Tourism Malaysia has collaborated with Malaysia Budget Hotel Association (MyBHA) in coming up with a new super-saving campaign called “Jom Nginap”, inviting Malaysians to save while spending on hotel-booking. This is in line with the Ministry of Tourism, Arts and Culture’s (MOTAC) call to revive the national economy through domestic tourism.
Starting today until 31 March 2021, the “Jom Nginap” campaign is one of the initiatives announced by the Minister of Tourism, Arts and Culture Dato’ Sri Hajah Nancy Shukri under the Stimulus Recovery Plan (PRE) that is aimed at boosting domestic tourism while keeping in check the adherence to the standard operating procedures (SOP) by the Ministry of Health (MOH) and the National Security Council (NSC).
In collaboration with Gkash, the “Jom Nginap” campaign is accessible through the widely preferred online payment platform, Touch ‘n Go eWallet.
Users only need to spend a minimum of RM50 on a hotel stay and receive RM20 cashback within three (3) working days.
Users also get to enjoy a variety of accommodation packages specially brought by the members of Malaysia Budget Hotel Association.
For more information, visit https://www.tngdigital.com.my/mybhajomnginap
#jomnginap #hotelbudget #cuticutimalaysia #tourismmalaysia #tourism #touchngo #ewallet
同時也有10000部Youtube影片,追蹤數超過2,910的網紅コバにゃんチャンネル,也在其Youtube影片中提到,...
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🌻美國生活
美國至今還是有人不戴口罩. 上週家裡的水龍頭漏水, 我請人來修. 一開門, 來了兩位先生, 完全沒裝備. 我請他們戴口罩後再進來, 他們說有人不care, 我說抱歉我們care, 然後他們才回去車上拿口罩.
待在家每個人都在養豬, 吃很多. 每周一次的大採買(因為不想跑Walmart太多趟), 都要請家人把菜拿進家門, 自己則累到癱在椅子上. 上周也收到第二個stimulus check了. 百感交集.
Anyways. 祝大家平安健康, 知福惜福.
🌻Baillie Gifford去年績效很好的成長股投資經理人Tom Slater訪談
(出自Podcast: Masters in Business with Barry Ritholtz on Bloomberg Radio)
由於內容很長(有很大部分提到主動vs. 被動基金), 所以我只摘錄了關於個股的內容. 很值得看看這位基金經理人對於一些成長股的看法.
https://makingsenseofusastocks.blogspot.com/2021/01/baillie-giffordtom-slater.html
🌻Barron's: A knack for finding growth (Zevenbergen Capital Investments成長股經理人專訪)
好喜歡Barron's給的文章標題 "A knack (天生竅門) for finding growth". 希望自己挑成長股的技巧也能越來越像是naturally born.
其實她的挑股方法就是我現在在挑新股的方式, 所以看起來很熟悉&親切. 她說的這點我也真是感同身受: to be a successful growth manager, you have to be able to see what can happen versus what can’t happen. You want a culture and people who think that way and are willing to look at something when the world says no. 這也就是要有想像力.
繼續閱讀:
https://makingsenseofusastocks.blogspot.com/2021/01/barrons-knack-for-finding-growth.html
🌻股友的分享(Thanks for sharing!)
今天股友分享了一句話, 我覺得挺好: "Lean in:如果我必須接受一種成功的定義,我會選: 成功是做出自己能做的最好選擇, 然後接收這個選擇."
您對成功的定義是甚麼呢? 歡迎分享.
🌻附上本周發表財報公司一覽表. 我會關注Netflix.
stimulus check 2021 在 劉恭甫-功夫老師 Facebook 的最佳貼文
〈運用遊戲化設計教育產品的十個方法〉
遊戲化設計在很多產品中都可以創造更多的體驗,而同樣也可以運用於教育產品,不管大人與小孩的天性都喜歡遊戲,所以遊戲能幫助學習的興趣和學習動力。以下是我在輔導教育產品或課程設計時常見教育產品中運用遊戲化的10個遊戲元素。
(遊戲元素 1)凝聚
當學習者進入一個團體,會產生團隊合作的關聯,將多位學員組成小隊,鼓勵隊員形成凝聚力
(遊戲元素 2)共識
運用討論來達成團隊共識,可以充分發揮跨界學習的優點。
(遊戲元素 3)競爭
目的是完成任務成為勝利者,每個階段將成績排名作為一種刺激,形成正向競爭,能激發勝利的慾望。
(遊戲元素 4)稀缺
是指學習過程想要得到某樣東西,但是因為太稀少無法立刻獲得,例如限制名額或是限時得到禮物。
(遊戲元素 5)累積
學習者必須在指定的時間內有效採取行動而獲得獎勵,例如連續10日答題,或累計一段打卡時間。
(遊戲元素 6)未知
不知道下一個會是什麼,充滿不確定性,所以很期待,例如“盲盒”或隨機的抽牌。
(遊戲元素 7)失去
給學習者一套規則,如果無法完成,就會失去。例如累積的紀錄與成果。
(遊戲元素 8)使命
讓學習者擁有使命感,這是一種內在驅動因素,例如墜落到荒蕪小島展開冒險重返溫暖的家的英雄之旅。
(遊戲元素 9)積分
積分可以為學習者提供持續的動力,例如修完一節課可以獲得10點,連續10天點數加倍或是得到徽章的機制設計。加入排行榜更可以激發競爭。
(遊戲元素 10)情感
讓學習者持續關注某個東西而產生擁有感,例如積分可兌換食物扶養小寵物的成長。
各位早安,功夫老師鼓勵大家可以在課程演講中或是團體活動中運用10種遊戲元素自由組合搭配,讓你創造無限樂趣。
Ten ways to use gamification to design educational products
Gamification design can create more experiences in many products, and it can also be used in educational products. Regardless of the nature of adults and children, they like games, so games can help learning interest and motivation. The following are 10 game elements that I use gamification in common educational products when I tutor education products or curriculum design.
(Game element 1) Cohesion
When a learner enters a group, there will be a teamwork association, and multiple learners will be formed into teams to encourage team members to form cohesion
(Game Element 2) Consensus
Using discussion to reach team consensus can give full play to the advantages of cross-border learning.
(Game element 3) Competition
The goal is to complete the task and become a winner. At each stage, the ranking of the results is used as a stimulus to form a positive competition and stimulate the desire for victory.
(Game element 4) Scarcity
It means that you want to get something in the learning process, but it is too scarce to get it right away, such as a limited number of places or a limited time to get a gift.
(Game Element 5) Accumulation
Learners must take effective actions within the specified time to be rewarded, such as answering questions for 10 consecutive days, or accumulating a period of check-in time.
(Game Element 6) Unknown
I don't know what the next one will be. It is full of uncertainty, so I look forward to it, such as a "blind box" or a random draw.
(Game Element 7) Lost
Give learners a set of rules, if they can’t complete it, they will lose it. For example, accumulated records and achievements.
(Game Element 8) Mission
Let learners have a sense of mission, which is an internal driving factor, such as falling to a deserted island and embarking on an adventure to return to a warm home.
(Game element 9) Points
Points can provide continuous motivation for learners. For example, you can get 10 points after completing a lesson, double the points for 10 consecutive days, or get a badge. Joining the leaderboard can stimulate competition even more.
(Game Element 10) Emotion
Let learners continue to pay attention to something to have a sense of ownership, such as points can be exchanged for food to support the growth of small pets.
Good morning, everyone, I encourage everyone to use 10 game elements to freely mix and match in lectures or group activities, allowing you to create unlimited fun.
大家早安。
No.4 2021-01-07 劉恭甫-功夫老師
https://jackyliu.net/a21004/
stimulus check 2021 在 Tax tips: Claiming stimulus check on IRS 2021 return - YouTube 的推薦與評價
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