921大地震 (集集大地震),在1999年9月21日 凌晨1點47分15.9秒發生在臺灣中部山區的逆斷層型地震,總共持續大約102秒。
這場地震造成2,415人罹難,29人失蹤,11,305人受傷,51,711棟房屋全倒,53,768棟房屋半倒。
今年的 #中秋節,恰逢 #921大地震22周年, 回首山河變色那一夜,我們更珍惜與家人團圓聚首的這一天 !
九二一紀念型式 / 2002遠東國際數位建築競圖獎
01-INTRODUTION
Therefore before the memorial form does not yet model,What does – our attempt that I ask first is memorial?
Then artificial corpus city of civilization that construct or purchase, how many thousand years since then, always tell to say with the story that the nature match. But at win the nature at the same time, but neglect the unknowable power of great universe.
Usually in the nature of breakage of at the same time, crisis is hatching. This legal case, primarily and just attempt by the innate character that the formation of the memorial hall study the affairs to celebrate why? How the memory of the affairs of disaster is through concrete of emersion of building space.
02-Site
The choice of the position of base also not is to in advance plan to like of, but is through the imagine of the concept of design and filter but find out to most have to symbolize the base of the meaning. In fact ,921 the first step of memorial hall of earthquakeses plan, and then hope the memorial place is an occurrence on aly purely of the earthquake break the layer to take, rather than the death and harm of earthquake is miserably heavy location. With one kind of more detached attitude, afresh come considering the relation of mankind and nature.
03-Concept
Whole celebrates the scope of amenity, from the dam of the deformation, along seismicly break the layer to take to extend to the big bridge that dilapidated. Artificial with not artificial coexistence is on the earth crust of this deformation. Install the project: dam is with the memorial entrance of amenity of big each conduct and actions of bridge, whole celebrate the space to have no any word of text and record of like diagram, and only come illustrating all facts with the glossary of space.
04-Space 斷&續
Break- parable deformation and despair Continuously- the parable continues and eternity Interesting is, the break and continuously is a logic to exist together. Thering is break then can describe the continuously, thering is continuously then can describe the break
同時也有600部Youtube影片,追蹤數超過17萬的網紅フルコンチャンネル,也在其Youtube影片中提到,しょことEXAMはOpenrecで配信してやがります 今日はスパチャ読めないかもごめーん! チャンネル登録おねがいしやっす!。 → https://goo.gl/B4NIds Tinkers Construct 2 ice and fire ニコニコチャンネル → https://goo.gl/...
「construct」的推薦目錄:
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construct 在 王彪民 PM Wang Facebook 的最佳貼文
我们曾6度调时钟!
哈哈哈。过去换一个政府就调一次时钟。幸好调时钟再也不是换政府的指定动作。不然这过去两年…..
马来西亚日读一下这个,蛮有意思的。
1800-1900 槟城马六甲新加坡(海峡殖民地)GMT+6:55
半岛其他州(联邦马来州)GMT+6:46
沙巴砂拉越(婆罗洲)GMT+7:21
全都有时差
1901 - 依新加坡时间统一半岛各州 GMT+6:55
1905- 半岛为方便船务整体时间调成GMT+7
1932- 因英国开始实行Daylightsaving 殖民地跟进。时间季节性调早20分钟 GMT+7:20 沙砂时间1933年则以 GMT+8 为准
1941 - 日治时期全部调成东京时间。半岛沙砂全 GMT+9
1945 - 日军投降我们又调回战前时间。半岛和沙砂有半小时时差。
半岛 GMT+7:30 沙砂 GMT+8:00
1982 - 马哈迪当首相六个月内创造大马标准时间 (malaysia standard time MST) 将半岛时间依据沙砂时间调整。统一 UTC+8
https://cilisos.my/guess-how-many-timezones-malaysia-had-before-finally-having-one-standard-time/?amp
construct 在 貓的成長美股異想世界 Facebook 的最佳解答
🌻美國生活. 不自由, 毋寧死.
上週跟美國朋友聊天, 提到打疫苗的事情.
我: 我不瞭解為什麼有些美國人不去打疫苗. 我覺得不打疫苗, 會妨礙到其他人, 尤其是會威脅到別人的生命的話, 那更不應該.
朋友: 你在這邊住了那麼久, 還不了解美國人嗎(然後給了我一個這樣的臉😏)? 我們兩百多年前就有這樣的精神了(指的是美國獨立戰爭).
朋友看我一臉困惑, 又說: 打不打疫苗, 也不能是別人告訴我們要不要打. 這應該是由我們自己來決定的.
我(恍然大悟): 所以美國人決定打疫苗, 是要讓"自己"說服自己去打. 這是美國人的"自由"精神. 這也跟"會不會威脅到他人生命"是兩回事.
接著又說: 那我還真聽話, 疫苗出來就乖乖去打了.
朋友(很高興我"得到"了): 所以你住了那麼久, 還是沒得到美國精神! (然後又給了我一個這樣的臉😏)
"儘管如此,並非每位接受法新社訪問的民眾都支持紐約市這項政策,有些商家認為這會讓顧客打退堂鼓。
47歲的塞繆爾(Samuel)坐在曼哈頓一家愛爾蘭酒吧吃午餐,他說:「這不是美國作風,我不喜歡被迫做某件事。」他自己雖然有接種疫苗,但認為這應是個人選擇。"
紐約市率先推疫苗護照 不打疫苗很多地方去不了
https://udn.com/news/story/121707/5682922
🌻之前研究過的電商Farfetch(FTCH)發表財報了. 不過還沒看財報結果就是.
之前中國一直在打壓各種產業, 心裡就在想會不會輪到奢侈品. 沒想到真的有這新聞:
中國政府喊話"合理調節過高的收入" 奢侈品股價全線暴跌 騰訊承諾投資500億元人民幣 以支持"共同繁榮“的號召
https://hk.investing.com/news/stock-market-news/article-183732
🌻分享一下我平常看個股基本面(fundamental)的資料來源.
除了公司的年報, 財報, 財經刊物外, 我也會看劵商網站提供的報告.
比較了幾間劵商網站的基本面報告來源(p.s.網站也會提供技術面, 不過這邊只提基本面的報告):
Charles Schwab:
Argus, Briefing.com, Credit Suisse(瑞銀), Economist Intelligence, MarketEdge, Morningstar(晨星), Reuters, CFRA (Formerly S&P) and Vickers.
E*Trade (好像只有居住在美國的投資人才可以開戶):
主要有Morgan Stanley的報告; 也有TipRank分析師對個股的評價
(這家也是我的首選)
First Trade:
主要有Morningstar的報告
TDAmeritrade:
New Construct, Ford Research, CFRA, The Street
🌻為什麼夏季的影集會有聖誕節場景?
美國的電視劇情都常會符合當季的氣氛. 比如說, 如果有聖誕節場景, 那通常會在冬天撥放.
所以當我前兩天看到Apple TV+影集"Ted Lasso"中, 出現聖誕節場景時, 心裡也是起了個問號.
沒想到前幾天看報紙時, 報上有這樣一篇的報導.
原來, Apple TV希望將自己定位成一個積極樂觀的頻道, 所以很多自製的內容, 都跟這有關. 而Ted Lasso中一再出現的字"Believe"(相信), 也跟這有關:
But it’s “Ted Lasso” (despite the florid cursing of character Roy Kent and some decidedly adult comedy) that epitomizes the optimism Apple tries to project in its product marketing and much of its programming. Apple TV+ launched with the tagline “Stories to believe in”; in “Ted Lasso,” “BELIEVE” is a message taped over a locker-room doorway.
而第二季第一集的主題是"害怕與失去". 男主角自己寫的台詞, 也挺有哲理. 大意是, 存在於自己生命中, 讓自己會哭(因為恐懼)的人事物, 在離開自己生命時, 也會讓自己哭. 為什麼這個曾經讓自己哭泣的人事物離開後, 自己還會哭呢(不是應該高興嗎)?
因為這樣的哭, 應該是喜極而泣, 因為了解到它讓自己成長了, 讓自己的心智到了另一個更好的境界.
Eventually Mr. Sudeikis convinced the show’s handlers that the scene set up a crucial chain of emotional events in the episode—paying off with a speech by Ted about fear and loss, and a dog he once knew: “You know, it’s funny to think about the things in your life that can make you cry knowing that they existed, can then become the same things that make you cry knowing that they’re now gone,” the coach says at a press conference. “I think those things come into our lives to help us get from one place to a better one.”
From: https://www.wsj.com/articles/a-ted-lasso-christmas-episode-comes-to-apple-tv-in-august-why-11628773203
construct 在 フルコンチャンネル Youtube 的精選貼文
しょことEXAMはOpenrecで配信してやがります
今日はスパチャ読めないかもごめーん!
チャンネル登録おねがいしやっす!。 → https://goo.gl/B4NIds
Tinkers Construct 2
ice and fire
ニコニコチャンネル → https://goo.gl/Hg82ig
(生放送とかブログとかがあります。)
現在Youtubeのスポンサー機能は使用しておりません。ご支援いただける方はニコニコ動画にあるチャンネルに入会してくれると嬉しいです。
Youtubeサブチャンネル→https://www.youtube.com/channel/UCuJw9u94XqVEYUkPi1om0Mw
Twitter → https://goo.gl/2Cne9J
instagram → https://goo.gl/4QXLiH
やってるバンド(わくバン) → https://goo.gl/fOK5Uf
【使用させていただいている音源】
・魔王魂 様
・効果音ラボ 様
・オトロジック(CC BY 4.0) 様
・ w w w. e p i d e m i c s o u n d . c o m
※動画によって使用していない場合もあります
#ゲーム実況#フルコン#Minecraft
![post-title](https://i.ytimg.com/vi/t_3mrc6h6Ow/hqdefault.jpg)
construct 在 フルコンチャンネル Youtube 的最佳解答
しょことEXAMはOpenrecで配信してやがります
今日はスパチャ読めないかもごめーん!
チャンネル登録おねがいしやっす!。 → https://goo.gl/B4NIds
Tinkers Construct 2
ice and fire
ニコニコチャンネル → https://goo.gl/Hg82ig
(生放送とかブログとかがあります。)
現在Youtubeのスポンサー機能は使用しておりません。ご支援いただける方はニコニコ動画にあるチャンネルに入会してくれると嬉しいです。
Youtubeサブチャンネル→https://www.youtube.com/channel/UCuJw9u94XqVEYUkPi1om0Mw
Twitter → https://goo.gl/2Cne9J
instagram → https://goo.gl/4QXLiH
やってるバンド(わくバン) → https://goo.gl/fOK5Uf
【使用させていただいている音源】
・魔王魂 様
・効果音ラボ 様
・オトロジック(CC BY 4.0) 様
・ w w w. e p i d e m i c s o u n d . c o m
※動画によって使用していない場合もあります
#ゲーム実況#フルコン#Minecraft
![post-title](https://i.ytimg.com/vi/mXq4lony2Yo/hqdefault.jpg)
construct 在 Shiney Youtube 的最讚貼文
A Total War Saga: TROY
ซื้อเกมได้ที่ https://store.epicgames.com/legendauser/a-total-war-saga-troy
A Total War Saga: TROY is the first in the award-winning strategy series to focus on the Bronze-Age Mediterranean and the legendary twenty-year conflict between the kingdoms of Troy and Mycenaean Greece, known as the Trojan War.
Total War Saga: Troy is a strategy computer game developed by the Creative Assembly Sofia and published by Sega. It is part of the Total War Saga sub-series and will be released on August 13, 2020 on the Epic Games Store, then on Steam in Summer 2021. As part of the 12 month exclusivity promotional deal with Epic Games, Total War Saga: Troy will be free of charge for the first 24h of it's release.
The game is set during the Trojan War in the Bronze Age, taking place the furthest back in time the series has ever covered.
The Greek gods featured in Troy can influence the game in similar ways to their Homeric counterparts, with their influence spanning entire factions, rather than directly intervening on the battlefield. Gaining favour with the different gods requires players to invest time or sacrifice resources, but also provides various benefits as the game progresses.
Although there is little documentation of Bronze Age naval warfare, naval combat has been included in the form of island battles, inspired by that featured in Total War: Warhammer II – Curse of the Vampire Coast. The Greek god Poseidon will play a major role in these battles.
Hero versus hero combat has been implemented in Troy, wherein two fighting heroes will be given room by nearby units, creating a circular battle area and preventing other units from intervening. Some heroes have an active battle ability called Divine Challenge, which taunts opposing characters into one-on-one combat. Eight heroes are included in the game, such as the Greek champion- Achilles, and the Prince of Troy- Hector.
A Trojan horse mechanic plays a major role within the campaign, appearing in the campaign at specific moments, and providing significant bonuses to players should it be acted upon quickly enough.
Troy introduces a new multiple resource economy that reflects the advancing pre-monetary barter economy of the Bronze Age setting. The five different resources are food, wood, stone, bronze, and gold, which can be found within different regions to varying degrees of scarcity. Food and wood are used to recruit early game units and construct simple buildings, whereas more formidable structures will require stone, and higher tier units will require bronze. Gold is vital for trade due to its universal rarity.
The diplomacy system in Troy builds on that featured in Total War: Three Kingdoms, allowing you to appease allies, your enemies in their place, allowing the player to change the entire course of the Trojan war. Other new diplomatic features which are unique to Troy will also be introduced.
![post-title](https://i.ytimg.com/vi/Engo65Y8TUc/hqdefault.jpg)
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