#西營盤
西環已經成為香港café集中地,要突出自己並不容易。但Good Good卻以獨有的簡約日系風格,一直穩坐云云café中的王者之位👑😍 現在因為疫情關係,只接受網上預約。這個安排其實反而更好:我們就不用因為座位長期爆滿而白行一趟~
黑芝麻麻糬蛋糕 配豆腐雪糕🍨($68HKD) 整個配搭不太甜,而且黑芝麻蛋糕煙煙韌韌,是香港人都會愛上的輕盈甜品!同行的朋友極度欣賞雪糕上面的味增焦糖醬🤤
Good Good飯🍱($108HKD) 打開餐牌才發現原來這裡只供素食!這個飯用上了牛油果、蘑菇、玉子和多種蔬菜疊出豐富的味道層次👍🏼
The general #SaiYingPun area has become a hub for cafés in HK, making it more and more difficult to stand out. Yet @goodgoodgrocery has always sat firmly at the top thanks to a niche of its own👑😍 Its simplistic Japanese decor/image never ceases to draw in crowd after crowd.
Black Sesame Mochi Cake with Tofu Ice Cream🍨($68HKD) A dessert that will surely capture the hearts of HKers. It was overall not too sweet, and the mochi cake’s chewy texture was truly addicting🤤 My friend loved the drizzle of Miso Caramel on the ice cream!
Good Good Rice Set🍱($108HKD) I only realized this was a vegetarian restaurant when I opened the menu!🌱 They used a melange of veggies to add textures and complexity to the dish, cool!
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📍西環西營盤第二街地下2號A舖 Shop A, G/F, 2 Second Street, Sai Ying Pun, Western District
realized niche 在 Le Josette Facebook 的最佳解答
My thoughts on what's happening in the gaming community:
With everything that's happening in the gaming scene, what concerns me the most is the fact that gamer are questioning other gamers if they are really "gamers". This is good and bad for me personally. Good, because people now feel that being called a gamer is kind of a priveldge and a title one must carry with credibility. Bad, this is because we gamers ourselves are creating an elitist mentality in which we don't want to recognize people we think aren't gamers.
What the hell started all this? There are numerous reasons why this is happening but let me give you five reasons why I think this behavior in our gaming society nowadays.
1. The rise of mobile gaming
Mobile games since its inception has always been called casual games. No gamer before ever treated their cellphone as a gaming device because we had better toys called the playstation, xbox and of course the personal computer.
Up until the rise of mobile esports titles such as mobile legends, AOV and the transfer of Hearthstone to Mobile, competitive games were non-existent in this platform thus stigma of casual gaming in mobile phones remain to this day. I think those games changed this platform and some gamers who are used to playing other platforms that I mentioned above haven't fully accepted the idea of mobile gamers being part of the gaming community.
On the other side, the mobile gamers have the same mentality as when they see people who suck at mobile games even though they came from pc or console, they'll easily tag someone as a pretender. I see this a lot. The truth is, not all gamers can be good in multiple platforms thus judging someones' skill in one game for me is really unfair as he/she might be good in a pc game but that doesn't mean that that will translate to console and mobile and vice versa.
In the end I think what's creating this is the competitive drive of gamers to be categorized as the upper echelon of the gaming society. I don't think this is a bad thing because we are wired to be like this. All games have ladders, rankings, points and other measures to see if where you are in the gaming pyramid. I think what's happening here is a result of that mentality and that mindset translating into the gaming society.
2. The facebook gaming wave
In the days of twitch, gamers were streaming in front of other gamers while in this era of facebook gaming. Streaming games has turned into a trend but this content is not just in front of gamers but it's in everyone's newsfeed. I think that has contributed to all the toxicity as it is an effect of a culture shock from the people who are not used to seeing people gaming in their feeds.
I really believe that this will pass. I've been in facebook long enough to know that wild reactions always exist when things change. It's just a simple reality that we must accept. Not everyne can cope to change as easy as others and not everyone is open to change like others. What i'm saying here is that all these streams in fb is a huge change, in my eyes it's for the better as people now see that gaming is cool, mainstream and it's happening. You can't stop it, no one can, that's what i saw from day one and i don't really get it why people are so surprised that gaming has turned into an industry.
3. There is no one true definition of what is a gamer?
No academic study has been conducted yet of what a gamer is and the layers of its society. I think gaming has become so big that we have to recognize that there are numerous types of gamers already. Before these were the type of gamers.
1. PC gamer
2. Console gamer
Now, there are so many gaming categories i personally don't even know how to count. On top of my head:
1. Pro-gamer
2. Game streamer
3. Casual gamer
4. Mobile gamer
5. Pc gamer
6. Console gamer
7. MMO gamer
And many many more..
At one point the gaming society has to understand that even inside the "niche" that is gaming, the whole gaming community is still diverse. It's composed of different type of people who have different gaming behaviors.
My point? That this whole mess is because we are lost in translation of what a gamer actually is. This is the reason why we hear the accusations like "di ka naman gamer" a lot because in the middle of all this, we forgot what a gamer is.
4. Sando streams
You have to accept the fact that when Bianca Yao started calling her group sando gang and continously wore sando on stream.
Streamers realized this... It works.. because of that the whole streaming community were brought to three school of thoughts.
1. I'll apply what she's doing
2. I will not recognize its effectivity and say something bad about it because i might lose viewership if beauty becomes the currency so i'll make it a point that people should think skill should be the only currency.
3. I don't care
Whatever your position is on this matter, or if i may have missed some school of thought. The competition for viewership has created this stigma that when you're pretty you're just using your beauty for the views. All this skill being the currency for streamer credibility has came from nowhere but the people who are skilled.
Simplehan ko at tagalugin ko. May nagtanong pano mo po ba masasabing magaling kang streamer??
Sabi ng maganda: "Pagmaganda ka"
Sabi ng magaling: "Pagmagaling ka"
Sabi ng entertaining: "Pagentertaining ka"
All of them are right it's just that people tend to want their currency to be the currency to define what a successful streamer is because they want to discredit their competition and that's capitalism. Sa mundo na to obviously kaya magaling ang nagiging currency ng streaming kasi yung mga magagaling d makakuha ng views and they feel like hindi dapat yanun yung nangyayari kaya sinasabi nila "bakit kayo nanonood sa maganda lang". So in effect nagiging ganito yung society. Don't get me wrong, i personally am neutral about this i'm just trying to explain the roots of this behavior.
5. Gaming is big and it has officially entered mainstream
Despite lahat ng drama kaya nangyayari lahat ng to kasi malaki na tayo. Congrats sating lahat. We got here. Now it's time to fix ourselves. Kung tinapos mo to comment Fix and your thoughts on what i wrote.
realized niche 在 國立臺灣大學 National Taiwan University Facebook 的最佳貼文
跨領域環境議題座談1
【Toward a new paradigm of ecology: The importance of ontogenetic growth and niche shift】
主講:仲澤剛史 (副教授 成功大學生命科學系)
時間:2017.10.27(五) 12:20~14:00
地點:臺灣大學全球變遷研究中心前棟2樓202會議室(近台大醉月湖畔)
報名網址:https://docs.google.com/…/1FAIpQLSe8ohqxzNgzTFlL6w…/viewform
Abstract
Community ecology is traditionally species-based and assumes that species comprise identical individuals. However, intraspecific variation is ubiquitous in nature because of ontogenetic growth and critical in food-we dynamics. To understand individual interaction-mediated food webs, researchers have recently focused on body size as the most fundamental biological aspect and assessed a parameter called the predator–prey mass ratio (PPMR). Herein, I review the conceptual development of the PPMR and suggest four major concerns regarding its measurement: (1) PPMR should be measured at the individual level because species-averaged values distort actual feeding relationships, (2) individual-level PPMR data on gape-unconstrained predators (e.g., terrestrial carnivores) are limited because previous studies have targeted gape-limited fish predators, (3) predators’ prey size selectivity (preferred PPRM) is conceptually different from dietary prey size (realized PPMR) and should be distinguished by incorporating environmental prey abundance information, and (4) determinants of preferred PPMR, rather than those of realized PPMR, should be identified to describe size-dependent predation. Future studies are encouraged to explore not only predation but also other interaction types (e.g., competition, mutualism, and herbivory) at the individual level. However, this is not likely to occur while ecological communities are still considered to be interspecific interaction networks. To resolve this situation and more comprehensively understand biodiversity and ecosystem functioning, I suggest that community ecology requires a paradigm shift in the unit of interaction from species to individuals, similar to evolutionary biology, which revolutionized the unit of selection, because interactions occur between individuals.
realized niche 在 Fundamental vs Realized Niche | Biology Dictionary 的相關結果
Fundamental niches represent all the environmental conditions where a species is able to live, and the realized niche is where the species ... ... <看更多>
realized niche 在 Realized Niche: Definition, Characteristics, and Examples 的相關結果
As a result, a realized niche is defined as the area in the environment where a species is most suited to perform its function and reproduce ... ... <看更多>
realized niche 在 Realized Niche: Example & Definition - Study.com 的相關結果
However, organisms like the lion are generally forced to play a more limited role thanks to competition. The actual niche that a species fills ... ... <看更多>