<脫口秀小訣竅中英翻譯-靈感篇>
文長注意!
之前小歐在脫口秀社團po了外國佛心大神脫口秀演員Gary Gulman,在twitter上連載的366個脫口秀小訣竅。
小妹就認領了靈感篇來翻譯。以下為22個小訣竅的中英文對照,若有翻的不盡理想的地方,請留言詳述,我會再看怎麼修改。原文和網誌版會放在留言處,方便大家查看。
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Ideas
靈感
Tip No. 41: You know those quirky little things you do and think? Collect them in a file or on paper. Even if you’re a storyteller, you can use these as details to add depth and distinction to your jokes.
你了解自己做或想的古怪小事嗎? 把他們記錄在紙上或檔案夾裡。即使你是講故事的人,也可以將這些內容作為細節,以增加笑話的深度和特色。
GARY'S FAVORITES
Gary(原作者)的最愛
Tip No. 45: Don’t Hoard Jokes
Don’t worry about “burning” material on a special or album. Hoarding jokes may signal to your brain that you’re out of ideas. “You can’t use up creativity. The more you use, the more you have.” — Maya Angelou.
不要囤積笑話。不要怕在演出或專場用光自己累積的材料。囤積笑話會對你的大腦發出信號,暗示你已經沒有想法。如同Maya Angelou所說:”你無法耗盡創意。 你使用的越多,你擁有的就越多。”
Gary’s thoughts on Tip No. 45: This attitude has been crucial to an unprecedented streak of creativity over the last two years. I’ve written four hours of material, which is almost as much as I wrote in my first 23 years of comedy. Most important has been my health, this idea may be second.
Gary對此建議的想法: 在過去兩年中,這種態度對我的前所未有的創造力,有著至關重要的影響。我已經寫了四個小時的素材,這幾乎與我前23年的喜劇寫作一樣多。最重要的是我的健康,這個想法則排名第二位。
Tip No. 62: Look for inspiration everywhere. Paintings, music, poetry, rap, novels, nonfiction, short stories, theater, philosophy, etc. can all provide a spark for creativity. Cross-pollinate your work with broad influences and watch your creativity grow.
在各處尋找靈感。繪畫、音樂、詩歌、饒舌、小說、非小說、短篇故事、戲劇、哲學..等,都可以為創造力提供火花。以廣泛的影響力對你的工作進行異花授粉(原文:cross pollination,藉由風或昆蟲從別的花獲得繁衍的花粉),並觀察你的創造力增長。
Tip No. 63: Write it all down while the coffee is still telling you you’re mighty. Reread after you’ve turned back into Dr. Banner (yes he’s a genius, but not as self-confident in that condition). That buzz is so valuable but needs editing.
在咖啡發揮效果告訴你”你超棒”的時期,把所有想法寫下來。當你回復成原本的自我 (原文: Dr. Banner,也就是尚未變身成綠巨人浩克的班納博士,是個缺乏自信的天才)時,重讀一次剛才的寫作。思緒激昂(原文:buzz,也有微醺、很鏘的意思)很珍貴,但需要編輯。
GARY'S FAVORITES
Gary(原作者)的最愛
Tip No. 90: After a Good Set, Brainstorm
You just had a great set. Instead of celebrating, use that hour or so after when the synapses are still firing and your confidence is soaring to voice record or write down the ideas that pop up during that especially fertile creative time.
如果你剛完成一場精采的表演,不用太早慶祝,要在大腦突觸仍在觸發、信心爆發、靈感特別豐腴的創作時間裡,把突然出現的想法錄音或寫下,再多花一個小時左右的時間繼續創作吧。
Gary’s thoughts on Tip No. 90: Huge help in making jokes that work longer and coming up with tangents and inspired ideas.
Gary對此建議的想法: 這建議在創作笑話的過程中提供巨大幫助,並提供變化和啟發性的想法。
Tip No. 92: Notice where you do your best thinking. The shower? Running? Listening to music? Not listening to music? Driving? Walking? Make sure to put yourself in the places where you’re doing your best thinking as frequently as possible.
你有注意過你在哪個’場景最能好好思考嗎。沐浴時?跑步時?聽音樂時?不聽音樂時?開車時?走路時?請盡量把自己放在最適合思考的場域。
Tip No. 132: I think you can limit frustration and discouragement by writing just a page on a new premise before trying it out onstage. See if there’s anything there before you spend a day on a new joke. But if you’re truly excited by the new idea, keep going!
我認為你可以在上台試笑話之前,先寫一頁的新前提,這可以限制你的挫敗感和沮喪感。在你花一整天開發新笑話之前,先研究前提是否可挖掘。但是,如果你真心對這個新點子感到興奮,那就放手去做吧!
Tip No. 143: Listen to strangers’ conversations. (I tell myself it’s not impolite if they’re being super-loud.) I got “How Dottie is that?” when a supercilious woman named Jodi bragged “How Jodi is that?” “So Jodi,” her friend replied.
偷聽陌生人的對談(我都告訴自己偷聽並不是沒禮貌的行徑,是他們講話太大聲了)。我有一次聽到一個名叫Jodi的膚淺女人吹噓"How Jodi is that?",她朋友回覆:"So Jodi",我因此想出了我的 “How Dottie is that?” 笑話。
Tip No. 157: Need new joke ideas? Be sensitive. If you’re uncomfortable with that word, use “irritable” (or grow up). A lot of good comedy comes from reaction to injustice or discomfort large and small, which requires being hypersensitive to those feelings.
需要新的笑話創意嗎?保持敏感。如果你對這個詞不滿意,請使用“煩躁”(或成長)。 許多優秀喜劇源自於對不平等或不適的大大小小的反應,產生這些感覺都需要保持敏感。
Tip No. 217: “All art is autobiographical. The pearl is the oyster’s autobiography.” — Federico Fellini. Purposefully mine your personal history for your act. Your life is a wellspring. Dig deep.
Federico Fellini說過:“所有藝術都是自傳。珍珠是牡蠣的自傳。”有目的得挖掘你的個人經歷,以作為你的演出。你的生活是靈感之源。請深入挖掘。
Tip No. 241: Many of your favorite writers include the same themes/subjects/objects/interests repeatedly in their work. Don’t be afraid to return again and again to your passions and obsessions to explore and expound.
你最愛的許多作家,都會在他們的作品裡重複探討相同的主題/目標/對象/興趣。不要害怕在你的熱情和沉迷之處,一次又一次得重複探索和闡述。
Tip No. 285: Explore unusual angles in a joke. Example: Examine things from the POV of a child or an Expert. My man Jimmy P and I still laugh over his “Martian response to high school football practice: Why are the hard-heads (players) taking orders from the small soft-heads (coach)?”
在笑話中探索不尋常的觀點。例如:從孩子或專家的視角觀看事物。我和我的兄弟Jimmy P仍會為他的笑話大笑:“火星人對高中足球訓練的反應:為什麼硬頭(球員)會從小型軟頭(教練)那裡得到命令?”
Tip No. 297: One of the miracles of comedy is that you can get redemption for suffering, small and large, by making something funny with it. When you are ready, try to write something funny about your mistakes, setbacks, or even tragedies.
喜劇的奇蹟之一是,藉由使事情變得有趣,你可以從大大小小的苦難中得到救贖。 當你準備就緒時,請嘗試寫一些有關你的錯誤、挫折甚至悲劇的有趣訊息。
Tip No. 298: Skim your life for the unusual events and activities that you can’t believe you were a part of or that people can’t believe you were a part of. Then write about it! Back row No. 93 MULLET:
No. 93後衛MULLET: “瀏覽你一生經歷過的、你或別人不敢相信你參與其中的奇特事件和活動。然後把它寫下來吧!“
Tip No. 310: When it comes to solving the puzzles that are our jokes, draw on every area of knowledge, expertise, and talent. It’s so gratifying to use a fact, a lesson, or a memory from elementary school, high school, or elsewhere to fill in the joke.
在解決我們玩笑的難關時,請利用各個領域的常識、專業知識和才能。用小學、高中或其他地方的事實、課業或回憶來充實笑話,會非常令人滿足。
Tip No. 311: Some of your best ideas will come to you in the shower. There’s science behind why it happens. Get a shower notepad if you have trouble remembering your ideas. Don’t listen to music. Listen to your thoughts. Ruminate on tonight’s set or a new joke.
洗澡時,你可能想到一些最好的點子。這現象的發生原因有科學依據。如果你難以記住自己的想法,請準備淋浴記事本。不要聽音樂。聽你的想法。用今晚的場景或一個新的笑話來反思。
Tip No. 313: Try teaching or informing the audience about something through some of your jokes. We love to learn while being entertained and vice versa. You have knowledge? Put it in your act! Just make sure it’s funny.
試試看通過講笑話來教導或告知聽眾新知識吧。我們喜歡在娛樂的同時學習,反之亦然。你有新知識嗎?把它放在你的演出!只要確保它很有趣就行。
Tip No. 327: Going home for Thanksgiving? Take copious notes! Your family is unique. Being reminded of the dynamics and adding new memories will be great resources for your act. “Family isn’t a word. It’s a sentence.”
逢年過節你會回家和家人團聚嗎?做大量筆記!你的家人是獨一無二的。記住動態場景並添加新的記憶,這會是你表演的寶貴資源。“家庭不是一個詞。 而是一個句子。”
Tip No. 331: There are great stories from our lives that we’re not able to translate into stand-up. Don’t throw them out. Collect those stories in a file for radio and TV and other interview situations.
我們生活中有許多很棒的故事,但我們無法將其轉化為脫口秀。可是不要把它們丟掉。要將這些故事收集在資料夾裡,以後在進行廣播和電視或採訪時可能用的到。
Tip No. 340: Volunteer! Especially if you don’t have a day job. There are so many opportunities to help. You will do good and have something new to write about. In NYC we have New York Cares. One year we decorated an elementary school for Halloween.
如果你沒有正職工作,當志工吧!你會有很多機會能幫助別人。你會做得很好,並有新的事情能寫。在紐約,我們設有紐約關懷中心。今年我們為萬聖節裝飾了一所小學。
Tip No. 358: I have recently started audio recording all notes sessions (for projects), and next time I pitch jokes with a friend I will record that too. It’s very helpful. You will be surprised at what you forgot when you listen back. Ask permission first.
我最近開始錄製所有筆記會話(用於專案)的錄音檔,並且下次我與朋友開玩笑時,我也會錄音。這非常有幫助。當你回聽時,你會驚訝於你忘記了什麼。但錄音前請先徵得許可。
Tip No. 360: Spending holidays with kids? Pay attention to them. Listen to them. Take note and embrace their curiosity and enthusiasm within your writing. (Also avoid the “kids these days” writing. It’s lazy.) Merry Christmas from your second favorite long-haired Jew.
和孩子一起度假嗎?注意觀察他們。聽他們說話。寫下你觀察到的東西並注意,並在寫作中懷抱孩子們的好奇心和熱情。(不要流水帳的寫“現在的小屁孩都如何如何”。這很懶。)你第二喜歡的長髮猶太叔叔在此祝你聖誕快樂(註,原作Gary是猶太人)。
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The biggest danger that can befall us | Lee Yee
The debate around the pan-democrats’ leaving or staying is heated. What I am concerned about is the thinking during this debate. Perhaps the process is more important than the result.
I quoted from Mao in last week’s article: “We must support whatever the enemy opposes, and we must oppose whatever the enemy supports.” This is a common way of thinking, whether among the Chinese and Hong Kong Communists, Hong Kong pro-democracy camps, young protesters, and even certain political commentators. They often use this line of thinking to judge and justify their words and actions.
My article sparked discussion on LIHKG, with the focus on whether we should act in the opposite direction as the “enemy”. Some think that I was mainly targeting and reprimanding the LIHKG community, because many of them oppose certain words and actions based very simply on whether “the CCP is the happiest”. Others pointed out that YouTube KOLs mention “the CCP is the happiest” like a broken record.
Days ago, Chinese Foreign Ministry spokesperson Zhao Lijian said, “Some U.S. politicians suppress China because they are afraid of China’s development. The harder they suppress, the more it proves China’s success, and the more it shows that China did it right.”
Luo Huining, director of the Liaison Office of the Central People’s Government, said in response to the sanctions imposed by the United States, “This shows exactly how I did all the right things for my country, for Hong Kong.”
Alvin Yeung said in an interview a few days ago, “The Civic Party was the DQ (disqualification) champion, four out of six of our candidates were disqualified, and three out of our four incumbent lawmakers were disqualified. This proves that the regime does not like what we have done.”
A commentator said, “The CCP and Hong Kong Communists wish to see that we split, therefore we must do the opposite, avoid splitting.”
Why is it that whatever the enemy opposes must be right, and whenever the enemy is happy it must be wrong? What is the logic behind right and wrong? The pro-Communists have discussed both options for the pan-democrats, does it mean neither should be done?
To do the opposite, the opposite must be justified. Only a lazy person with dependent thinking will oppose for the sake of opposing.
Whatever we do should be backed by our own principles and considerations, and not to base it on whether it makes the enemy happy or not to choose and judge words and actions. If being DQ’d means it was right, then does not being DQ’d mean it was wrong? Should there be a split between political parties, it should be one on the issues of principle. “Harmony” that reconciles but disregards principles is not desirable.
The CCP’s usual propaganda: China’s 1.4 billion people, including Hong Kong’s compatriots, support the “return”; 1.4 billion people, including Taiwan compatriots, oppose Taiwan’s independence. The thing is, the future of Hong Kong or Taiwan hugely impact Hongkongers and Taiwanese, but have very little to do with the interest of the 1.4 billion people. The Québec independence referendum only asked the Québec people to vote, and not all Canadians; the Scotland independence referendum only sought votes in Scotland. By the same logic, whether the pan-democrats accept the appointment to extend their tenures or not, only the opinions of the pro-democracy voters should be considered. Including the pro-Beijing voters is the equivalent of including 1.4 billion people into deciding for the future of Hong Kong and Taiwan.
Before the implementation of the national security law, Hong Kong Public Opinion Research Institute (PORI) conducted a public opinion survey on June 15-18 regarding the law. The results showed that the majority of Hongkongers opposed the law. However, a survey conducted by Hong Kong Research Association on July 2-5 showed that 66% of Hongkongers supported the implementation of the law, because the question asked was not whether to support the national security law, but whether it should be included in Annex III of the Basic Law. Clearly, the latter survey had a stance around which the question was designed. This sort of guiding survey is skewed.
Regarding the survey about the extension of the Legislative Council, it should first be asked whether the decision to extend for no less than a year is accepted, then within the forced extension of the Legislative Council, the options of staying or leaving en masse. In addition, the option of a small number to accept the appointment while the majority does not. If there is first the stance, then it is no different from a pro-Communist survey.
In 1946, American diplomat George Kennan sent a long telegram from Moscow, which launched the cold war between the United States and the Soviet Union. The renowned diplomat offered a word of caution to the American policymakers: “After all, the greatest danger that can befall us in coping with this problem of Soviet communism, is that we shall allow ourselves to become like those with whom we are copying.”
The various aforementioned thinking has just entered the realm where “biggest danger that can befall us”, as warned by Kennan.
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[News] Black Myth: Wu Kong จะมีการใช้มุมกล้องแบบ One-Shot Camera ที่ได้แรงบันดาลใจจาก God of War ด้วย
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หลังจากที่ Black Myth: Wu Kong เกมแอ็คชัน RPG ในธีมไซอิ๋ว ได้ประกาศเปิดตัวและเปิดเผยวิดีโอตัวอย่างเกมเพลย์ 13 นาที มันก็ได้รับความสนใจอย่างล้นหลามจากชาวเกมในช่วงสัปดาห์ที่ผ่านมา
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และล่าสุด ดูเหมือนว่าตัวเกมจะมีการใช้เทคนิค One-shot Camera ซึ่งเป็นเทคนิคเดียวกันกับที่ใช้ในเกม God of War ด้วย ...
Continue Reading[News] Black Myth: Wu Kong. One-Shot Camera camera angle inspired by God of War.
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After Black Myth: Wu Kong, the RPG action game in Saew theme has announced its debut and revealed its 13-minute video gameplay. It has received tremendous attention from the gaming people over the past week.
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And recently, the game seems to be using One-shot Camera technique which is the same technique used in God of War.
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Mr Daniel Ahmad, a video game marketing analyst, has posted an interview with Game Science, the developer of Black Myth: Wu Kong which is the following topics.
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1. This game is originally called Project S. And if you follow the art department of this game on Art Station website or other sites, you will see posting photos, art works and teasers from the game for months. For the first time they've shown their full game to the public.
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2. Game Science studios aimed to release this video to show the world what they're doing and to unite new team members who would like to work on this project and create knowledge in the game industry.
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3. They are determined to create a single RPG adventure action game with a giant form game standard.
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4. The team has been doing a lot of research and development, but there is much more work to do, such as a full game script and more combat elements.
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5. Game Science has 13 crews to make this game in the first 1 years and now there are 30 people. That's why they need to hire more people to finish this project.
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6. Feng Ji, chairman of Game Science, said he would like to create the most honest video with the project to show the world and to pull new teamwork and he didn't expect to be praised as a new star. In the industry or something like that
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7. now the development team has gone back to work for more.
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8. They are so pleased to have overwhelming response not only from fans but from the game industry. With positive feedback from CD Projekt Red, Epic Games and Nvidia on China social media including comments from Cory Barlog. Directing God of War who admires this game looks awesome too.
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9. The company wants to make this game since it was first established in 2014 after previously made SIII-themed games like Asura which were MMORPG games before that. They developed the game under Tencent, but actually the teamwork. Dreaming of making RPG action games on a giant form game.
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10. Initially, they start. They only dream. Then go to 100 Heroes and Art of War: Red Tides to keep the team growing and stable to ensure the terms of marketing, cost and technology. Ready for them and finally start this project by the end of 2017
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11. They brought what they learned from Asura and aimed for this project to be more ambitious with a better story, with a better imaginary world of Saiii, and game design. based on the original and in many different shaped facets.
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12. Teamwork philosophy is whether it has been done before or new thing that no one has ever done. The important thing is to do it with good quality. And the most important thing is whether the players are impressed or satisfied or not. It's not that it's not. Is it a trendy trend?
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13. Teamwork is determined to learn new technologies to fulfill dreams and overlooking several limitations. And they say what is shown in the video is a real playful demo, not for convincing, but they say it takes time. I have developed for a long time.
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14. For example, they still have to figure out how to make face movements and emotions more accurate. Because this is what if you look closely, you will see that it's not done. Also, the interactions between character and environment itself. Looks a bit rough
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15. Chairman also says that they have a very difficult job waiting for. The gameplay that the protagonist has to hit 1,000 enemy soldiers in heaven showing at the end of video gameplay and many people may notice the frame. The rate is obviously down, including the end boss clash that has problems with the hair lines or the water isn't finished and more.
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16. Their ambition isn't over yet. They have plans to expand this game into a series. Want to put a full-size monster fight system. Increase execution, increase difficulty and more, including concepts. One-Shot Camera (using only one camera to convey the story where the camera will revolve around the main drama without a single cut or fade off in the fighting scene) from God of War which is a game. That he brought as inspiration to develop.
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17. for funding. They have done other games to fund development before and said no plan to sell Black Myth: Wu Kong soon. And some of the team found cats looking to work after video preview. 13 minutes but they all will be at Game Science to continue Wu Kong.
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18. Now they have plans to go back to this game and probably never show again until they have enough to show then no plans to get funded from anywhere else that will change their vision of the power game. Their sniffs are determined to develop this game.
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Source: https://www.pcgamesn.com/black-myth-wukong/gameplay-trailer
https://twitter.com/ZhugeEX/status/1297291890702811136
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