HOW TO PREPARE FOR YOUR YOGA JOB INTERVIEW? - if you’re asking yourself the same question, 👀 along:
1️⃣- Have your photos taken. Other industries might not need a photo but in the field of yoga, almost every employer would ask for a photo to see how your practice is. So get some photos taken - professionally if possible.
2️⃣ - Have your bio ready. This should include how many and what trainings you have received. Highlight who your lead trainers were too. If possible, maybe ask your lead trainer to write a few comments (like a note of recommendation) about you. Highlight anything in the past that might make you a great hire too. If you're great with communicating with others, make sure you mention it.
3️⃣ - Research on the studio - Find out what the studio is; its background. Check out its website and IG, see what they offer and what is missing in their service. And see if you could provide what they need. If you know someone who's a member there, talk to them to get their perspective as a member. See what's working and what's not.
4️⃣ - Be yourself. At the interview, be honest and authentic. Employers are more interested in your personality and in seeing if you're a team player, rather than hoping you are the king of #handstand. A good interview is basically a good conversation. If this is your first interview, don't ask about the money right away. You should always ask questions and say thank you when you leave. Prepare a short sequence to demonstrate your teaching skills and keep the sequence simple. You don’t have to put your legs behind your head to teach a yoga class.
5️⃣- Leave a thank you note. Always say thank you after the interview. If you get the job, condragulations! If not, thank them again and ask for feedback. Find out how you could improve yourself and let them know that you are willing to work on those things.
These are my 5 tips on how to prepare for an interview and, most importantly, be reconsidered if you don't get the job right away. What do you guys think? Leave a comment if you have questions or got other useful tips too.
🏷 it or forward to someone if you find it useful 🙏🏼
同時也有10000部Youtube影片,追蹤數超過2,910的網紅コバにゃんチャンネル,也在其Youtube影片中提到,...
「feedback after interview」的推薦目錄:
- 關於feedback after interview 在 Victor Chau Yoga Facebook 的精選貼文
- 關於feedback after interview 在 AppWorks Facebook 的最佳解答
- 關於feedback after interview 在 เกมถูกบอกด้วย v.2 Facebook 的最佳貼文
- 關於feedback after interview 在 コバにゃんチャンネル Youtube 的最佳解答
- 關於feedback after interview 在 大象中醫 Youtube 的最佳貼文
- 關於feedback after interview 在 大象中醫 Youtube 的最讚貼文
- 關於feedback after interview 在 How to Request Feedback After an Interview - YouTube 的評價
- 關於feedback after interview 在 Providing post-interview feedback to a candidate who I ... 的評價
feedback after interview 在 AppWorks Facebook 的最佳解答
Interview with A Founder: Edwin Wong (Co-founder of Cloudbreakr - 亞洲網紅行銷平台)
By Ching Tseng (AppWorks Associate)
Edwin Wong is the founder & CEO of Cloudbreakr - an AI-powered influencer marketing platform in Asia. He has focused on influencer marketing & social analytics for years, with an aim to empower pioneers and brands to share the stories that influence people. The company has expanded its services from Hong Kong to Taiwan, Malaysia, and Thailand, servicing over 10,000 marketers in over 6 GSEA countries.
1. What is the best advice you would give to first-time founders? What is the most important question that you can ask yourself?
You need to have a strong belief in what you are doing. Before getting good traction, people will keep questioning you why you are doing this. If you don’t have a strong belief in what you are working on, you might give up easily. On top of that, I always ask myself how to be a better founder all the time because founders are the people who have the deepest impact on the company. Your management style and your ability matters. If founders can’t strive to improve themselves, then the company won’t be able to grow as well.
2. What experience made you the founder you are? And what motivates you?
In the early days of Cloudbreakr, I’m the only full time founder, and the team didn’t have a strong engineering ability. With limited work experience, I wasn’t good at arranging tasks which made our development progress sluggish; in the end, two of my co-founders jumped the boat earlier than I expected. At that moment, I realized that I might fail this startup if I kept on managing the company like this, so that’s probably the moment I became the most determined to take this company to an impactful level. Also, I’m not the type of person who gives up easily, I don’t want to let my friends and family down because they have been supporting us this whole time. All of these are what motivate me everyday.
3. What is the biggest mistake and takeaway in your founder journey?
I don’t like to fight with others; I tend to compromise. For example, when negotiating salaries with our employees, I used to accept all the requests just because I didn’t want them to leave or make me unhappy. I didn't take the company’s long term benefit into consideration when making those decisions. Later on I realized this would do long term harm to the company. In order to urge myself to do more long term thinking, I asked my co-founders to give me direct feedback whenever I’m not dealing with things from a more rational perspective.
4. What have you learned in 2020?
It’s a tough year for everyone but also a great moment for the ones with a solid base to shine. How fast you can make the right decisions is a crucial ability in 2020. For example, it’s difficult to predict things and decide whether you should keep the project ongoing or not, and how to react to city lock-down while you still want to have a great momentum of business expansion. I learned to not drown myself in the daily tasks, but to make strategic decisions at the management level, after all, being able to identify the long term goal of the company is what a leader should strive for.
About Cloudbreakr
With the vision to build the largest community for influencers and brands in Asia, Cloudbreakr provides an integrated influencer marketing platform and all-rounded solutions to connect marketers with hundreds of thousands of influencers across Asia.
From influencer discovery, profile analysis, complete campaign management to social monitoring, we empower every retail brand, shopping mall, and marketing agency to optimize the ROI on influencer marketing. The company currently operates in Hong Kong, Taiwan, Malaysia, and Thailand, servicing 100+ Fortune 500 brands.
We welcome all AI, Blockchain, or Southeast Asia founders to join AppWorks Accelerator: https://bit.ly/33cXkq4
feedback after interview 在 เกมถูกบอกด้วย v.2 Facebook 的最佳貼文
[News] Black Myth: Wu Kong จะมีการใช้มุมกล้องแบบ One-Shot Camera ที่ได้แรงบันดาลใจจาก God of War ด้วย
.
หลังจากที่ Black Myth: Wu Kong เกมแอ็คชัน RPG ในธีมไซอิ๋ว ได้ประกาศเปิดตัวและเปิดเผยวิดีโอตัวอย่างเกมเพลย์ 13 นาที มันก็ได้รับความสนใจอย่างล้นหลามจากชาวเกมในช่วงสัปดาห์ที่ผ่านมา
.
และล่าสุด ดูเหมือนว่าตัวเกมจะมีการใช้เทคนิค One-shot Camera ซึ่งเป็นเทคนิคเดียวกันกับที่ใช้ในเกม God of War ด้วย ...
Continue Reading[News] Black Myth: Wu Kong. One-Shot Camera camera angle inspired by God of War.
.
After Black Myth: Wu Kong, the RPG action game in Saew theme has announced its debut and revealed its 13-minute video gameplay. It has received tremendous attention from the gaming people over the past week.
.
And recently, the game seems to be using One-shot Camera technique which is the same technique used in God of War.
.
Mr Daniel Ahmad, a video game marketing analyst, has posted an interview with Game Science, the developer of Black Myth: Wu Kong which is the following topics.
.
1. This game is originally called Project S. And if you follow the art department of this game on Art Station website or other sites, you will see posting photos, art works and teasers from the game for months. For the first time they've shown their full game to the public.
.
2. Game Science studios aimed to release this video to show the world what they're doing and to unite new team members who would like to work on this project and create knowledge in the game industry.
.
3. They are determined to create a single RPG adventure action game with a giant form game standard.
.
4. The team has been doing a lot of research and development, but there is much more work to do, such as a full game script and more combat elements.
.
5. Game Science has 13 crews to make this game in the first 1 years and now there are 30 people. That's why they need to hire more people to finish this project.
.
6. Feng Ji, chairman of Game Science, said he would like to create the most honest video with the project to show the world and to pull new teamwork and he didn't expect to be praised as a new star. In the industry or something like that
.
7. now the development team has gone back to work for more.
.
8. They are so pleased to have overwhelming response not only from fans but from the game industry. With positive feedback from CD Projekt Red, Epic Games and Nvidia on China social media including comments from Cory Barlog. Directing God of War who admires this game looks awesome too.
.
9. The company wants to make this game since it was first established in 2014 after previously made SIII-themed games like Asura which were MMORPG games before that. They developed the game under Tencent, but actually the teamwork. Dreaming of making RPG action games on a giant form game.
.
10. Initially, they start. They only dream. Then go to 100 Heroes and Art of War: Red Tides to keep the team growing and stable to ensure the terms of marketing, cost and technology. Ready for them and finally start this project by the end of 2017
.
11. They brought what they learned from Asura and aimed for this project to be more ambitious with a better story, with a better imaginary world of Saiii, and game design. based on the original and in many different shaped facets.
.
12. Teamwork philosophy is whether it has been done before or new thing that no one has ever done. The important thing is to do it with good quality. And the most important thing is whether the players are impressed or satisfied or not. It's not that it's not. Is it a trendy trend?
.
13. Teamwork is determined to learn new technologies to fulfill dreams and overlooking several limitations. And they say what is shown in the video is a real playful demo, not for convincing, but they say it takes time. I have developed for a long time.
.
14. For example, they still have to figure out how to make face movements and emotions more accurate. Because this is what if you look closely, you will see that it's not done. Also, the interactions between character and environment itself. Looks a bit rough
.
15. Chairman also says that they have a very difficult job waiting for. The gameplay that the protagonist has to hit 1,000 enemy soldiers in heaven showing at the end of video gameplay and many people may notice the frame. The rate is obviously down, including the end boss clash that has problems with the hair lines or the water isn't finished and more.
.
16. Their ambition isn't over yet. They have plans to expand this game into a series. Want to put a full-size monster fight system. Increase execution, increase difficulty and more, including concepts. One-Shot Camera (using only one camera to convey the story where the camera will revolve around the main drama without a single cut or fade off in the fighting scene) from God of War which is a game. That he brought as inspiration to develop.
.
17. for funding. They have done other games to fund development before and said no plan to sell Black Myth: Wu Kong soon. And some of the team found cats looking to work after video preview. 13 minutes but they all will be at Game Science to continue Wu Kong.
.
18. Now they have plans to go back to this game and probably never show again until they have enough to show then no plans to get funded from anywhere else that will change their vision of the power game. Their sniffs are determined to develop this game.
.
Source: https://www.pcgamesn.com/black-myth-wukong/gameplay-trailer
https://twitter.com/ZhugeEX/status/1297291890702811136
-------------------------------
BullVPN conceal, hide, IP, lie, watch, movie, game. It's us only.
VPN for everyone must always be installed!!!
Sign up for a free test date www.bullvpn.com/?a=sheapgamer
-------------------------------
Humble Killing Floor Bundle Pay $ 15 Get Killing Floor 1-2-Incursion with DLC, Kit and Weapons. See here-https://bit.ly/3fWZlKHTranslated
feedback after interview 在 Providing post-interview feedback to a candidate who I ... 的推薦與評價
After considering the other comments and answers, if you are still going to give feedback, and you want to address the googling point specifically, ... ... <看更多>
feedback after interview 在 How to Request Feedback After an Interview - YouTube 的推薦與評價
... <看更多>