//Hong Kong’s pro-Beijing camp also generated controversy when a lawmaker Nicholas Muk criticised one of the territory’s top badminton players for wearing a black T-shirt — a colour favoured by the 2019 protesters — without displaying the Hong Kong flag.
After Muk accused him of supporting the pro-democracy movement, the player, Angus Ng Ka-Long, wore a different shirt to try to calm things down as he also came under attack from Chinese netizens.
Even though he was the eighth seed in the men’s singles competition, Ng was beaten by Guatemalan shuttler Kevin Cordon, who was ranked 59th, leaving many supporters blaming Muk for distracting Ng.
“It is probably not true that there was no impact. I have been trying hard to calm down and I want to focus on the competition,” Ng said after losing. “But how can I forget it completely.”
https://www.ft.com/content/3b1b5d90-cb45-4de9-b8e7-ddd273b87ff7
同時也有96部Youtube影片,追蹤數超過41萬的網紅Amaz,也在其Youtube影片中提到,? Twitter • https://twitter.com/Amaz ? Twitch • https://www.twitch.tv/Amaz...
seed player 在 James Huang (黃政堯) Facebook 的最佳解答
你/妳相信心態影響一切嗎?
You, do u believe in a mind-set towards attitude has an impact towards everything?
壁球的發球對於初學者很重要,
但你知道選手更應該重視發球與接發球嗎?
Squash’s serving is very important for a beginner; especially for a starter, should focus on serving and receiving a ball...
一次來回裡面的第一球。
這一球你是發了再決定做什麼?
還是打到最好,來逼迫對手製造機會?
For the first ball, do u think of serving it first casually and then see how it goes afterwards? Or, try to serve your best to a corner with a tough angle for competitor to receive? Forcing competitor to provide you a better opportunity to react?
第一球就可看出( 你的心態在哪裡 )
The act of first ball will see your mentality towards your competitor/game
————————
努力之外,還要懂的有效利用所有資源,
在比賽的時候,好好思考什麼對自己才是有利的,什麼才能幫助自己發揮表現,但當然是以運動家風範的前提下。
Besides working hard, need to know how to maximize all attainable resources. During competition, need to think thoroughly as to what are advantageous points to you. Which areas to focus could assist you in maximize deployment...of course under sportsmanship’s
看PSA球員有時候都會對著裁判碎念:
Some PSA players using this strategy by keep mumbling to referees...
「他已經累了,他跑不到故意來撞我」
For example...a player would say “he is tired...he could not run to the ball so he would just run to me...”
真正的目的卻是在激勵自己,同時烙印對手,讓他覺得自己真的已經累了。
This strategy is to:
1. Encourage and motivate himself;
2. Make his competitor believing he is really tired...
烙印、同時改變對手心態。
This act and/or strategy is to imprint and change your competitor’s mentality/mindset/thinking...
21歲埃及選手Youssef Ibrahim在近期卡達公開賽,贏過世界第二名El Shorbagy進入八強。
21 year old Egyptian player Youssef Ibrahim won over Shorbagy whom is ranked number 2 in the world. Youseff Ibrahim enter into Top 8.
「你擁有很多潛力,繼續下去你也能成為世界第一」
You have lots of potential. Keep working hard, you could become world number 1。
這句話是賽後Shorbagy對著後輩說的,這句話也會深深烙印在Ibrahim的腦子裡。
The above statement was said to Youssef by Shorbagy. This statement will always be remembered deeply by Youseff.
———————
我帶學生,很重視這種觀念與Mindset
觀念就像放種子在土壤裡,短期或許看不出變化,但隨著學生的心態就會影響成長的速度。
With my teaching to students, I emphasize the importance of this mentality and mindset, mindset is like a seed planted in the ground, in short term period of time, you could not noticed its impact. But, as the time progresses, the right mindset being planted will have a profound impact on outcome!
當你知道自己做對什麼、什麼做的不夠好,你就懂的怎麼去看待與因應,你也就更能理解對手的目的與想法在哪邊、如何去應對。
When you could clearly observe what has being doing right, or what has not being doing enough, you would then understand how to face obstacles with right approaches and methods. You could then understand your competitors’ thinking and how to react to his strategy.
————
這觀念也不只限於用在球場裡,場外也是一樣。
The same philosophy applies to outside of court.
以前某體育大學裡的教授,當面對著我說:
There was a professor in a sports focused college once said to me:
「你這種學生我見多了,沒多久也就不會再碰壁球了」當時我很氣憤。
I have seen enough of students that don’t last too long in playing squash..
現在回頭想想,那教授是因為他學生都是如此?還是因為他是帶著這種心態去帶學員?所以才會如此呢?
In looking back, could it be that professor was having a passive attitude that caused his students in thinking passively?
「我相信教練的心態,影響學生很大的」
I firmly believe that a coach’s mindset has a profound impact to his students...
————
期盼AJ的學生都能有烙印正向與獨立思考能力
Wishing all AJ Squash students think and imprint with positive mindset as well has ability to think independently
「烙印住每一次打到目標點的感受」
「記憶自己贏球的喜悅」
那份喜悅與渴望,就是推動我們打到更多的動力。
Imprint and conceive deeply arise from each feeling resulting from a focus target
獨立思考自己要的是什麼:
「找個心態、步頻跟自己一樣的人同行」
如果沒有,那就選擇獨行吧。
Think independently is critical in figuring out what is once’s own goal. Pairing with someone that has similar desire and goal setting...If you can not find that person, stride along....
Mindset不一樣,就已經存在不同世界一樣。
When mindset is steering into different direction, you have already venture into a different environment and world
你/妳今天AJ了嗎?
Have you AJ today?
James.H
2020 Nov 12th
#謝謝學生們喜愛這篇,翻譯成英文分享出去🙏
seed player 在 feversound.com Facebook 的精選貼文
Ambago Audio
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seed player 在 Amaz Youtube 的最佳解答
? Twitter • https://twitter.com/Amaz
? Twitch • https://www.twitch.tv/Amaz
seed player 在 translation Youtube 的最讚貼文
#'89年にコナミが開発・発売した、FDS用ACT作であり、ドラキュラII 呪いの封印(FC)の続編。ストーリー上では1作目の前日談になる。
ゲームデザインは再び初代同様のステージクリア型になり、ロムカセットでの発売という事から新規プレイヤー向けにストーリーが初代ドラキュラより昔の設定になり、同じシチュエーションも取り入れられた。
特定のステージではクリア時にルート分岐があり、全15ブロックと大幅にステージも増加。
仕掛けも前作以上に多彩で、プレイヤーの技量が試される。
また、パートナーを3人から1人同行加入可能で、場面によりいつでも交代が可能。
シリーズ通しての難易度も相変わらずだが、FCでここまでやるか、と思わせた作品であり、FC版ドラキュラ三部作の最後を飾るにふさわしい一作。
BGMは矩形波倶楽部の船橋氏、森本さん、前沢氏、古川氏による共同作・編曲。
グラフィック面のみならず、音源も拡張可能なROMバンクコントロールチップVRC6が搭載されたため、矩形波2ch、のこぎり波1chと音源が拡張、FCとは思えぬ次元を超えた楽曲が作られ、本作BGMの数々は以後のシリーズで何度もアレンジされて使われている。
また北米・欧州とはBGMも含め若干仕様が変更されている。
作・編曲:コナミ矩形波倶楽部 (船橋淳氏、森本幸恵さん、前沢秀憲氏、古川もとあき氏)
Year: 1989.12.22(J),1990.10.01(U),1992.12.10(EU)
Manufacturer: konami
Hardware: RP2A03(APU),VRC6 (VRC VI)
computer: family computer
Composer & Arranger: kukeiha club (Jun Funahashi,Yukie Morimoto,Hidenori Maezawa,Motoaki Furukawa)
--------------------------------------------------------------------------------------------
00:00 01.Prelude (タイトルデモ)
01:44 02.Epitaph (パスワード)
04:00 03.Prayer (スタートデモBGM)
04:12 04.Beginning (ステージ1/教会、町、墓場ステージ)
07:20 05.Boss Fight (各ボス)
09:35 06.Block Clear (パターンクリア)
09:42 07.Destiny (Path Selection) (分岐)
10:47 08.Cloclwork (ステージ2/時計台ステージ)
13:47 09.Mad Forest (ステージ3/森ステージ)
16:54 10.Anxiety ([上ルート]ステージ4/幽霊船ステージ)
20:10 11.Rising ([上ルート]ステージ5/塔ステージ)
22:49 12.Stream (上ルート]ステージ6/水道橋ステージ)
25:27 13.game over (ゲームオーバー)
25:37 14.Dead Beat ([下ルート]ステージ4/沼地ステージ)
28:45 15.Nightmare ([下ルート]ステージ5/地下道ステージ)
31:52 16.Encounter (メンバー参加デモ)
33:42 17.Aquarius ([下ルート]ステージ6/水没都市ステージ(前半)
33:42 18.Pressure ([下ルート]ステージ6/水没都市ステージ(後半)
37:41 19.Demon Seed ([下ルート]ステージ6/ドラキュラ城地下水路)
40:32 20.Dejavu -Vampire Killer- ([後半共通ルート]ステージ8/ドラキュラ城本館 *原曲「Vampire Killer」/悪魔城ドラキュラ FDS)
43:38 21.Riddle ([後半共通ルート]ステージ9/ドラキュラ城塔内)
46:38 22.Overture (最終ステージボス)
48:41 23.Big Battle 1 (Dracula's 2nd Form) (最々終ボスBGM)
51:19 24.All Clear (オールパターンクリア)
51:30 25.Evergreen (エンディング・ストーリー)
52:39 26.Flash Back (エンディング・名場面集)
53:53 27.Boss 3 / Big Battle 2 (Dracula's 2nd Form) (最々終ボス第二形体BGM)
56:11 28.Player Lose a Life (ミス)
-------------------------------------------------------------------------------------------
seed player 在 七王 Youtube 的最佳貼文
Dangerous Seed is a 1989 vertically scrolling shooter arcade game developed and published in Japan by Namco. Controlling one of three different starships, the player is tasked with destroying an alien race known as the Danger Seed before they wipe out all of mankind. Each ship has their own set of weapons and abilities, such as shots that dissolve enemies and target-seeking projectiles, and can sustain multiple hits before being destroyed. The player's ships can also combine into a new ship, the Moon Diver, featuring a stronger shield and additional weapons. It ran on the Namco System 1 hardware.
The game was designed by Yuichiro Shinozaki, a character artist for Namco's own Babylonian Castle Saga franchise, with music composed by Yoshinori Nagumo. Early versions of the game were known as Kristallkern, which remains in-game during the end credits. A conversion for the Sega Mega Drive was released a year later in 1990, which included new features such as additional stages and an arranged soundtrack. Dangerous Seed was met with mixed reviews from critics — although the game was praised for its graphics, fast-paced gameplay and soundtrack, it was criticized for lacking originality and for being unable to stand out among other similar games. Some reviewers stated it was one of the better shoot'em ups released for the Mega Drive.
(個人通關529)