[News] Black Myth: Wu Kong จะมีการใช้มุมกล้องแบบ One-Shot Camera ที่ได้แรงบันดาลใจจาก God of War ด้วย
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หลังจากที่ Black Myth: Wu Kong เกมแอ็คชัน RPG ในธีมไซอิ๋ว ได้ประกาศเปิดตัวและเปิดเผยวิดีโอตัวอย่างเกมเพลย์ 13 นาที มันก็ได้รับความสนใจอย่างล้นหลามจากชาวเกมในช่วงสัปดาห์ที่ผ่านมา
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และล่าสุด ดูเหมือนว่าตัวเกมจะมีการใช้เทคนิค One-shot Camera ซึ่งเป็นเทคนิคเดียวกันกับที่ใช้ในเกม God of War ด้วย ...
Continue Reading[News] Black Myth: Wu Kong. One-Shot Camera camera angle inspired by God of War.
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After Black Myth: Wu Kong, the RPG action game in Saew theme has announced its debut and revealed its 13-minute video gameplay. It has received tremendous attention from the gaming people over the past week.
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And recently, the game seems to be using One-shot Camera technique which is the same technique used in God of War.
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Mr Daniel Ahmad, a video game marketing analyst, has posted an interview with Game Science, the developer of Black Myth: Wu Kong which is the following topics.
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1. This game is originally called Project S. And if you follow the art department of this game on Art Station website or other sites, you will see posting photos, art works and teasers from the game for months. For the first time they've shown their full game to the public.
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2. Game Science studios aimed to release this video to show the world what they're doing and to unite new team members who would like to work on this project and create knowledge in the game industry.
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3. They are determined to create a single RPG adventure action game with a giant form game standard.
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4. The team has been doing a lot of research and development, but there is much more work to do, such as a full game script and more combat elements.
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5. Game Science has 13 crews to make this game in the first 1 years and now there are 30 people. That's why they need to hire more people to finish this project.
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6. Feng Ji, chairman of Game Science, said he would like to create the most honest video with the project to show the world and to pull new teamwork and he didn't expect to be praised as a new star. In the industry or something like that
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7. now the development team has gone back to work for more.
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8. They are so pleased to have overwhelming response not only from fans but from the game industry. With positive feedback from CD Projekt Red, Epic Games and Nvidia on China social media including comments from Cory Barlog. Directing God of War who admires this game looks awesome too.
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9. The company wants to make this game since it was first established in 2014 after previously made SIII-themed games like Asura which were MMORPG games before that. They developed the game under Tencent, but actually the teamwork. Dreaming of making RPG action games on a giant form game.
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10. Initially, they start. They only dream. Then go to 100 Heroes and Art of War: Red Tides to keep the team growing and stable to ensure the terms of marketing, cost and technology. Ready for them and finally start this project by the end of 2017
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11. They brought what they learned from Asura and aimed for this project to be more ambitious with a better story, with a better imaginary world of Saiii, and game design. based on the original and in many different shaped facets.
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12. Teamwork philosophy is whether it has been done before or new thing that no one has ever done. The important thing is to do it with good quality. And the most important thing is whether the players are impressed or satisfied or not. It's not that it's not. Is it a trendy trend?
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13. Teamwork is determined to learn new technologies to fulfill dreams and overlooking several limitations. And they say what is shown in the video is a real playful demo, not for convincing, but they say it takes time. I have developed for a long time.
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14. For example, they still have to figure out how to make face movements and emotions more accurate. Because this is what if you look closely, you will see that it's not done. Also, the interactions between character and environment itself. Looks a bit rough
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15. Chairman also says that they have a very difficult job waiting for. The gameplay that the protagonist has to hit 1,000 enemy soldiers in heaven showing at the end of video gameplay and many people may notice the frame. The rate is obviously down, including the end boss clash that has problems with the hair lines or the water isn't finished and more.
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16. Their ambition isn't over yet. They have plans to expand this game into a series. Want to put a full-size monster fight system. Increase execution, increase difficulty and more, including concepts. One-Shot Camera (using only one camera to convey the story where the camera will revolve around the main drama without a single cut or fade off in the fighting scene) from God of War which is a game. That he brought as inspiration to develop.
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17. for funding. They have done other games to fund development before and said no plan to sell Black Myth: Wu Kong soon. And some of the team found cats looking to work after video preview. 13 minutes but they all will be at Game Science to continue Wu Kong.
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18. Now they have plans to go back to this game and probably never show again until they have enough to show then no plans to get funded from anywhere else that will change their vision of the power game. Their sniffs are determined to develop this game.
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Source: https://www.pcgamesn.com/black-myth-wukong/gameplay-trailer
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同時也有6部Youtube影片,追蹤數超過1萬的網紅translation,也在其Youtube影片中提到,#スクウェアが発売した 、小学館との共同企画のオムニバス形式RPG。 月刊コロコロコミック'93年12月号誌上にて小林よしのり氏が原始時代風のイラストを描き、これを元にゲーム制作を募ったところSQUAREが応じ、開発が開始された。 BGMは下村さんがカプコンからスクウェアに移籍してからの初担当作曲...
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design system theme 在 GamingDose Facebook 的最佳貼文
Biomutant เป็นอีกเกมที่เปิดตัวมาอย่างยาวนานมาก แต่ก็ยังไม่มีท่าทีจะกำหนดวางจำหน่าย
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ล่าสุดระหว่างเทศกาล Summer of Gaming ของทาง IGN ตัวเกมก็ได้ปล่อยวิดีโอเกมเพลย์ชุดใหม่ออกมา และมันทำให้เราได้เห็นว่าเกมพัฒนามากขึ้นแค่ไหนในระหว่างที่ข่าวคราวเงียบหายไป
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ชมวิดีโอ : https://www.youtube.com/watch?v=QwfyPRzuMkY
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Biomutant คือเกม Action RPG แบบ Open World ที่ผสมผสานศิลปะการต่อสู้แบบกังฟูเข้ากับการใช้อาวุธปืน ทางผู้พัฒนาเผยว่าพวกเขาจะมอบอิสระในการออกท่วงท่า ลีลาการต่อสู้ให้กับผู้เล่นมากที่สุด
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นอกจากนั้นยังมีระบบสร้างอาวุธของตัวเอง เพื่อให้เข้ากับลีลาและสไตล์การเล่นของแต่ละคนที่สามารถออกแบบเองได้
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ที่สำคัญคือในวิดีโอเกมเพลย์ใหม่ที่มีความยาวกว่า 10 นาทีตัวนี้ได้ทำให้เราเห็นโลกของเกมมากขึ้น ทั้งฉากต่อสู้ ฉากโลกเปิดที่มาในธีม Post-Apocalypse หรือโลกหลังการล่มสลาย รวมไปถึงมีการต่อสู้และเหล่าสัตว์ประหลาดใต้น้ำ เรียกได้ว่ามาไกลจากตอนแรกเริ่มเยอะ
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แต่อย่างไรก็ตาม Biomutant ยังคงระบุวันวางจำหน่ายไว้ว่าเป็นช่วงปี 2020 ซึ่งเราไม่รู้ว่าจะเลื่อนไปอีกรอบ หรือจะได้เล่นกันจริง ๆ หากมีข่าวคราวความคืบหน้าเกี่ยวกับเกมนี้ เราจะนำมาแจ้งให้ทราบกันอีกครั้ง
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ที่มา : https://www.dsogaming.com/…/here-are-ten-minutes-of-gamepl…/
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#gamingdose #ข่าวเกม #Biomutant
Biomutant is another very long launch game, but still no attitude to be sold.
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The latest during the IGN Summer of Gaming Festival, the game has released a new video game play and it shows us how much more the game develops while the news is silent.
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Watch Video: https://www.youtube.com/watch?v=QwfyPRzuMkY
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Biomutant is an Open World Action RPG game that combines kung fu martial arts with firearms. Developer reveals that they will give the most players the freedom to dance moves.
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In addition, there is a system to create their own weapon to match the moves and plays of each person who can design themselves.
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Importantly, in this 10 minute new video game play has made us see the world more games, the world's fight scenes, open source in the Post-Apocalypse theme or the world after collapse, including fighting and animals. Underwater freak is called a long way from the beginning. Start a lot.
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However, Biomutant still specified the release date for 2020, which we don't know whether to postpone again or really play. If there is any progress in this game, we will be informed again.
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Source: https://www.dsogaming.com/videotrailer-news/here-are-ten-minutes-of-gameplay-footage-from-biomutant/
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#gamingdose #ข่าวเกม #BiomutantTranslated
design system theme 在 JC Chee 朱畯丞 Facebook 的最佳貼文
Reka bentuk ular adalah tema koleksi yang berulang-ulang bagi kebanyakan syarikat alat tulis, lebih-lebih lagi sebab ia merupakan simbolisme yang luas, #Montblanc mengeluarkan klip ular yang pertama pada 1920-an. Alat tulis baru ini telah diwarisi dengan menggabungkan teknologi terkini, termasuk sistem omboh pengisian dakwat yang moden dan logam aloi terbaru untuk klip ular tersebut.
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飾有蟒蛇的設計是很多鋼筆公司的收藏品中一直反复出現的主題,由於其廣泛的象徵意義,早在20年代 #Montblanc 已推出了第一款的蟒蛇筆夾。這些新的書寫工具已傳承至今,卻採用了最新的技術,包括現代活塞上墨技術和特種合金來製造筆夾。
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The serpent design is a recurring theme within the collections of many writing-instrument companies, no doubt due to its broad symbolism, with #Montblanc ’s serpent clip first surfacing in the 1920s. These new writing instruments are a nod to that heritage, though they incorporate the latest technology, including a modern piston filling system and a new metal alloy for the serpent clip.
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#montblancmy #montblanc110 #lifestyleasiakl #jcchee
design system theme 在 translation Youtube 的最佳解答
#スクウェアが発売した 、小学館との共同企画のオムニバス形式RPG。
月刊コロコロコミック'93年12月号誌上にて小林よしのり氏が原始時代風のイラストを描き、これを元にゲーム制作を募ったところSQUAREが応じ、開発が開始された。
BGMは下村さんがカプコンからスクウェアに移籍してからの初担当作曲作品であり、同時に初めて本格的に担当したRPG作品でもある。
ドライバ作成:赤尾実氏
サウンドデザイン;菅原輝明氏
効果音:おおともたみお氏、三留 一純さん、弘田佳孝氏、岡本やすまさ氏、大久保シュン氏
作曲:下村陽子さん
Manufacture: 1994.09.02 SQUARE
computer: super famicom / snes
Hardware: spc700
Sound Design: Teruaki Sugawara
Music driver programmer: Minoru Akao
Sound Effect: Tamio Otomo, Kazumi Mitome, Yoshitaka Hirota, Yasumasa Okamoto, Shun Ohkubo
composer: Kazuhiko Uehara, Yukie Morimoto
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00:00 01.Live-A-Live (メインテーマ/最終編通常戦闘時)
02:55 02.Select-A-Live (ストーリー選択画面)
05:57 03.Secret Mission (密命/幕末編 メインテーマ)
08:45 04.Sound of Shinobi (忍音/幕末編 フィールド画面)
12:27 05.Killing Field! (殺陣!/幕末編 通常戦闘)
15:57 06.Ultimate Strength ~ Victory Road (最強 -VICTORY ROAD-/現代編 メインテーマ)
18:46 07.Martial Arts Masters (猛者達…/現代編 対戦相手選択)
19:33 08.Versus! (現代編 戦闘前)
19:38 09.Knock You Down! (現代編 通常戦闘)
22:43 10.Native Life (原始編 メインテーマ)
25:10 11.Nice Weather Ain't it! (いいお天気でしょ!/原始編 フィールド画面)
28:04 12.Kiss of Jealousy (原始編 通常戦闘)
30:38 13.Sacrificial Feast (生贄の宴/原始編 クー族の生贄の儀式イベント)
31:12 14.Unseen Syndrome (SF編 メインテーマ)
33:43 15.Captain Square (SF編 キャプテンスクウェア戦闘)
35:21 16.Captain of the Shooting Stars! (星屑のキャプテン/SF編 キャプテンスクウェアエンドロール *)
36:28 17.The Birds Fly in the Sky, the Fish Swim in the River (鳥児在天空飛翔 魚児在河里游泳/功夫編 メインテーマ)
39:19 18.The Ancient Master Descends from the Mountains (老拳師下深山/功夫編 フィールド画面)
42:11 19.War in China (在中国的戦闘/功夫編 通常戦闘)
44:13 20.Wanderer (西部編 メインテーマ)
47:19 21.Under the Fake (西部編 フィールド画面)
49:54 22.The Wilds (西部編 通常戦闘)
52:27 23.Sancho.de.Los.Panchos (西部編 サクセズ・タウンのバー店内)
55:19 24.Go Go Buriki Daioh! (GO! GO! ブリキ大王!!/近未来編 ブリキ大王のテーマ
オープニング、ブリキ大王登場)
58:02 25.Go Go Buriki Daioh! (Opening) (GO! GO! ブリキ大王!!/OP)
59:00 26.Wait for Truth (近未来編 メインテーマ フィールド画面)
01:01:43 27.A Painful Death at the Hands of a Psycho (PSYCHOで夜露死苦!!/近未来編 通常戦闘)
01:04:17 28.Prelude to the Demon King (魔王への叙曲/中世編 メインテーマ)
01:08:03 29.Wings That Don't Reach (とどかぬ翼/中世編 フィールド画面)
01:10:52 30.Difficult Fight (凛然たる戦い/中世編 通常戦闘)
01:12:25 31.Journey to the Mountain of the Demon King (魔王山を往く/中世編 魔王山)
01:14:48 32.City of Hopelessness (絶望の都/最終編 フィールド画面)
01:18:40 33.Silent Labyrinth (最終編 各ダンジョン)
01:21:37 34.Cry-A-Live (各編共通 イベント)
01:23:14 35.Warm-A-Live (各編共通 イベント、最終編 ボイスハート戦)
01:25:32 36.The Demon King Odio (魔王オディオ/各編共通 ボス登場)
01:28:00 37.Megalomania (各編共通 ボス戦)
01:29:48 38.Illusion... (最終編 オディオ第一形態戦闘)
01:32:48 39.Pure Odio (最終編 オディオ第二形態戦闘)
01:35:21 40.Armageddon (最終編 ハルマゲドン・エンディング)
01:38:49 41.Live Over Again (最終編 エンディング)
01:41:31 42.Live for Live (最終編 真のエンディング)
01:47:53 43.Bittersweet Memories
01:51:10 44.Dangerous Bar
01:53:52 45.Defeated...
01:54:15 46.Fall of the Demon King
01:54:30 47.Ninja Fanfare
01:54:35 48.Organ Song 1
01:54:40 49.Organ Song 2
01:54:46 50.Organ Song 3
01:54:51 51.Organ Song 4
01:54:53 52.Prehistoric Night
02:00:31 53.Quiet Port
02:01:14 54.Sounds of Night
02:02:52 55.Space Crisis
02:02:57 56.Strike the Gong!
02:02:37 57.Tense Situation
02:03:41 58.The Bell Tolls
02:03:44 59.Toei's Xylophone
02:03:02 60.Western Theme
02:06 61.Words of Trust
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design system theme 在 Ghost Island Media 鬼島之音 Youtube 的最讚貼文
In part 2 of our series on electric vehicles, we focus on light EV and its battery infrastructure. We continue our conversation with Daniel Vickery, head of engineering of batteries and energy systems at Gogoro, the electric scooter company. We nerd out on batteries and how to design better cities, and we go behind the scenes with Daniel and find out how someone can engineer for good.
This is a podcast about how NOT to save the environment. Hosted by Nature N8 (Nate Maynard), an environmental researcher working on energy, ocean, and waste issues.
Have a question? Record your question and send it to us at:
ask@wastenotwhynot.com
View this episode's show notes:
https://docs.google.com/document/d/e/2PACX-1vQ87JDlDx2Gknj_k1mt-m-jQCfHSQ-Ru8kmzq7xBmQLhg5sgAHLu6ck2WoFAPuGdYtokLWgPFNRHdvP/pub
SUPPORT U$
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SUBSCRIBE ON Apple Podcasts, Spotify, Google Podcasts, or find your player: https://ghostisland.media/#wnwn
SHOW CREDITS
Producer / Editing - Emily Y. Wu
Host - Nate Maynard
Brand Design - Thomas Lee
Theme Song - Chris Lo
This is a Ghost Island Media production.
design system theme 在 婷婷的世界 Ting Ting's World Youtube 的精選貼文
New TRA ticket booking page (English): https://tip.railway.gov.tw/tra-tip-web/tip?lang=EN_US
新的訂票網頁(中文):https://tip.railway.gov.tw/tra-tip-web/tip?lang=ZH_TW
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Follow me for more Taiwan fun:
Facebook: https://www.facebook.com/tingtingsworld
Instagram: https://www.instagram.com/tingtings_world/
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Taiwan's train system is a great way to get around Taiwan. This video shows you what the trains are like and how to decide between the TRA (Taiwan Railway Administration, the slow train or regular train) and THSR (Taiwan High Speed Rail). At the end you'll find a tutorial for how to book a ticket online.
If you have a question please comment below!
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臺灣鐵路局是個很方便的冒險臺灣方法。這部短片會介紹臺灣的火車是怎樣的,怎麽做決定坐台灣鐵路局或臺灣高鐵。最後有一個怎麽上網訂票的部分。
請在下面留言 :-)
------------------------------
Kaohsiung main station plan: http://www.mecanoo.nl/Projects/project/170/Kaohsiung-Station?t=0
Kaohsiung main station new design: https://youtu.be/xnNJcV57cGk
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Theme: www.bensound.com
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design system theme 在 How do I customise themes in Carbon Design System? - Stack ... 的推薦與評價
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