very precious experience in music creation. The recording team that Sun brought together, as well as the professional performers that participated in the recording session, is by no doubt astonishing. Recalling that we rushed for the full score of all the pieces until the very morning of the recording session (our sincere apologies), but it took no more than 5 takes for all sections to get the desired outcome. Absolutely fascinataing.
It is also worth mentioning that the entire team of roughly 60 were all Taiwanese. I guess we might have made another achievement in the history of Taiwanese game music production. I am so honoured to have the opportunity in leading such a groundbreaking project, together with all the grandmasters.
3 years isn't that long, but it is more than one out of ten for my life. There were other creation experience that were fun but painful, and many achievements were unlocked when I worked in this company. Standing on the stage in front of the screaming crowd, working with Japanese voice actors that I admired for so long, having so many supporters of my work, all these could never be possible without Rayark. Even I left the company going for different paths, I still wish for the very best of this company to become a even better one.
It is a pity that I can no longer work together with the fantastic members of Team Cytus. Perhaps they are fed up with my twisted personality and being stubborn for what I wanted to create. I would like to thank you all for your understanding and forgiveness. Each of you have the profession and passion, and I found myself so tiny and unintellegent working with all of you, and I have learned a lot over the years. I wish all of you could push the creative industry in Taiwan even further forward. I am returning as a mere artist, working hard on what I could. No matter how harsh life is, I am still working on it, as this is the only thing I am capable to do.
Last but not least, I would like to thank all of you players that have supported this game. Without you, this could never happen. No matter to me, to the Team and to the players, 《Cytus II》 might not be the perfect piece of game, we might have different imaginations on the enormous world settings, characters or even the game design itself. What in common was we spent 3 years to experience the creation and playing process. It is the story and music that linked us together. I believe this is the charisma of the game. I wish you are all loving this game, loving the characters, and loving the time that we created together.
There are so many more to thank, to apologize, the satisfaction and sorrows, and they are all included in this ending music. It is time for me to step down.
Thank you, and goodbye.
同時也有15部Youtube影片,追蹤數超過2萬的網紅Claudia Koh,也在其Youtube影片中提到,The truth remains: in the end, I am still alone. Reviving, surviving. 一把聲音,一條道路,回到現實,只能繼續走,活下去才能重生。 ------------------------------------- Song: Beau...
「cello history」的推薦目錄:
- 關於cello history 在 KIVΛ Facebook 的最讚貼文
- 關於cello history 在 Yo-Yo Ma Facebook 的最讚貼文
- 關於cello history 在 Jun Kung 恭碩良 Facebook 的最佳解答
- 關於cello history 在 Claudia Koh Youtube 的最讚貼文
- 關於cello history 在 Shiney Youtube 的最佳解答
- 關於cello history 在 Shiney Youtube 的最佳解答
- 關於cello history 在 The African-American Cello History Collective | Facebook 的評價
cello history 在 Yo-Yo Ma Facebook 的最讚貼文
"I think that the very beauty of this thing we call classical music is that you build on your predecessors’ work and you become part of this fabric which we call history.” –Esa-Pekka Salonen
A look at Esa-Pekka's new Cello Concerto from The New York Times...
cello history 在 Jun Kung 恭碩良 Facebook 的最佳解答
RIP sir George , one of greatest!!!
I’m so sad to hear the news of the passing of dear George Martin. I have so many wonderful memories of this great man that will be with me forever. He was a true gentleman and like a second father to me. He guided the career of The Beatles with such skill and good humour that he became a true friend to me and my family. If anyone earned the title of the fifth Beatle it was George. From the day that he gave The Beatles our first recording contract, to the last time I saw him, he was the most generous, intelligent and musical person I’ve ever had the pleasure to know.
It’s hard to choose favourite memories of my time with George, there are so many but one that comes to mind was the time I brought the song 'Yesterday’ to a recording session and the guys in the band suggested that I sang it solo and accompany myself on guitar. After I had done this George Martin said to me, "Paul I have an idea of putting a string quartet on the record". I said, “Oh no George, we are a rock and roll band and I don’t think it’s a good idea”. With the gentle bedside manner of a great producer he said to me, "Let us try it and if it doesn’t work we won’t use it and we’ll go with your solo version". I agreed to this and went round to his house the next day to work on the arrangement.
He took my chords that I showed him and spread the notes out across the piano, putting the cello in the low octave and the first violin in a high octave and gave me my first lesson in how strings were voiced for a quartet. When we recorded the string quartet at Abbey Road, it was so thrilling to know his idea was so correct that I went round telling people about it for weeks. His idea obviously worked because the song subsequently became one of the most recorded songs ever with versions by Frank Sinatra, Elvis Presley, Ray Charles, Marvin Gaye and thousands more.
This is just one of the many memories I have of George who went on to help me with arrangements on 'Eleanor Rigby', 'Live and Let Die' and many other songs of mine.
I am proud to have known such a fine gentleman with such a keen sense of humour, who had the ability to poke fun at himself. Even when he was Knighted by the Queen there was never the slightest trace of snobbery about him.
My family and I, to whom he was a dear friend, will miss him greatly and send our love to his wife Judy and their kids Giles and Lucy, and the grandkids.
The world has lost a truly great man who left an indelible mark on my soul and the history of British music.
God bless you George and all who sail in you!
Paul
cello history 在 Claudia Koh Youtube 的最讚貼文
The truth remains: in the end, I am still alone. Reviving, surviving.
一把聲音,一條道路,回到現實,只能繼續走,活下去才能重生。
-------------------------------------
Song: Beautiful Soul
Composer: Claudia Koh
Lyrics: Claudia Koh
Arranger: Y. Siu
Producer: Claudia Koh, Y. Siu
Cello: Chor Kai Hei
Guitar: Y. Siu
Vocal Production: Claudia Koh, Y. Siu
Harmonies Arrangement: Claudia Koh
Mixing & Mastering: Claudia Koh
Director: Karen Koh
Director of Photography: Chester Ku @ Tomorrow Pictures
Gaffer: Kenny Chan
Camera Assistant: Kenny Chan, Ivan Yip
Production Assistant: Winka Chan, Calvin Lok
Album Artwork: Karen Koh
Photographer: Chester Ku
Hair Colour: Eric Kong @ GrowHair Salon
MV Venue: Hope of the City Community Centre
-------------------------------------
My intention was to comfort myself when I wrote the first line "Beautiful soul, you're much better than who you think you are..." when I was going through emotional turmoil back in 2019. As I went on, I realised I wasn't looking for comfort, I was looking for an outlet. It became a conversation rather than a comfort. Somehow the negativity in this song touched me more than anything. I believe we are have unique personalities, but our experiences can be similar. To all the people who are struggling emotionally, I have something to say: shed light on your beautiful emotions, revive and bounce back to life.
在2019年某些原因令我情緒困擾,想寫一首歌安慰自己。第一句寫的就是 “Beautiful soul, you're much better than who you think you are..."。之後我發現其實我並不是想找安慰,而是需要發洩。這首歌變成了一段內心掙扎的對話,而這首歌出奇地帶給我的不是負能量,而是感動。我想跟所有被情緒困擾的人說:包容自己的情緒,重新繼續走下去吧。
Special thanks to Hope of the City for providing a space for us to shoot! On behalf of the crew and myself, I have donated to Hope COVID-19 Relief fund in Hope of the City Foundation Limited to help those in need in this difficult time in history.
-------------------------------------
Lyrics:
Beautiful soul
You’re much better
Than who you think you are
When you try to surrender
There’s no one like you
Exactly like you
You’re perfect just the way you are
It’s the truth
Easy for you to say
But I can’t tell myself these things
Yea, I know you tried to save me
Tried to save me and find a cure
For me
But it’s not easy
And I want to let you know
I hate my feelings
I hate that I can feel
But it’s not easy
To play my part
But I know I have a heart
Beautiful soul
Do you remember
The shit that came around
You never surrendered
Don’t tell me you don’t love yourself
No excuse for who you are
A mind
A heart
To love
Easy for you to say
But I can’t tell myself these things
Yea, I know you tried to save me
Tried to save me and find a cure
For me
But it’s not easy
And I want to let you know
I hate my feelings
I hate that I can feel
But it’s not easy
To play my part
But I know I have a heart
Oh, revive
Oh, survive
Oh, revive
Oh, survive
Do you know how hard I’ve tried
How hard I’ve tried to hold them in
That’s not me
That’s not me
So I want to let you see it through my eyes
I hate that I can’t lie
But it’s not easy
To play my part
I know I have a heart
Oh, revive
Oh, survive
Oh, revive
Oh, revive
Oh, survive
Oh, revive
Oh, revive
Oh, survive
Oh, revive
-------------------------------------
Follow the crew!
Claudia Koh
➫ Instagram: https://instagram.com/claudia.koh
➫ Facebook: https://facebook.com/claudiakohtc
Y. Siu ➫ https://www.instagram.com/y.siuiuiuiu/
Chor Kai Hei ➫ https://www.chorkaihei.com/
Karen Koh ➫ https://www.instagram.com/karenkoh.art/
Chester Ku ➫ https://www.instagram.com/tomorrowpictureshk/
Ivan Yip ➫ https://www.instagram.com/ync_daily_photography/
Winka Chan ➫ https://www.instagram.com/winka_chan/
Calvin Lok ➫ https://www.instagram.com/calvin_lok0312/
GrowHair Salon (Eric Kong) ➫ https://www.instagram.com/growhair_salon/
Hope of the City ➫ http://hopeofthecity.com/
#beautifulsoul #claudiakoh #許東晴
![post-title](https://i.ytimg.com/vi/YlWQW1OtsWg/hqdefault.jpg)
cello history 在 Shiney Youtube 的最佳解答
ซื้อเกมได้ที่ https://store.epicgames.com/legendauser/vampyr
Vampyr พากย์ไทย แปลไทย
Vampyr is an action role-playing video game developed by Dontnod Entertainment and published by Focus Home Interactive. It was released for Microsoft Windows, PlayStation 4, and Xbox One in June 2018. The plot relates how Jonathan Reid, a doctor who has turned into a vampire, comes to terms with his undead condition as he is torn between the Hippocratic Oath and his newfound bloodthirsty nature. Although some boss battles are mandatory, most combat can be avoided and the player is under no obligation to kill to finish the game. Dialogue options can be used for hunting prey to feed on, which replenishes strength and levels up the lead character. Weapons and supernatural abilities are employed while combatting enemies. London serves as a fictionalised semi-open world composed of four districts, which can all be destroyed based on the player's actions.
Taking place in London during the 1918 Spanish flu, the developer researched the setting by travelling to London and consulting history books and documentaries. The visuals were made with fictional and factual reference points in mind. Olivier Deriviere composed the original score and infused it with industrial music, featuring cello, bass flute, piano, double bass, cimbalom, and choir sounds. The game was met with mixed reviews from critics.
![post-title](https://i.ytimg.com/vi/n4ldUFDcWwg/hqdefault.jpg)
cello history 在 Shiney Youtube 的最佳解答
ซื้อเกมได้ที่ https://store.epicgames.com/legendauser/vampyr
Vampyr พากย์ไทย แปลไทย
Vampyr is an action role-playing video game developed by Dontnod Entertainment and published by Focus Home Interactive. It was released for Microsoft Windows, PlayStation 4, and Xbox One in June 2018. The plot relates how Jonathan Reid, a doctor who has turned into a vampire, comes to terms with his undead condition as he is torn between the Hippocratic Oath and his newfound bloodthirsty nature. Although some boss battles are mandatory, most combat can be avoided and the player is under no obligation to kill to finish the game. Dialogue options can be used for hunting prey to feed on, which replenishes strength and levels up the lead character. Weapons and supernatural abilities are employed while combatting enemies. London serves as a fictionalised semi-open world composed of four districts, which can all be destroyed based on the player's actions.
Taking place in London during the 1918 Spanish flu, the developer researched the setting by travelling to London and consulting history books and documentaries. The visuals were made with fictional and factual reference points in mind. Olivier Deriviere composed the original score and infused it with industrial music, featuring cello, bass flute, piano, double bass, cimbalom, and choir sounds. The game was met with mixed reviews from critics.
![post-title](https://i.ytimg.com/vi/Qd5vKUkX6uM/hqdefault.jpg)
cello history 在 The African-American Cello History Collective | Facebook 的推薦與評價
The African-American Cello History Collective informs, celebrates, advertises and disseminates information about the history of African-American access... ... <看更多>