Company Description
Trove Brands (formerly known as BlenderBottle) is a privately-held house of brands including BlenderBottle®, Owala™, Avana®, and Whiskware™. Our patented and best-selling products are designed to simplify and improve everyday life with leading-edge innovation, incomparable quality, and aspirational style.
A career at Trove Brands is not about punching the clock. It’s about embracing exciting and fast-paced opportunities that sharpen your skills, drive innovation, and play an integral role in growing our global reach. Your work will not only impact the company, it will impact the lives of millions of people around the world. When you step up to a career at Trove, you step up to cutting-edge excellence. You sign up for bold action and invigorating synergy. You agree to face—and break through—new challenges every single day.
Job Description
As a Warehouse Associate at Trove Brands, you will coordinate the receiving, preparation, and shipping of product. You’ll play an integral role in the efficiency of our inbound and outbound supply chain.
But that’s not all.
You’ll become part of the Trove Brands family, which means being a part of a fun, fast-paced, and team-focused work culture. We work hard, and we play just as hard. We have the facilities for it, too—like our state-of-the-art fitness center, yoga studio, basketball/pickleball/volleyball court, and golf simulator. We host fitness classes, team-building activities (think pickleball, volleyball, and dodgeball tournaments), wellness challenges, and more.
Once you’ve worked up an appetite working and working out, you’ll enjoy our onsite marketplace with subsidized food and drinks, monthly catered lunches, and company-wide birthday treats (and with a company of 180+ team members and growing, there are bound to be treats a few times each week.)
You’re sure to love the culture at Trove, where entrepreneurial thinking is encouraged and you and your colleagues share an eagerness to learn. Your hard work will be recognized and you’ll feel that your contributions matter. You’ll be surrounded by kind, creative, interesting people with a zest for life—which is perfect, since you’re one, too. At Trove, we’re big on creating lasting friendships and making work feel less like work and more like a great way to spend the day.
Career-wise, your role will be a starting point, with plenty of potential to learn and grow. We’ll support you with coaching, mentoring, personal development, cross training, and leadership opportunities. You’ll benefit from twice yearly pay increase reviews and structured career ladders. You’ll never be bored, because we have plenty to do and it’s certainly fast paced; you’ll also enjoy a reasonable work/life balance (unlike many warehouse jobs, our schedule is primarily M-F during standard business hours). We even offer some flexibility with student schedules.
Yes, you’ll find all that in an extremely clean, well-organized environment that’s flooded with natural light, and filled with team members dedicated to workplace safety.
Now that we’ve caught your attention, here’s a bit more about what this particular role entails.
As a Warehouse Associate, you’ll be expected to be a leader in all aspects of the Fulfillment Team's job duties. You’ll apply your relentless drive and strong work ethic to encourage solid production numbers from yourself, as well as from others. While every role at Trove Brands is critical to our successful functioning as a whole, your specific responsibilities will include:
• Direct the general fulfillment of orders by example
• Strategize inbound receiving procedures
• Lead varying warehouse team projects, ensuring maximum group efficiency
• Manage warehouse organization, general cleanliness, and safety procedures
• Verify outbound shipments and coordinate documents to guarantee vendor compliance
Qualifications
We’re looking for team members who are adept at contributing their personal expertise to a collaborative work environment. We want people who are ready, willing, and eager to jump into the working world, learn new skills and apply existing ones, and grow in their careers. For this role, we’re specifically looking for someone with the following skills and experience:
• General Warehousing experience
• Strong communication skills
• Enjoy working in a fast-paced environment, proactive and highly motivated
• Keen attention to detail
Additional Information
Our culture is passionate, entrepreneurial, and energetic. We value innovation through collaboration. And while we work smart and hard, we also connect and celebrate with equal gusto. We host team-building activities, athletic events, and seasonal celebrations to foster community and reward accomplishments. Bottom line? You’ll love it here.
Among the many benefits our team members enjoy are:
- Full indoor basketball/volleyball court
- Fully equipped fitness center and yoga studio
- Meditation/Nap Room
- And more!
同時也有1部Youtube影片,追蹤數超過3萬的網紅七王,也在其Youtube影片中提到,兩種版本不同的區別 "Grind Stormer"採用道具系統,玩家可以視情況取得所需的武裝道具 "V-Five"採用"宇宙巡航艦"的武器系統,獲得升級道具之後,依照想升級的武器做選擇 Grind Stormer is a 1993 vertically scrolling shooter arc...
team development example 在 AppWorks Facebook 的最讚貼文
#NFTsummer A few weeks ago, we interviewed Xixi Huang (AW#17) in Mandarin and as the AppWorks Fellow who helps us out on the blockchain side, Xixi has a lot of ideas that are worth sharing to a bigger audience. Here's his interview in English:
西西 (Xixi) 黃士晉 is an AppWorks #17 alumni and co-founder of Rydeit. His mission is to bring the applications of blockchain to everyday life because he believes that blockchain can make the world a more fair and better place. As an AppWorks Fellow, he is responsible for guiding founders to think about blockchain and providing insights on blockchain-related investment deals. Before AppWorks, he led his previous team to build more than 10 dapps, including famous games in Taiwan such as 柚子打魚 and Shrimp.Finance. Within a month of launching these games, they had amassed over NT$ 100M (~US$ 3.5M) in transactions. His favorite pastime is traveling with his grandma, and his ultimate goal is to persuade her to buy Bitcoin!
Check out what Xixi has to say about blockchain and NFTs.
#NFTevolution
I started to learn how to write smart contracts in 2016, and learned the entire logic of ERC-20 for tokens and ERC-721 for NFTs. While I was learning about NFTs, I realized that the combination of NFTs with video games was very fitting. In video games, the treasure and equipment you collect becomes virtual assets as NFTs. And the process of using smart contracts to exchange items was very efficient on the blockchain.
At the end of 2018, I designed and created a zombie video game, integrating the concept of playing and drawing cards and packs. Within a pack were 3 NFTs with zombies on them. As a player, the more cards with zombies you collect, the higher your score, and the more tokens you can ultimately earn. From this game, I got connected to other game manufacturers and publishers who were also interested in creating virtual game assets through NFTs. We all had the same idea -- NFTs can bring more meaning and value to the players.
However at the time, many people in the market still believed that tokens and games were riddled with fraud. Since the lifecycle of video games can be short, many traditional gaming companies in the end didn’t find it worthwhile to learn how to integrate NFTs or blockchain into their games.
While the nature of NFTs hasn’t changed, the market has evolved. People’s curiosities are growing, more applications are being developed, and more creators are cropping up. I think now is the right time to start talking to companies about how to integrate NFTs or blockchain into their businesses or games.
#NFTplayground
I think there are many opportunities to start a business these days, and people who want to start one should think about coming to blockchain. Not only is there a huge opportunity but the possibilities are endless. And within blockchain, NFTs currently offer the biggest opportunity. However, it can also pose a new challenge to the team’s endurance, because while easy to obtain traction and users with NFTs, the challenge lies in retaining them.
Similar to other blockchain applications in the past few years, when a new concept is invented, it’ll be flushed with many early users. However, because the surrounding infrastructure wasn’t in place, it was difficult for founders to make valuable extensions or applications. And many of these users don’t actually care about these blockchain products and they are only trying to leverage the ecosystem to make a quick buck. Once they earn all that they can, they will move on to another project.
Right now working on NFTs, you can collect a lot of data in a short amount of time and also make some income to keep you afloat. Founders should seize this opportunity to understand these users, then modify and optimize both their products and mentality to retain them.
Since there’s no geographical restriction on blockchain, I would encourage founders to look beyond your country and region in expanding your NFT products. Also, since blockchain is closely related to finance, if you don’t have a good pricing strategy (or token economics) for your NFT products, the prices might fluctuate greatly. You need to be prepared and remind your users of the risks, otherwise you’ll ultimately get scolded!!
#NFTera
This year, I finally consider myself an official NFT collector. I pay special attention to NFTs with contemporary significance, such as Hashmasks. It signals to the public that NFTs are not just for collecting but that game mechanics can also be applied to interact with users. If we look back ten years from now I’m confident to say that the project that really brought the NFT wave in 2021 would be Hashmasks.
In addition to veteran projects like Hashmasks, other collections I care a lot about are related to Metaverse, such as The Sandbox. I believe that the world will become more and more decentralized and virtual. It is very likely that the next generation will be immersed in a virtual world like Ready Player One, so I am also very optimistic about NFTs in digital worlds like The Sandbox.
The possibilities are endless when it comes to NFTs. Right now, few NFTs are connected with our daily lives. For example, I bought a Hashmask. If I want to show it in my apartment, I might still need to print it out. In the future, how will we connect NFTs to the physical world? I believe they can be applied in many ways, including frames, wallets, cars, house deeds, leases, etc. These products in daily life can be combined with NFTs. We just haven’t opened our imagination yet. It’s hard to imagine that only 20 years ago we were having a hard time believing in the power of the internet.
The development of science and technology not only relies on infrastructure, but also the user's learning curve. The world needs to talk about blockchain more, so that everyone will gradually become familiar with it and it’ll continue to evolve.
If you're a founder working in blockchain or NFTs, welcome to apply to AppWorks >> https://bit.ly/3w0WyIl
team development example 在 AppWorks Facebook 的最佳解答
Interview with A Founder: Edwin Wong (Co-founder of Cloudbreakr - 亞洲網紅行銷平台)
By Ching Tseng (AppWorks Associate)
Edwin Wong is the founder & CEO of Cloudbreakr - an AI-powered influencer marketing platform in Asia. He has focused on influencer marketing & social analytics for years, with an aim to empower pioneers and brands to share the stories that influence people. The company has expanded its services from Hong Kong to Taiwan, Malaysia, and Thailand, servicing over 10,000 marketers in over 6 GSEA countries.
1. What is the best advice you would give to first-time founders? What is the most important question that you can ask yourself?
You need to have a strong belief in what you are doing. Before getting good traction, people will keep questioning you why you are doing this. If you don’t have a strong belief in what you are working on, you might give up easily. On top of that, I always ask myself how to be a better founder all the time because founders are the people who have the deepest impact on the company. Your management style and your ability matters. If founders can’t strive to improve themselves, then the company won’t be able to grow as well.
2. What experience made you the founder you are? And what motivates you?
In the early days of Cloudbreakr, I’m the only full time founder, and the team didn’t have a strong engineering ability. With limited work experience, I wasn’t good at arranging tasks which made our development progress sluggish; in the end, two of my co-founders jumped the boat earlier than I expected. At that moment, I realized that I might fail this startup if I kept on managing the company like this, so that’s probably the moment I became the most determined to take this company to an impactful level. Also, I’m not the type of person who gives up easily, I don’t want to let my friends and family down because they have been supporting us this whole time. All of these are what motivate me everyday.
3. What is the biggest mistake and takeaway in your founder journey?
I don’t like to fight with others; I tend to compromise. For example, when negotiating salaries with our employees, I used to accept all the requests just because I didn’t want them to leave or make me unhappy. I didn't take the company’s long term benefit into consideration when making those decisions. Later on I realized this would do long term harm to the company. In order to urge myself to do more long term thinking, I asked my co-founders to give me direct feedback whenever I’m not dealing with things from a more rational perspective.
4. What have you learned in 2020?
It’s a tough year for everyone but also a great moment for the ones with a solid base to shine. How fast you can make the right decisions is a crucial ability in 2020. For example, it’s difficult to predict things and decide whether you should keep the project ongoing or not, and how to react to city lock-down while you still want to have a great momentum of business expansion. I learned to not drown myself in the daily tasks, but to make strategic decisions at the management level, after all, being able to identify the long term goal of the company is what a leader should strive for.
About Cloudbreakr
With the vision to build the largest community for influencers and brands in Asia, Cloudbreakr provides an integrated influencer marketing platform and all-rounded solutions to connect marketers with hundreds of thousands of influencers across Asia.
From influencer discovery, profile analysis, complete campaign management to social monitoring, we empower every retail brand, shopping mall, and marketing agency to optimize the ROI on influencer marketing. The company currently operates in Hong Kong, Taiwan, Malaysia, and Thailand, servicing 100+ Fortune 500 brands.
We welcome all AI, Blockchain, or Southeast Asia founders to join AppWorks Accelerator: https://bit.ly/33cXkq4
team development example 在 七王 Youtube 的精選貼文
兩種版本不同的區別
"Grind Stormer"採用道具系統,玩家可以視情況取得所需的武裝道具
"V-Five"採用"宇宙巡航艦"的武器系統,獲得升級道具之後,依照想升級的武器做選擇
Grind Stormer is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to Slap Fight. Based around a video game within a video game concept, players assume the role of a young secret agent assigned by the government taking control of the NA-00 space fighter craft in an attempt to defeat the titular virtual reality simulator, rescue the abducted players who lost against it and unveil its true purpose.
Headed by DonPachi producer Kenichi Takano, Grind Stormer was created by a small development team of new employees at Toaplan who would later go on to work at one of its offshoots after the company declared bankruptcy in 1994 and was originally titled Bakuretsu Wing before being ultimately renamed to V・V in Japan. It is notable for marking the debut of Cave co-founder Tsuneki Ikeda in the video game industry, serving as one of its programmers and features a much smaller hitbox for the ship compared with previous shoot 'em up games released at the time. It is also notable for being one of the last games by Toaplan to feature an FM soundtrack, as the company began to clear out their FM chip inventory. Initially launched for the arcades, the game was later ported to the Sega Genesis by Tengen and first published in Japan on 25 March 1994 and a month later in North America, featuring both the original Japanese and North American versions as selectable gameplay modes.
Grind Stormer proved to be popular in arcades but the game has been met with mixed reception from critics and reviewers alike since its release on the Genesis, who felt divided in regards to several aspects such as the presentation, visuals, sound design and gameplay. It has been regarded by some to be an early example of a manic shooter. As of 2019, its rights are owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.
(個人通關492)
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