Breaking‼️
美東時間1月5日傍晚,川普以國家安全為由,用行政命令方式禁止阿里支付寶、微信支付、QQ錢包在內的8款中國應用程式(App)。
行政命令發佈後45天,禁止任何人與實體與這8款中國應用程式(App)進行交易。
按照日程,美國下任政府將在15天後,1月20日上任。
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美國商務部長在同一時間發聲明表示,已指示商務部按行政命令執行禁令,「支持川普總統保護美國人民隱私與安全,免於受到中國共產黨的威脅。」
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▫️8款App:
支付寶(Alipay)、掃描全能王(CamScanner)、QQ錢包(QQ Wallet)、茄子快傳(SHAREit)、騰訊QQ(Tencent QQ)、阿里巴巴旗下海外短視頻應用VMate、微信支付(WeChat Pay)和辦公型App WPS Office。
圖三:美國商務部聲明
圖四:美國國安顧問聲明
—
▫️白宮行政命令全文:
The White House
Office of the Press Secretary
FOR IMMEDIATE RELEASE
January 5, 2021
EXECUTIVE ORDER
- - - - - - -
ADDRESSING THE THREAT POSED BY APPLICATIONS AND OTHER SOFTWARE DEVELOPED OR CONTROLLED BY CHINESE COMPANIES
By the authority vested in me as President by the Constitution and the laws of the United States of America, including the International Emergency Economic Powers Act (50 U.S.C. 1701 et seq.) (IEEPA), the National Emergencies Act (50 U.S.C. 1601 et seq.), and section 301 of title 3, United States Code,
I, DONALD J. TRUMP, President of the United States of America, find that additional steps must be taken to deal with the national emergency with respect to the information and communications technology and services supply chain declared in Executive Order 13873 of May 15, 2019 (Securing the Information and Communications Technology and Services Supply Chain). Specifically, the pace and pervasiveness of the spread in the United States of certain connected mobile and desktop applications and other software developed or controlled by persons in the People's Republic of China, to include Hong Kong and Macau (China), continue to threaten the national security, foreign policy, and economy of the United States. At this time, action must be taken to address the threat posed by these Chinese connected software applications.
By accessing personal electronic devices such as smartphones, tablets, and computers, Chinese connected software applications can access and capture vast swaths of information from users, including sensitive personally identifiable information and private information. This data collection threatens to provide the Government of the People's Republic of China (PRC) and the Chinese Communist Party (CCP) with access to Americans' personal and proprietary information -- which would permit China to track the locations of Federal employees and contractors, and build dossiers of personal information.
The continuing activity of the PRC and the CCP to steal or otherwise obtain United States persons' data makes clear that there is an intent to use bulk data collection to advance China's economic and national security agenda. For example, the 2014 cyber intrusions of the Office of Personnel Management of security clearance records of more than 21 million people were orchestrated by Chinese agents. In 2015, a Chinese hacking group breached the United States health insurance company Anthem, affecting more than 78 million Americans. And the Department of Justice indicted members of the Chinese military for the 2017 Equifax cyber intrusion that compromised the personal information of almost half of all Americans.
In light of these risks, many executive departments and agencies (agencies) have prohibited the use of Chinese connected software applications and other dangerous software on Federal Government computers and mobile phones. These prohibitions, however, are not enough given the nature of the threat from Chinese connected software applications. In fact, the Government of India has banned the use of more than 200 Chinese connected software applications throughout the country; in a statement, India's Ministry of Electronics and Information Technology asserted that the applications were "stealing and surreptitiously transmitting users' data in an unauthorized manner to servers which have locations outside India."
The United States has assessed that a number of Chinese connected software applications automatically capture vast swaths of information from millions of users in the United States, including sensitive personally identifiable information and private information, which would allow the PRC and CCP access to Americans' personal and proprietary information.
The United States must take aggressive action against those who develop or control Chinese connected software applications to protect our national security.
Accordingly, I hereby order:
Section 1. (a) The following actions shall be prohibited beginning 45 days after the date of this order, to the extent permitted under applicable law: any transaction by any person, or with respect to any property, subject to the jurisdiction of the United States, with persons that develop or control the following Chinese connected software applications, or with their subsidiaries, as those transactions and persons are identified by the Secretary of Commerce (Secretary) under subsection (e) of this section: Alipay, CamScanner, QQ Wallet, SHAREit, Tencent QQ, VMate, WeChat Pay, and WPS Office.
(b) The Secretary is directed to continue to evaluate Chinese connected software applications that may pose an unacceptable risk to the national security, foreign policy, or economy of the United States, and to take appropriate action in accordance with Executive Order 13873.
(c) Not later than 45 days after the date of this order, the Secretary, in consultation with the Attorney General and the Director of National Intelligence, shall provide a report to the Assistant to the President for National Security Affairs with recommendations to prevent the sale or transfer of United States user data to, or access of such data by, foreign adversaries, including through the establishment of regulations and policies to identify, control, and license the export of such data.
(d) The prohibitions in subsection (a) of this section apply except to the extent provided by statutes, or in regulations, orders, directives, or licenses that may be issued pursuant to this order, and notwithstanding any contract entered into or any license or permit granted before the date of this order.
(e) Not earlier than 45 days after the date of this order, the Secretary shall identify the transactions and persons that develop or control the Chinese connected software applications subject to subsection (a) of this section.
Sec. 2. (a) Any transaction by a United States person or within the United States that evades or avoids, has the purpose of evading or avoiding, causes a violation of, or attempts to violate the prohibition set forth in this order is prohibited.
(b) Any conspiracy formed to violate any of the prohibitions set forth in this order is prohibited.
Sec. 3. For the purposes of this order:
(a) the term "connected software application" means software, a software program, or group of software programs, designed to be used by an end user on an end-point computing device and designed to collect, process, or transmit data via the Internet as an integral part of its functionality.
(b) the term "entity" means a government or instrumentality of such government, partnership, association, trust, joint venture, corporation, group, subgroup, or other organization, including an international organization;
(c) the term "person" means an individual or entity;
(d) the term "personally identifiable information" (PII) is information that, when used alone or with other relevant data, can identify an individual. PII may contain direct identifiers (e.g., passport information) that can identify a person uniquely, or quasi-identifiers (e.g., race) that can be combined with other quasi-identifiers (e.g., date of birth) to successfully recognize an individual.
(e) the term "United States person" means any United States citizen, permanent resident alien, entity organized under the laws of the United States or any jurisdiction within the United States (including foreign branches), or any person in the United States.
Sec. 4. (a) The Secretary, in consultation with the Secretary of the Treasury and the Attorney General, is hereby authorized to take such actions, including adopting rules and regulations, and to employ all powers granted to me by IEEPA, as may be necessary to implement this order. All agencies shall take all appropriate measures within their authority to implement this order.
(b) The heads of agencies shall provide, in their discretion and to the extent permitted by law, such resources, information, and assistance to the Department of Commerce as required to implement this order, including the assignment of staff to the Department of Commerce to perform the duties described in this order.
Sec. 5. Severability. If any provision of this order, or the application of any provision to any person or circumstance, is held to be invalid, the remainder of this order and the application of its other provisions to any other persons or circumstances shall not be affected thereby.
Sec. 6. General Provisions. (a) Nothing in this order shall be construed to impair or otherwise affect:
(i) the authority granted by law to an executive department, agency, or the head thereof; or
(ii) the functions of the Director of the Office of Management and Budget relating to budgetary, administrative, or legislative proposals.
(b) This order shall be implemented consistent with applicable law and subject to the availability of appropriations.
(c) This order is not intended to, and does not, create any right or benefit, substantive or procedural, enforceable at law or in equity by any party against the United States, its departments, agencies, or entities, its officers, employees, or agents, or any other person.
DONALD J. TRUMP
THE WHITE HOUSE,
January 5, 2021.
同時也有1部Youtube影片,追蹤數超過3,530的網紅Iena Eliena,也在其Youtube影片中提到,Baru-baru ini Cik iena berkesempatan menghadiri Taiwan Excellence Esports Cup 2019 Grand Finale yang berlansung di Berjaya Times Square. Ini merupaka...
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Call of Duty: Mobile สามารถทำรายได้ทั่วโลกรวมกันได้แล้วเกือบ 500 ล้านเหรียญฯ ตลอดช่วง 1 เต็มที่เปิดให้บริการมา ถือเป็นอันดับ 1 เกมมือถือแนว FPS/3PS ที่ไม่มีโหมด Battle Royal เป็นหลักที่ทำรายได้สูงที่สุดของสหรัฐอเมริกา
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ถือว่าประสบความสำเร็จอย่างงดงามสำหรับ CoD: Mobile ที่หลังจากเปิดตัวครั้งแรกในวันที่ 1 ต.ค. 2019 ที่ผ่านมา ตัวเกมก็ทำรายได้ทั่วโลกไปแล้วกว่า 480 ล้านเหรียญฯ (1.5 หมื่นล้านบาท) โดยเกือบครึ่งเป็นรายได้จากฝั่งอเมริกา ที่ราว 215 ล้านเหรียญฯ ต่อด้วยญี่ปุ่นและเยอรมนีตามลำดับ
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ทั้งนี้หากเรียงลำดับตามรายได้ CoD: Mobile จะเป็นอันดับ 3 ของเกมแนว FPS/3PS มือถือที่ทำรายได้สูงที่สุดในอเมริกา แต่หากนับเฉพาะเกมที่ไม่มีโหมดยอดฮิตอย่าง Battle Royal เป็นตัวชูโรงหลักแล้ว CoD: Mobile ถือเกมแนวยิงบนมือถือที่ทำรายได้สูงที่สุดของประเทศ ซึ่งมี Pixel Gun 3D และ Left to Survive ตามมาในอันดับ 2 - 3 โดยไม่ได้มีการเปิดเผยตัวเลขรายได้แต่อย่างใด
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ด้านของยอดการ Download นับตั้งแต่วันเปิดตัวก็ทำไปได้แล้วถึง 270 ล้านครั้ง โดยกว่า 100 ล้านครั้งเกิดขึ้นในช่วง 7 วันแรก และอีกกว่า 72 ล้านครั้งใน 2 เดือนต่อมา ซึ่งประเทศที่ Download เกมนี้มากที่สุดก็คือสหรัฐอเมริกา ตามมาด้วยบราซิลและอินเดีย โดยข้อมูลทั้งหมดที่กล่าวมานี้ไม่มีจีนอยู่ด้วย เนื่องจากตัวเกมยังไม่ได้เปิดให้บริการในประเทศนี้นั่นเอง
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การที่เกมทำรายได้เกือบถึง 500 ล้านเหรียญฯ ทำให้ CoD: Mobile กลายเป็นเกมมือถือที่ทำรายได้สูงที่สุดตลอดกาลเป็นอันดับที่ 22 ของโลก ซึ่งเป็นผลมาจากชื่อ IP ของเกมที่โด่งดังเป็นฐานอยู่แล้ว จากข้อมูลล่าสุดพบว่าเกมมีกำหนดเปิดให้บริการที่จีนเร็ว ๆ นี้อีกด้วย โดยผู้ให้บริการรายใหญ่อย่าง Tencent ซึ่งก็คาดว่าจะทำให้เกมมีรายได้สูงขึ้นอีกมากอย่างแน่นอน
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ที่มา https://sensortower.com/blog/call-of-duty-mobile-first-year
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#gamingdose #ข่าวเกม #CoDMobile #CallofDuty
Call of Duty: Mobile can make a combined worldwide income of almost $ 500 million l̂ān throughout the 1nd period. Open for the 1nd place. FPS / 3 PS mobile game that doesn't have Battle Royal mode. The highest income of the United States.
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Consider it a magnificent success for CoD: Mobile which is after its first release on 1 October. 2019 The game has paid the global income of over $ 480 million l̂ān (1.5 ten billion baht), almost half as the US income of $ 215 million l̂ān in Japan and Germany, respectively.
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If it's sorted by income, CoD: Mobile will be the number 3 of the FPS / 3 PS Most High-earning mobile phone games in America. But if only the game doesn't have a popular mode, Battle Royal is the main theater. CoD: Mobile holds the country's most high-income mobile shooting game with Pixel Gun 3 D and Left to Survive following in 2-3 with no exposure of income numbers.
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The aspect of the total Download since the release date has been done 270 million times, over 100 million times. It happened in the first 7 days and over 72 million times in the next 2 months, in the country. Download this game. The most is the United States followed by Brazil and India. All information is said. There is no China as the game has not been opened in this country.
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The game earns almost $ 500 million l̂ān makes CoD: Mobile become the world's 22th most high-income mobile game, as the 22th most popular game IP name. According to the latest information, it's found. The game is scheduled to be launched in China soon. With a major provider like Tencent, it's expected to make the game much higher income.
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Source https://sensortower.com/blog/call-of-duty-mobile-first-year
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#gamingdose #ข่าวเกม #CoDMobile #CallofDutyTranslated
india mobile number 在 ลงทุนแมน Facebook 的最佳解答
กรณีศึกษา TikTok ใหญ่กว่า ปตท. 4 เท่า /โดย ลงทุนแมน
ถ้าพูดถึงแอปพลิเคชันบนโลกออนไลน์ที่หลายคนใช้งานเป็นประจำทุกวัน
คงจะเป็น Facebook, Instagram, Twitter, YouTube
นอกจากแอปพลิเคชันที่ว่ามา...
Continue ReadingTikTok case study is bigger than PTT 4 times / by Investing Man
If it comes to online apps that many people use daily.
Probably Facebook, Instagram, Twitter, YouTube
Apart from the application that comes.
Another hot platform that makes many people can't put their phones down.
I may not be able to escape ′′ TikTok ′′
The popular trend of this short video of platform.
Making TikTok's mother company called ByteDance
There is higher value than PTT. The largest company in Thailand has reached 4 times.
How did this happen
Investing man will tell you about it.
╔═══════════╗
cuddle Update the situation and economic situation with Blockdit
There's a podcast to listen to on the go.
Blockdit.com/download
╚═══════════╝
′′ ByteDance ′′ is a Chinese nationality startup company founded in 2012
Who owns multiple social media platforms
For example.
Toutiao, news reading application and contention in China.
Helo, popular social media apps in India
And the most widely known popular app right now is TikTok
So what is TikTok?
TikTok is a platform for users to watch and publish mobile videos.
Creative short video from anyone and anywhere in the world
And there are exotic features to create works such as music, lip sync, filter, effects.
The beginning of TikTok must go back to 2016
ByteDance has launched an application for publishing a short video on mobile phone in China named Douyin.
Douyin got a great response in China
Within a few months, the application download has risen more than 100 million times.
And more than 1,000 million video views per day
When things are like this, Zhang Yiming, founder ByteDance, thought to make this application known and world famous.
So it's the same application as Douyin that opens outsiders China to use.
This application is called ′′ TikTok ′′
After only two years of debut
In 2018, TikTok reached 800 million applications downloads.
With fun features for many short video creations.
Make not only the average person get in.
TikTok is also widely popular in celebrities and famous people.
Both abroad and celebrities in Thailand
This phenomenon is magnetic. It attracts more people to use TikTok.
Moreover, COVID-19 outbreak from early 2020
It's a factor that gives more TikTok usage.
Just the first quarter of 2020 quarter.
TikTok has reached 315 million downloads
Until now, TikTok has more than 2,000 million downloads.
Another important interesting thing is
TikTok focuses on developing AI system.
In selecting the contents to match the user's preference.
To attract users as long as possible
Until now, TikTok has 800 million users per month.
And there is an average application time of up to 52 minutes per person per day.
Compared to other social media apps
I have to say TikTok is stepping up to challenge other platforms fiercely.
Facebook has around 2,500 million users per month.
YouTube has about 2,000 million users per month.
Instagram has around 1,000 million users per month.
TikTok has around 800 million users per month.
TikTok's popularity and rapid user base
Make Advertising and Selling Products within the application.
Like a coin or gift increases dramatically.
Revenue of company ByteDance, owner of TikTok.
Year 2018 ByteDance earn 229,000 million baht.
Year 2019 ByteDance earn 527,000 million baht.
ByteDance revenue grows to 130 % in one year.
In the first three months of 2020
ByteDance has made an income of around 173,600 million baht.
If it goes to target
ByteDance will earn in 2020 total 874,000 million baht.
When things are like this, it makes ByteDance the mother's company of TikTok.
Estimated value to around 4.6 trillion baht.
How much is this worth?
Let's compare to PTT. The largest company in the Stock Exchange of Thailand
Market value of PTT company. Public Company Limited is equal to 1.1 trillion Baht.
ByteDance estimates equivalent to 4.6 trillion baht.
I will see that investors value ByteDance higher than PTT. Up to 4 times
What is this story telling?
This story shows us how to create value for a company or what it does.
It doesn't have to live with lots of resources or take long.
The point is, we need to find the hidden value in the simple things of everyone's daily life.
As TikTok knows, people like to watch short videos and want space to publish their own containers.
I can't believe this simple idea.
Going back to meet the needs of people around the world and it's worth a lot.
So much so that we didn't think that apps like this would be worth losing to big companies in other industries..
╔═══════════╗
cuddle Update the situation and economic situation with Blockdit
There's a podcast to listen to on the go.
Blockdit.com/download
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Follow to invest in man at
Website - longtunman.com
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Line - page.line.me/longtunman
YouTube - youtube.com/longtunman
References
-https://www.bytedance.com/en/products
-https://www.tiktok.com/about
-https://www.bloomberg.com/news/articles/2020-05-27/bytedance-is-said-to-hit-3-billion-in-profit-as-revenue-doubles?sref=Wmf2L5h5
-https://www.businessinsider.com/tiktok-bytedance-revenue-billions-first-quarter-results-growth-2020-2020-6
-https://wallaroomedia.com/blog/social-media/tiktok-statistics/#:~:text=Monthly%20Active%20Users%20%E2%80%93%20TikTok%20has,of%20now%20(June%202020).
-https://www.forbes.com/sites/mikevorhaus/2020/05/27/bytedance-chinese-digital-giant-and-owner-of-tiktok-reported-to-have-revenues-of-17-billion/#163b02b023de
-https://www.statista.com/statistics/272014/global-social-networks-ranked-by-number-of-users/
-https://www.cnbc.com/2019/09/30/tiktok-owner-bytedances-first-half-revenue-better-than-expected-at-over-7-billion-sources.html
-https://www.set.or.th/set/factsheet.do?language=th&country=TH&symbol=PTTTranslated
india mobile number 在 Iena Eliena Youtube 的最佳貼文
Baru-baru ini Cik iena berkesempatan menghadiri Taiwan Excellence Esports Cup 2019 Grand Finale yang berlansung di Berjaya Times Square. Ini merupakan kali ke dua Cik iena ke Esports Tournament. Jika sebelum ini Cik iena ke Taiwan Excellence Esports Cup 2019 10th and Final Qualifier Tournament di Battle Arena Malaysia. Kali ini Cik iena ke Grand Finale pula.
Sebelum Cik iena berkongsi lebih lagi mengenai pengalaman Cik iena di Taiwan Excellence Esports Cup 2019 Grand Finale di Berjaya Times Square . Cik Iena kongsikan terlebih dahulu mengenai Esports dan Taiwan Excellence Esports Cup.
Apa itu eSports
Sukan elektronik (e-sukan) atau lebih dikenali sebagai E-Sport adalah sejenis sukan yang menggunakan elektronik-elektronik yang terdapat di dalam kehidupan seharian seperti Dota 2, Counter Strike, League of Legends dan banyak lagi.
e-Sukan merupakan sebuah industri baru bukan sahaja kepada pembangunan permainan video tetapi ianya merupakan industri dan sumber ekonomi baru kepada individu yang meminati permainan video secara positif.
Dalam permainan e-Sukan para pemain selalunya akan dibayar apabila bermain permainan video tersebut. Sukan elektronik sebenarnya telah mendapat tempat dihati rakyat Malaysia dari hari ke hari serta sokongan dari pelbagai pihak swasta dan kerajaan.
eSports sudah menjadi salah satu sukan yang terbesar dan paling popular di seluruh dunia secara beransur-ansur. Di Malaysia, bilangan peminat dan penggemar eSports sentiasa bertambah pada kadar yang sangat memeranjatkan.
Mengenai Taiwan Excellence?
Taiwan Excellence merupakan sebuah badan kerajaan yang ditubuhkan hasil kerjasama antara Taiwan External Trade Development Council (TAITRA) dan Taiwan Minitsry of Economic Affairs (MOEA) yang bertujuan untuk mengiktiraf produk-produk inovatif keluaran Taiwan ke seluruh dunia.
Seperti yang anda sedia maklum produk-produk Taiwan sangat tidak asing di negara kita di mana kebanyakkan produk inovatif Taiwan memberi memberi impak nilai terbaik. Ini kerana produk-produk Taiwan yang dieksport ke luar negara telah melalui proses yang amat tinggi dan telah diiktiraf dari sudut R&D, reka bentuk, kualiti dan juga pemasaran.
Taiwan Excellence Esports Cup 2019 Grand Finale di Berjaya Times Square
Berikutan kejayaan kejohanan Taiwan Excellence eSports Cup yang dilancarkan pada bulan April tyang lalu, kejohanan ini akhirnya telah tiba di puncak kemahsyuran, pusingan Grand Finale. Sepanjang perjalanan kejohanan ini, Taiwan Excellence Esports Cup telah merangkumi lebih 10 pertandingan LAN dan online yang dianjurkan di dalam negara, menyaksikan 283 pasukan dan 1,415 peserta bersaing antara satu sama lain untuk kelayakan ke pusingan seterusnya yang direbuti ramai.
Kejohanan selama tiga hari ini akan menyaksikan atlet-atlet e-sukan terbaik Malaysia untuk bertarung dalam 3 kategori gaming utama yang berikut, CS: GO, DotA 2 dan League of Legends. Juara bagi setiap kategori akan memenangi RM10,000 masing-masing dan pasukan yang menjuarai kategori CS: GO akan menerima tiket keemasan ke Taiwan untuk bertempur dengan empat negara-negara lain yang iaituTaiwan, Thailand, Filipina dan India. Pemenang diantara 4 negara ini akan menerima hadiah utama tambahan sebanyak US$ 2,000.
Sejak permulaan kejohanan ini, Perbadanan Ekonomi Digital Malaysia (MDEC) telah menyuarakan sokongannya terhadap kejohanan ini kerana ianya merupakan satu peluang yang baik untuk belia kita pada zaman ini untuk menyerlahkan bakat-bakat mereka menerusi platform #HealthyGaming.
Dengan semangat yang tinggi, wakil dari Pejabat Ekonomi dan Kebudayaan Taipei di Malaysia, Anne Hung berkata,
“Apabila kami memulakan (kejohanan) tahun ini, kami memang berkeyakinan dapat membawa dan menyampaikan mesej kami kepada peminat-peminat esports dan penggemar-penggemar teknologi di Malaysia. Kejohanan ini merupakan cara kami mempamerkan hasil-hasil inovasi Taiwan yang terbaik melalui platform yang menarik dan interaktif.”
Kejohanan ini juga telah mendapat sokongan dari jenama-jenama Taiwan termasuk Aorus, Aero, Coolermaster, InWin, MSI, Predator, Republik Pelayar (ROG), TeamGroup, Thermaltake, Transcend, XPG, ZADAK, dan Zowie. Penglibatan mereka telah memberikan peluang kepada rakyat Malaysia untuk mengalami pengalaman tahap tertinggi e-sukan melalui kejohanan ini.
Orang ramai dialu-alukan untuk menyertai acara-acara gaming sampingan seperti Tekken 7, Super Smash Bros, PES 2019, dan Mobile Legends: Bang Bang. Pemenang acara-acara ini akan pulang ke rumah dengan hadiah wang tunai sebanyak RM9,000 di saku mereka. Tambahan lagi, terdapat juga beberapa aktiviti yang menyeronokkan seperti mini DotA 2, pertandingan pemasangan komponen-komponen esport, pelelangan produk-produk esport pada harga eksklusif yang mampu menaikkan taraf kelengkapan gaming gamers, serta cabutan bertuah dan hadiah-hadiah percuma untuk semua peserta!
http://www.ienaeliena.com/2019/10/taiwan-excellence-esports-cup-2019-grand-finale.html
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