Going to bid this piece farewell in 24 hours because it’ll be going to a new owner! 😭
If you’d like to bid for this NFT, here's the link! You'll have to have a Binance account to do so - let me know if you've liked bidding this way - feedback appreciated!
https://www.binance.com/en/nft/goods/detail?productId=202141&isProduct=1&fbclid=IwAR2U8fsUYMfwFK3k1wkeMp1CKdPWpdcQ7Ooe0nCpgq9zC0yoRU0MH7TzoGE
This is my first NFT, and the person who owns it will also own the physical copper plate and the printed banknote on silk. I look forward to this piece going into the hands of its new owner though it’s hard to part! This copper piece is inspired by meme culture and the very first printing plate found - as shown on the last slide.
If the owner lives in Malaysia - I’m happy to deliver it to the new owner in person! If the owner lives outside of Malaysia, shipping fees will be borne by the new owner and I’ll do my best to arrange for packing and shipping so everything goes smoothly!
A portion of proceeds will be donated to Mercy Malaysia to support their covid-19 relief fund.
Binance Binance NFT #100creatorscampaign
feedback fund 在 Thekittychang Facebook 的最讚貼文
今天是XChange的開幕式,除了見到了#MKT組的組員,也聽到了一場意見領袖分享的講座!
(今天的講者是心元資本的Tina~)
自我介紹:
Tina是台灣人,過去因為對記者、廣告感興趣,所以進了政大讀廣告同時也雙主修英文系。
畢業後,便到廣告公司實習(奧美)→ 出國到UCLA讀MBA(讀研期間到yahoo實習) →工作三年(在CISCO工作,跟全世界500強的公司工作,對tina來說是人生很重要的轉捩點)→ 回台灣創業,了解創業是什麼一回事 → 加入心元資本 → 現在也投資了hahow、單車產業等未來十分有潛力的產業。
新時代職涯趨勢
1.新形態教育興起
lambda(查了一下發現是Udemy的課?)
Tina在分享中提到,在program中可以先免費學習技能,等之後工作再把薪水的一部份交給program。
Minerva School
Image for post
Minerva 第一個城市:舊金山|Source — Minerva Schools
Minerva 是一間相當有野心的大學:招收來自各國的優秀學生,提供挑戰的課程,在四年之中移動到不同的城市學習與體驗(舊金山 / 海德巴拉 / 首爾 / 布宜諾斯艾利斯 / 柏林 / 倫敦 / 臺北),目的是要培養出一批能夠理解現代社會問題、並具有能力解決這些問題的學生。
這所新興學校才剛創立五年,總共有著約七百個學生。
我們重新思考 21 世紀的大學應該要有的樣子,並把他設計出來
The Thiel Fellowship
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The Thiel Fellowship |source — The Thiel Fellowship
提供23歲以下,高達$ 100,000的創業資源獎學金,鼓勵學生提出關於創業的構想,並且幫助他們實現。
每年約有20~25名學員(錄取率低於0.1%真的滿低的呀~)
2.斜槓再也沒有「鐵飯碗」工作
很多工作不再長久,我們都需要具備不只一項技能。當然在社會中還是會存在如公務員之類的穩定工作,但我們還是該在原本工作之外,開創更多的可能性!
3.社群媒體形象經營
公司在招聘新員工或HR在面試新人前,會查看他的社群平台,了解他的數位足跡後,也會將此納入是否要錄取他的依據之一。
(所以說社群媒體的形象很重要呀!)
4.遠距/溝通技巧的重要
近年來,「遠端協作」的協作漸漸興起,讓我們不得不重視新型態的工作協作方式。
如何在工作上「異步溝通」?如何用視覺、email或聲音的方式進行溝通?都是我們該學習的,甚至也更加要求每個人的書寫及影音能力,因爲在無法親自見面的情況下,文字就成了溝通的主要媒介。
5.產業快速變化、永遠學習新技能
人生就是不斷的學習,舉網紅的例子來說,雖然看似光鮮亮麗,但壽命也許是暫時的,如果無法順應目前趨勢發展的話xd
接下來,就是Tina想給年輕人的六個建議。
#1 You Can Be Anything You Want
年輕不是個劣勢,也是個優勢!
Harry Stebbings 在 19歲時就創辦了 The Twenty Minute VC ,透過podcast的方式,分享新創界的創投故事,在量化指標上,更達到了每月19,000,000 的下載量。
後來,也在24歲時創辦了20VC , 一個 $8.3M 的微型天使投資方,所以誰說年輕人不能當fund呢!
Harry’s Key to Success
Set goals
Experiment, iterate, repeat(ask for feedback)
Leveraging networks
Give first
Hardwork is required
#2 Know WHAT You Want, Your Strengths and Weaknesses
If you don’t know where you want to go, you will never get there
It’s much worthwhile to spend time maximizing your strengths than fixing your weaknesses.
Find out what you want and what makes you excited & passionate : if you love your job, you don’t have to work a single day.
找到你的熱情,如果這件事是你的工作,那麼睜開眼睛就是一件刺激、開心的事
Tina也在這部分分享一個之前在廣告公司上班的故事。
為了想讓自己看起來更加成熟,所以在上班時戴了一個沒有度數的眼鏡,但因為透明眼鏡是沒有凹度的,所以一不小心就被主管發現了xd。
主管得知原因後,就這麼告訴Tina:
發現自己是什麼樣子才是最重要的,不要想去當別人!
(確實有道理呀,因為我們都過度在意他人的想法了><)
#3 Perseverance — The Power of Not Giving Up
Don’t let ” Fear of Failure” stand in your way. Falling is the bast way to learn.
T
feedback fund 在 เกมถูกบอกด้วย v.2 Facebook 的精選貼文
[News] Black Myth: Wu Kong จะมีการใช้มุมกล้องแบบ One-Shot Camera ที่ได้แรงบันดาลใจจาก God of War ด้วย
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หลังจากที่ Black Myth: Wu Kong เกมแอ็คชัน RPG ในธีมไซอิ๋ว ได้ประกาศเปิดตัวและเปิดเผยวิดีโอตัวอย่างเกมเพลย์ 13 นาที มันก็ได้รับความสนใจอย่างล้นหลามจากชาวเกมในช่วงสัปดาห์ที่ผ่านมา
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และล่าสุด ดูเหมือนว่าตัวเกมจะมีการใช้เทคนิค One-shot Camera ซึ่งเป็นเทคนิคเดียวกันกับที่ใช้ในเกม God of War ด้วย ...
Continue Reading[News] Black Myth: Wu Kong. One-Shot Camera camera angle inspired by God of War.
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After Black Myth: Wu Kong, the RPG action game in Saew theme has announced its debut and revealed its 13-minute video gameplay. It has received tremendous attention from the gaming people over the past week.
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And recently, the game seems to be using One-shot Camera technique which is the same technique used in God of War.
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Mr Daniel Ahmad, a video game marketing analyst, has posted an interview with Game Science, the developer of Black Myth: Wu Kong which is the following topics.
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1. This game is originally called Project S. And if you follow the art department of this game on Art Station website or other sites, you will see posting photos, art works and teasers from the game for months. For the first time they've shown their full game to the public.
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2. Game Science studios aimed to release this video to show the world what they're doing and to unite new team members who would like to work on this project and create knowledge in the game industry.
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3. They are determined to create a single RPG adventure action game with a giant form game standard.
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4. The team has been doing a lot of research and development, but there is much more work to do, such as a full game script and more combat elements.
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5. Game Science has 13 crews to make this game in the first 1 years and now there are 30 people. That's why they need to hire more people to finish this project.
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6. Feng Ji, chairman of Game Science, said he would like to create the most honest video with the project to show the world and to pull new teamwork and he didn't expect to be praised as a new star. In the industry or something like that
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7. now the development team has gone back to work for more.
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8. They are so pleased to have overwhelming response not only from fans but from the game industry. With positive feedback from CD Projekt Red, Epic Games and Nvidia on China social media including comments from Cory Barlog. Directing God of War who admires this game looks awesome too.
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9. The company wants to make this game since it was first established in 2014 after previously made SIII-themed games like Asura which were MMORPG games before that. They developed the game under Tencent, but actually the teamwork. Dreaming of making RPG action games on a giant form game.
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10. Initially, they start. They only dream. Then go to 100 Heroes and Art of War: Red Tides to keep the team growing and stable to ensure the terms of marketing, cost and technology. Ready for them and finally start this project by the end of 2017
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11. They brought what they learned from Asura and aimed for this project to be more ambitious with a better story, with a better imaginary world of Saiii, and game design. based on the original and in many different shaped facets.
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12. Teamwork philosophy is whether it has been done before or new thing that no one has ever done. The important thing is to do it with good quality. And the most important thing is whether the players are impressed or satisfied or not. It's not that it's not. Is it a trendy trend?
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13. Teamwork is determined to learn new technologies to fulfill dreams and overlooking several limitations. And they say what is shown in the video is a real playful demo, not for convincing, but they say it takes time. I have developed for a long time.
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14. For example, they still have to figure out how to make face movements and emotions more accurate. Because this is what if you look closely, you will see that it's not done. Also, the interactions between character and environment itself. Looks a bit rough
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15. Chairman also says that they have a very difficult job waiting for. The gameplay that the protagonist has to hit 1,000 enemy soldiers in heaven showing at the end of video gameplay and many people may notice the frame. The rate is obviously down, including the end boss clash that has problems with the hair lines or the water isn't finished and more.
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16. Their ambition isn't over yet. They have plans to expand this game into a series. Want to put a full-size monster fight system. Increase execution, increase difficulty and more, including concepts. One-Shot Camera (using only one camera to convey the story where the camera will revolve around the main drama without a single cut or fade off in the fighting scene) from God of War which is a game. That he brought as inspiration to develop.
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17. for funding. They have done other games to fund development before and said no plan to sell Black Myth: Wu Kong soon. And some of the team found cats looking to work after video preview. 13 minutes but they all will be at Game Science to continue Wu Kong.
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18. Now they have plans to go back to this game and probably never show again until they have enough to show then no plans to get funded from anywhere else that will change their vision of the power game. Their sniffs are determined to develop this game.
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Source: https://www.pcgamesn.com/black-myth-wukong/gameplay-trailer
https://twitter.com/ZhugeEX/status/1297291890702811136
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