📰 Taiwan saw 12,000 more deaths than births in first quarter of 2021
🀄2021年第一季度台灣的死亡人數比出生的人數多12,000
🎊 第三~七波中獎學員:
蔡昀潔 謝慈峰 謝宇希 Exupery Xu 廖家綾
(領獎期限 04/21 20:00,逾時不受理。)
TAIPEI (Taiwan News) — During the first quarter of the year, a total of 47,626 people passed away while only 34,917 births were registered, underscoring the rapid aging of Taiwan’s population, the Ministry of Interior (MOI) said Saturday (April 10).
📌 台北(台灣新聞) - 內政部周四 (4月10日) 說,在今年第一季度,共有47,626人死亡,只有34,917人出生,這凸顯了台灣人口的迅速老齡化。
The country’s number of inhabitants recorded its first-ever drop in 2020, falling by 41,885 to 23,561,236. The number of inhabitants of the island country passed the 20-million mark in 1989 and reached 23 million in 2008, according to official data.
📌 台灣的居民人數在2020年,有史以來首次下降,下降了41,885人,降至23,561,236人。根據官方數據,台灣的居民人數在1989年突破了2000萬大關,到2008年達到2300萬。
Compared to the first quarter last year, the number of births declined by 5,497 or 13.6 percent, while the total number of deaths increased by 659 or 1.4 percent, CNA reported.
📌 CNA報導,與去年第一季度相比,出生人數下降了5497人,下降了13.6%,而死亡總數上升了659人,上升了1.4%。
The number of births showed a gradual increase though, if split up month by month, with 9,601 babies born in Jan. 2021 and 13,819 in March. During the quarter more boys than girls were born, 18,031 to 16,886, while more men than women died, 27,662 to 19,964, according to the MOI data.
📌 但是,如果按月劃分,則出生數量逐漸增加,2021年1月出生的嬰兒有9,601例,3月出生的嬰兒為13,819例。根據教育部的數據,在這一季度中,男孩出生的人數多於女孩,多於女孩(18,031男:16,886女),而男性死亡的人數高於女性 (27,662男 :19,964女)。
Migration statistics showed that 2.48 million people left Taiwan during the first quarter, while 2.25 million moved in, a rise of 2.04 percent and a drop of 7.34 percent respectively compared to the same period in 2020.
📌 移民統計數據顯示,第一季有248萬人離開台灣,而有225萬人遷入台灣,與2020年同期相比,分別增長了2.04%和下降7.34%。
By the end of March, Taiwan’s total population stood at 23,525,623, a drop of 0.3 percent from one year earlier, meaning the country lost on average 194.2 people per day.
📌 到3月底,台灣總人口為23,525,623,比一年前下降了0.3%,這意味著台灣每天平均損失194.2人。
Analysts attributed the falling number of births to the lower number of weddings. During the first quarter of 2021, 28,341 heterosexual couples and 414 same-sex couples got married, for the total a drop of 13.25 percent from the same period in 2020.
📌 分析人士將出生人數下降歸因於結婚人數減少。在2021年第一季,有28341對異性伴侶和414對同性伴侶結婚,與2020年同期相比下降了13.25%。
However, the overall number of divorces also fell over the same period, by 6.92 percent to a total of 11,561 for heterosexual couples and 130 for gay couples, CNA reported.
📌 但是,CNA報告說,同期的離婚總數也下降了6.92%,異性伴侶為11,561人,同性伴侶則為130人。
資料來源: https://reurl.cc/l0je3d
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Continue ReadingAll tech companies are heading into game business / invest manly
The technology industry is undoubtedly driving the world.
Because, wherever you look, things surrounding us are all related to technology companies.
Amazon provides e-commerce platforms
Alphabet, Google's mom company, search website, information.
Apple sells electronic devices such as iPhone, iPad
Facebook dominates social media platforms market.
Microsoft Develops Operating Systems and Computer Software
But did you know that there is one thing these companies are paying attention to?
That's the ′′ game business
What are tech companies doing about the game industry now?
Invest man will tell you about it.
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First start at Amazon
Amazon company has invested in the game business since 2014 after acquiring Twitch business, online video platform, game containers with 29,000 million baht.
Passing through now, Twitch has grown beyond the competitors clearly.
9,340 million hours a year videos are viewed by 73 % of the market.
In addition, they have a business called Amazon Web Services (AWS) that provides cloud database storage, which major game developers such as Bandai, Capcom, Epic Games, Supercell, Zynga are the company's customers.
Meaning that every time people play online, AWS services are also being used.
And most importantly, this business has much higher profit margins than E-commerce.
Next one is Alphabet
The company owns YouTube, the world's biggest online video platform, with about 250 million game-related followers per day.
In addition, YouTube has also launched a YouTube Gaming feature to support streaming games especially.
There are 2,681 million hours of video viewing per year. The market share of 21 % is the number 2, secondary from Twitch.
But what creates a lot of excitement for the industry.
Is Launching a cloud gaming platform business named Stadia at the end of 2019
This service may change the gaming patterns as we can buy games immediately. No need to download, install or need to use a good, expensive spectrum. Stadia will process and adjust the game quality details to suit the devices that people. Play and use.
The next company to talk about is Apple
In fact, indirect income game for Apple.
In 2019, there are people who spend in game application via App Store. App Store is about 1.2 trillion Baht. It is 70 % of all apps. Every 100 Baht will receive a share of 30 Baht.
Apple decided to expand its business to the gaming industry.
By launching an online gaming platform called Apple Arcade
Subscription subscriber, 150 baht per month. You can choose to play any game on every device of Apple brand.
There is an assessment that in the next 2 years, there will be around 50 million accounts of Apple Arcade users who will make additional income for the company over 93,000 million baht per year.
Another interesting one is Facebook.
Facebook has launched a 2018 Facebook Gaming online video feature.
Focusing on connecting to social media user base to create an advantage for people to follow contents easily under the same platform.
The company reveals 700 million video game visitors per month.
However, compared to the number of hours, Facebook Gaming also has a market share of only 3 %
But in the future, Facebook may develop new businesses similar to Google's Stadia.
Because I just bought PlayGiga business, cloud-based platform from Spain for 2,400 million baht.
And the eye-catching thing is Oculus VR owned by VR, a virtual reality technology developer with a high chance of making Facebook create successful virtual reality gaming devices.
The last part is Microsoft
Microsoft has been in the gaming business since 2001, as an Xbox gaming console developer that currently has total sales of more than 155 million machines.
And in 2016, the company launched a streaming platform named Mixer.
But the response is not as expected. There is only 3 % market share.
Get Microsoft to turn off this platform this July and rock the account with Facebook Gaming instead to collaborate with Twitch and YouTube.
In addition, Microsoft is also undergoing a cloud gaming business development. It is expected to be launched by XCloud this year.
All of them have businesses involved in gaming either way or anyhow.
But I have to say..
No matter how fierce the competition is, no one can compete with the real game owner like Tencent, Chinese tech company.
Because they have created or invested in a loud game with many players around the world like Fortnite, PlayerUnknown's Battlegrounds, Arena of Valor (RoV), League of Legends, Honor of Kings, Clash of Clans
Resulting in Tencent reigning the industry's highest position. Earning up to 612,000 million baht from the game business.
Arrived here. Many people may wonder why the game market is so interesting in the eyes of tech companies?
What these companies need is inevitable bringing their technology into consumer hands to build a strong user base.
Gaming business is becoming a very large industry.
From the world population of 7,800 million people, there are 2,700 million people playing games or around 35 %
Covering people of all ages and all devices whether it's mobile, computer or game console.
So, the game market is worth up to 4.7 trillion baht and it predicts that the number will grow to 6.2 trillion baht in 2023
The special thing is gaming people always pay to buy unlimited items or features.
Different from other markets where customers may buy limited amounts of money or subscription payments which are always the same.
And the company can also offer products to customers directly in real time. When order happens, players get items immediately. Game owners get paid at the same time.
While buying normally, consumers may have to shop at the mall or wait for delivery later. The seller may have a central or multi-layer dealer to get paid and also to manage inventory.
Including game owners and players can also do game-changing activities such as gamecast reviews or serious Esports to win prize money.
This is not surprising if it says in the near future, the game market where humans pay virtual purchases.
Could be bigger than any physical product market that is tangible..
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References
-https://edition.cnn.com/2020/06/28/tech/google-stadia-apple-arcade-mixer-gaming/index.html
-https://www.protocol.com/tech-gaming-amazon-facebook-microsoft
-https://www.geekwire.com/2019/microsofts-mixer-grows-audience-amazons-twitch-continues-dominate-streaming-market/
-https://aws.amazon.com/gametech/
-https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles
-https://www.reuters.com/article/esports-business-gaming-revenues/report-gaming-revenue-to-top-159b-in-2020-idUSFLM8jkJMl
-https://www.digitalinformationworld.com/2020/01/global-consumers-spent-over-83-billion-on-mobile-apps-in-the-last-12-months.html
-https://en.wikipedia.org/wiki/Tencent#Video_games
-https://www.statista.com/statistics/983227/global-video-games-revenue-companies/Translated
meaning in statistics 在 Elvin Ng Facebook 的最佳貼文
It’s easy to get personal, hurt and offended when people deem you and your job as #nonessential. Artistes fall into the broader category of #artists, which refer to people whose work are involved with the arts. To come up tops with an overwhelming 70% is not a mean feat to begin with in the non-essential awards poll, albeit it being a generalised and simplified one in very testing times by the coronavirus! 😅 Not surprising, considering we need more scientists for the vaccine and mathematicians for the statistics, and we probably don’t need artists to paint a nicer picture for us now right? 😂
Simply put, you’re not top of the food chain, nor do you form the base of the pyramid, no problem with that. And one should not let one’s vanity and self-importance get in the way of the realisation that no one is indispensable in this world! 😨 Well, on a lighter note, it just means you’re put into the same group as #bubbletea, dramas and soap operas, cafes, holidays, as opposed to #toiletpaper, supermarkets, sanitisers and masks (in these times). You’re not common staple and basic daily necessities, you’re perhaps another level, you’re #luxurygoods (if that makes you feel any better about yourself). 🤣
Let us not take away the focus of the article which essentially, is to highlight the importance of and to show our appreciation to our #frontlineworkers in this time of the pandemic. 😊
Health, money, food, love, happiness, laughter, well-being. Can you say which is essential and which is non-essential? You could probably rate which is perhaps more or less essential but yet it’s subjective to person, time and place. A developed and mature society will begin to realise and appreciate the importance of #culture and #character, that it starts from #within and forms its very #basis. There’s #survival and livelihood, the bread and butter, day to day. And there’s also #life — the growth, meaning, significance, the #soul and #beauty of it. One cannot be devoid of the other. 😘
#artiste #artist #nonessentialthoughts #saidwithhumour #eitheryougetit #oryoudont #donttakemeseriously #donttakeoffence #dontgetmewrong #takeitwithapinchofsalt #forentertainmentonly #whysoserious #lol
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