Shang-Chi Marvel Simu Liu Marvel Studios
Shang-Chi is number ONE at the box-office for the THIRD week in a row! It's made over $300 MILLION worldwide. What a feat in this covid era for any movie, let alone an ASIAN-LED one!
I personally am feeling so inspired from watching Shang-Chi!! I don’t think I’ve ever understood what (Asian) representation feels like until I watched this movie. Being born in and raised in the US, as an Asian-American, I didn’t feel like I belonged. I spent a lot of my childhood living a double life – quiet and reserved at school, and felt much more at home in a Chinese school.
I've trained in Wushu since I was 7 but it wasn’t until I watched Mulan that I got the courage to show people who I really was. I never want my children to feel that way! I love how Shang-Chi the movie represented all of those groups, North American-born Chinese, overseas Chinese, and Asian immigrants as a whole. The characters were so relatable – from the nods to taking off our shoes, to getting scolded about getting married to our most filial friends, to getting scolded about our job choices – and it showed how there is actually someone like me in the writers’ room.
Cheers also for including Indian Americans as Asian-Americans because they are. The action scenes were phenomenal and you could tell the cast really poured their heart into training and preparing for performance. And finally, in the end credits, seeing the first Asian superhero actually stand beside Mr. Wong, Captain Marvel and Dr. Bruce Banner aka The Hulk, just made me realize that, oh man, this is real. This actually happened. Let’s keep these Asian-led blockbusters coming!!
尚氣與十環傳奇已經連續三週票房第一!全球票房收入超過 3 億美元。在新冠病毒的時間點還能有這樣的票房對任何電影來說都是一項壯舉,更不用說是以亞洲文化為主題電影了!
尚氣這部電影讓我受到了很多啟發!!在我看了這部電影之前,我感覺我從來都不知道(亞洲)被再現在大螢幕上的感覺。我在美國出生和長大,作為亞裔美國人,我時常找不到歸屬感。我的童年有很大部分時間都過著雙重生活——在學校安靜又拘謹,而到了中文學校才有家的感覺。我從 7 歲開始練習武術,但直到看到《花木蘭》,我才鼓起勇氣向其他人展現真正的自我。我不希望我的孩子在未來也有這樣的經歷!我喜歡這部電影《尚氣》的原因不只是因為好看,它也代表了所有以下這些群體,北美出生的華人、海外華人和整個亞洲移民。這些角色是如此的具有象徵意義,可以產生共鳴——從點頭到脫鞋、因為嫁給我們最孝順的朋友而被責罵、甚至是被質疑我們的工作選擇——這看得出編劇裡居然也有像我這樣的人,我也為電影將印度裔美國人納入亞裔美國人的一員感到開心。動作場面真的非常壯觀!你可以看出演員們真的全身心地投入到訓練和準備中。最後,可以看到第一個亞洲超級英雄站在王先生、驚奇隊長和布班納博士(綠巨人)旁邊,讓我意識到,天啊,這是真的嗎?我不是在做夢吧。我相信未來一定有更多亞洲文化主導題材的電影!!!
同時也有38部Youtube影片,追蹤數超過9,750的網紅Dainghia25,也在其Youtube影片中提到,Concrete Genie 15 Minutes Of Gameplay PS5 4K60FPS Concrete Genie is an action-adventure game developed by Pixelopus, a developer part of SIE Worldwide...
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worldwide studios 在 GamingDose Facebook 的精選貼文
Gamatsu รายงานว่า Sony Interactive Entertainment ได้ประกาศเข้าซื้อทีมพัฒนาเกมจากลิเวอร์พูล ประเทศอังกฤษอย่าง Firesprite เพื่อดึงทีมงานเป็นส่วนหนึ่งของ SIE Worldwide Studios หรือหลายคนรู้กันในชื่อว่า PlayStation Studios อย่างเป็นทางการ
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Firesprite เคยสร้างผลงานเกมโดดเด่นอย่าง The Persistence, Air Force Special Ops: Nightfall และเคยช่วยเหลือพัฒนาเกม The Playroom และ The Playroom VR ร่วมกับ SIE Japan Studio
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"Firesprite เป็นทีมพัฒนาเกมที่เต็มความคิดสร้างสรรค์ และความทะเยอทะยานในการสร้างเกมที่มอบประสบการณ์พิเศษโดยอาศัยใช้พลังฮาร์ดแวร์ของเรา เนื่องจากทีมดังกล่าว มีความเชี่ยวชาญด้านเทคนิคและความสามารถในการสร้างสรรค์ ซึ่งช่วยให้เกม Exclusive ของเราเติบโตมากขึ้น ผมคิดว่าคุณต้องตื่นเต้นกับผลงานเกมใหม่ของพวกเขาแน่นอน" - Hermen Hulst หัวหน้า PlayStation Studios
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ก่อนหน้านี้ Sony เคยซื้อทีมงาน Nixxes Software และทีมพัฒนาเกม Returnal อย่าง Housemarque อย่างเป็นทางการ ซึ่งถ้าหากมีข่าวสารเกมที่น่าสนใจ ทางทีมงาน GamingDose จะรายงานกันต่อไปครับ
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ที่มา: https://www.gematsu.com/2021/09/sony-interactive-entertainment-acquires-firesprite
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worldwide studios 在 GANK 電玩誌 Facebook 的精選貼文
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worldwide studios 在 Dainghia25 Youtube 的最讚貼文
Concrete Genie 15 Minutes Of Gameplay PS5 4K60FPS
Concrete Genie is an action-adventure game developed by Pixelopus, a developer part of SIE Worldwide Studios, for the PlayStation 4. The game was announced at Sony's PlayStation Media Showcase at Paris Games Week 2017 on October 30, 2017,[1] and was released on October 8, 2019.
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worldwide studios 在 Shiney Youtube 的最佳解答
Prey พากย์ไทย แปลไทย เนื้อเรื่อง
Prey is a first-person shooter video game developed by Arkane Studios and published by Bethesda Softworks. The game was released worldwide on 5 May 2017, for Microsoft Windows, PlayStation 4 and Xbox One.
In Prey, the player controls Morgan Yu while exploring the space station Talos I, in orbit around Earth–Moon L2, where they had been researching a hostile alien species called the Typhon. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed by the aliens while looking to escape the station. The player gains access to areas of the station by acquiring key items and abilities, eventually allowing the player to fully explore the station in an open world setting.
Arkane's Prey is largely unrelated to the 2006 game Prey developed by Human Head Studios, and is considered a reimagining of the intellectual property set in a wholly new narrative. While Prey 2, a sequel to the 2006 game, had been planned by Human Head, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and was eventually cancelled in 2014. Arkane's game does not use any of the planned sequel's assets, and only incorporates the previous game's name and the broad theme of the protagonist being hunted by aliens. Arkane built Prey as a spiritual sequel to System Shock, providing the player with several potential means of progressing within the game.
Prey is a survival horror first-person shooter with role-playing and stealth elements set in an open world environment. The player takes the role of Morgan Yu, a human aboard a space station with numerous species of hostile aliens known collectively as the Typhon. The player is able to select certain attributes of Morgan, including gender, and decisions made by the player that affects elements of the game's story. To survive, the player must collect and use weapons and resources aboard the station to fend off and defeat the Typhon. According to creative director Raphaël Colantonio, the station is completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored. The player is also able to venture outside of the station in space and find shortcuts connecting parts of the station. Colantonio also stated that the aliens have an array of different powers that the player character can gain over time; one such alien has the ability to shape shift into everyday items, such as a chair.
The game has multiple endings, according to lead designer Ricardo Bare; the endings fall into three major narrative structures depending on how the player broadly interacted with the station and surviving humans, but Bare said there are "tons of little permutations" based on specific events.
worldwide studios 在 Shiney Youtube 的最佳貼文
Prey พากย์ไทย แปลไทย เนื้อเรื่อง
Prey is a first-person shooter video game developed by Arkane Studios and published by Bethesda Softworks. The game was released worldwide on 5 May 2017, for Microsoft Windows, PlayStation 4 and Xbox One.
In Prey, the player controls Morgan Yu while exploring the space station Talos I, in orbit around Earth–Moon L2, where they had been researching a hostile alien species called the Typhon. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed by the aliens while looking to escape the station. The player gains access to areas of the station by acquiring key items and abilities, eventually allowing the player to fully explore the station in an open world setting.
Arkane's Prey is largely unrelated to the 2006 game Prey developed by Human Head Studios, and is considered a reimagining of the intellectual property set in a wholly new narrative. While Prey 2, a sequel to the 2006 game, had been planned by Human Head, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and was eventually cancelled in 2014. Arkane's game does not use any of the planned sequel's assets, and only incorporates the previous game's name and the broad theme of the protagonist being hunted by aliens. Arkane built Prey as a spiritual sequel to System Shock, providing the player with several potential means of progressing within the game.
Prey is a survival horror first-person shooter with role-playing and stealth elements set in an open world environment. The player takes the role of Morgan Yu, a human aboard a space station with numerous species of hostile aliens known collectively as the Typhon. The player is able to select certain attributes of Morgan, including gender, and decisions made by the player that affects elements of the game's story. To survive, the player must collect and use weapons and resources aboard the station to fend off and defeat the Typhon. According to creative director Raphaël Colantonio, the station is completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored. The player is also able to venture outside of the station in space and find shortcuts connecting parts of the station. Colantonio also stated that the aliens have an array of different powers that the player character can gain over time; one such alien has the ability to shape shift into everyday items, such as a chair.
The game has multiple endings, according to lead designer Ricardo Bare; the endings fall into three major narrative structures depending on how the player broadly interacted with the station and surviving humans, but Bare said there are "tons of little permutations" based on specific events.
worldwide studios 在 Sony Computer Entertainment, Worldwide Studios - GitHub 的推薦與評價
Open source software for game development. Sony Computer Entertainment, Worldwide Studios has 3 repositories available. Follow their code on GitHub. ... <看更多>
worldwide studios 在 Worldwide Studios - Home | Facebook 的推薦與評價
Founded in early 2020 and established in September 2020; Worldwide Studios is a Streetwear and... Gumaca, Quezon, 4307 Gumaca, Philippines. ... <看更多>