📜 [專欄新文章] Uniswap v3 Features Explained in Depth
✍️ 田少谷 Shao
📥 歡迎投稿: https://medium.com/taipei-ethereum-meetup #徵技術分享文 #使用心得 #教學文 #medium
Once again the game-changing DEX 🦄 👑
Image source: https://uniswap.org/blog/uniswap-v3/
Outline
0. Intro1. Uniswap & AMM recap2. Ticks 3. Concentrated liquidity4. Range orders: reversible limit orders5. Impacts of v36. Conclusion
0. Intro
The announcement of Uniswap v3 is no doubt one of the most exciting news in the DeFi place recently 🔥🔥🔥
While most have talked about the impact v3 can potentially bring on the market, seldom explain the delicate implementation techniques to realize all those amazing features, such as concentrated liquidity, limit-order-like range orders, etc.
Since I’ve covered Uniswap v1 & v2 (if you happen to know Mandarin, here are v1 & v2), there’s no reason for me to not cover v3 as well ✅
Thus, this article aims to guide readers through Uniswap v3, based on their official whitepaper and examples made on the announcement page. However, one needs not to be an engineer, as not many codes are involved, nor a math major, as the math involved is definitely taught in your high school, to fully understand the following content 😊😊😊
If you really make it through but still don’t get shxt, feedbacks are welcomed! 🙏
There should be another article focusing on the codebase, so stay tuned and let’s get started with some background noise!
1. Uniswap & AMM recap
Before diving in, we have to first recap the uniqueness of Uniswap and compare it to traditional order book exchanges.
Uniswap v1 & v2 are a kind of AMMs (automated market marker) that follow the constant product equation x * y = k, with x & y stand for the amount of two tokens X and Y in a pool and k as a constant.
Comparing to order book exchanges, AMMs, such as the previous versions of Uniswap, offer quite a distinct user experience:
AMMs have pricing functions that offer the price for the two tokens, which make their users always price takers, while users of order book exchanges can be both makers or takers.
Uniswap as well as most AMMs have infinite liquidity¹, while order book exchanges don’t. The liquidity of Uniswap v1 & v2 is provided throughout the price range [0,∞]².
Uniswap as well as most AMMs have price slippage³ and it’s due to the pricing function, while there isn’t always price slippage on order book exchanges as long as an order is fulfilled within one tick.
In an order book, each price (whether in green or red) is a tick. Image source: https://ftx.com/trade/BTC-PERP
¹ though the price gets worse over time; AMM of constant sum such as mStable does not have infinite liquidity
² the range is in fact [-∞,∞], while a price in most cases won’t be negative
³ AMM of constant sum does not have price slippage
2. Tick
The whole innovation of Uniswap v3 starts from ticks.
For those unfamiliar with what is a tick:
Source: https://www.investopedia.com/terms/t/tick.asp
By slicing the price range [0,∞] into numerous granular ticks, trading on v3 is highly similar to trading on order book exchanges, with only three differences:
The price range of each tick is predefined by the system instead of being proposed by users.
Trades that happen within a tick still follows the pricing function of the AMM, while the equation has to be updated once the price crosses the tick.
Orders can be executed with any price within the price range, instead of being fulfilled at the same one price on order book exchanges.
With the tick design, Uniswap v3 possesses most of the merits of both AMM and an order book exchange! 💯💯💯
So, how is the price range of a tick decided?
This question is actually somewhat related to the tick explanation above: the minimum tick size for stocks trading above 1$ is one cent.
The underlying meaning of a tick size traditionally being one cent is that one cent (1% of 1$) is the basis point of price changes between ticks, ex: 1.02 — 1.01 = 0.1.
Uniswap v3 employs a similar idea: compared to the previous/next price, the price change should always be 0.01% = 1 basis point.
However, notice the difference is that in the traditional basis point, the price change is defined with subtraction, while here in Uniswap it’s division.
This is how price ranges of ticks are decided⁴:
Image source: https://uniswap.org/whitepaper-v3.pdf
With the above equation, the tick/price range can be recorded in the index form [i, i+1], instead of some crazy numbers such as 1.0001¹⁰⁰ = 1.0100496621.
As each price is the multiplication of 1.0001 of the previous price, the price change is always 1.0001 — 1 = 0.0001 = 0.01%.
For example, when i=1, p(1) = 1.0001; when i=2, p(2) = 1.00020001.
p(2) / p(1) = 1.00020001 / 1.0001 = 1.0001
See the connection between the traditional basis point 1 cent (=1% of 1$) and Uniswap v3’s basis point 0.01%?
Image source: https://tenor.com/view/coin-master-cool-gif-19748052
But sir, are prices really granular enough? There are many shitcoins with prices less than 0.000001$. Will such prices be covered as well?
Price range: max & min
To know if an extremely small price is covered or not, we have to figure out the max & min price range of v3 by looking into the spec: there is a int24 tick state variable in UniswapV3Pool.sol.
Image source: https://uniswap.org/whitepaper-v3.pdf
The reason for a signed integer int instead of an uint is that negative power represents prices less than 1 but greater than 0.
24 bits can cover the range between 1.0001 ^ (2²³ — 1) and 1.0001 ^ -(2)²³. Even Google cannot calculate such numbers, so allow me to offer smaller values to have a rough idea of the whole price range:
1.0001 ^ (2¹⁸) = 242,214,459,604.341
1.0001 ^ -(2¹⁷) = 0.000002031888943
I think it’s safe to say that with a int24 the range can cover > 99.99% of the prices of all assets in the universe 👌
⁴ For implementation concern, however, a square root is added to both sides of the equation.
How about finding out which tick does a price belong to?
Tick index from price
The answer to this question is rather easy, as we know that p(i) = 1.0001^i, simply takes a log with base 1.0001 on both sides of the equation⁴:
Image source: https://www.codecogs.com/latex/eqneditor.php
Let’s try this out, say we wanna find out the tick index of 1000000.
Image source: https://ncalculators.com/number-conversion/log-logarithm-calculator.htm
Now, 1.0001¹³⁸¹⁶² = 999,998.678087146. Voila!
⁵ This formula is also slightly modified to fit the real implementation usage.
3. Concentrated liquidity
Now that we know how ticks and price ranges are decided, let’s talk about how orders are executed in a tick, what is concentrated liquidity and how it enables v3 to compete with stablecoin-specialized DEXs (decentralized exchange), such as Curve, by improving the capital efficiency.
Concentrated liquidity means LPs (liquidity providers) can provide liquidity to any price range/tick at their wish, which causes the liquidity to be imbalanced in ticks.
As each tick has a different liquidity depth, the corresponding pricing function x * y = k also won’t be the same!
Each tick has its own liquidity depth. Image source: https://uniswap.org/blog/uniswap-v3/
Mmm… examples are always helpful for abstract descriptions 😂
Say the original pricing function is 100(x) * 1000(y) = 100000(k), with the price of X token 1000 / 100 = 10 and we’re now in the price range [9.08, 11.08].
If the liquidity of the price range [11.08, 13.08] is the same as [9.08, 11.08], we don’t have to modify the pricing function if the price goes from 10 to 11.08, which is the boundary between two ticks.
The price of X is 1052.63 / 95 = 11.08 when the equation is 1052.63 * 95 = 100000.
However, if the liquidity of the price range [11.08, 13.08] is two times that of the current range [9.08, 11.08], balances of x and y should be doubled, which makes the equation become 2105.26 * 220 = 400000, which is (1052.63 * 2) * (110 * 2) = (100000 * 2 * 2).
We can observe the following two points from the above example:
Trades always follow the pricing function x * y = k, while once the price crosses the current price range/tick, the liquidity/equation has to be updated.
√(x * y) = √k = L is how we represent the liquidity, as I say the liquidity of x * y = 400000 is two times the liquidity of x * y = 100000, as √(400000 / 100000) = 2.
What’s more, compared to liquidity on v1 & v2 is always spread across [0,∞], liquidity on v3 can be concentrated within certain price ranges and thus results in higher capital efficiency from traders’ swapping fees!
Let’s say if I provide liquidity in the range [1200, 2800], the capital efficiency will then be 4.24x higher than v2 with the range [0,∞] 😮😮😮 There’s a capital efficiency comparison calculator, make sure to try it out!
Image source: https://uniswap.org/blog/uniswap-v3/
It’s worth noticing that the concept of concentrated liquidity was proposed and already implemented by Kyper, prior to Uniswap, which is called Automated Price Reserve in their case.⁵
⁶ Thanks to Yenwen Feng for the information.
4. Range orders: reversible limit orders
As explained in the above section, LPs of v3 can provide liquidity to any price range/tick at their wish. Depending on the current price and the targeted price range, there are three scenarios:
current price < the targeted price range
current price > the targeted price range
current price belongs to the targeted price range
The first two scenarios are called range orders. They have unique characteristics and are essentially fee-earning reversible limit orders, which will be explained later.
The last case is the exact same liquidity providing mechanism as the previous versions: LPs provide liquidity in both tokens of the same value (= amount * price).
There’s also an identical product to the case: grid trading, a very powerful investment tool for a time of consolidation. Dunno what’s grid trading? Check out Binance’s explanation on this, as this topic won’t be covered!
In fact, LPs of Uniswap v1 & v2 are grid trading with a range of [0,∞] and the entry price as the baseline.
Range orders
To understand range orders, we’d have to first revisit how price is discovered on Uniswap with the equation x * y = k, for x & y stand for the amount of two tokens X and Y and k as a constant.
The price of X compared to Y is y / x, which means how many Y one can get for 1 unit of X, and vice versa the price of Y compared to X is x / y.
For the price of X to go up, y has to increase and x decrease.
With this pricing mechanism in mind, it’s example time!
Say an LP plans to place liquidity in the price range [15.625, 17.313], higher than the current price of X 10, when 100(x) * 1000(y) = 100000(k).
The price of X is 1250 / 80 = 15.625 when the equation is 80 * 1250 = 100000.
The price of X is 1315.789 / 76 = 17.313 when the equation is 76 * 1315.789 = 100000.
If now the price of X reaches 15.625, the only way for the price of X to go even higher is to further increase y and decrease x, which means exchanging a certain amount of X for Y.
Thus, to provide liquidity in the range [15.625, 17.313], an LP needs only to prepare 80 — 76 = 4 of X. If the price exceeds 17.313, all 4 X of the LP is swapped into 1315.789 — 1250 = 65.798 Y, and then the LP has nothing more to do with the pool, as his/her liquidity is drained.
What if the price stays in the range? It’s exactly what LPs would love to see, as they can earn swapping fees for all transactions in the range! Also, the balance of X will swing between [76, 80] and the balance of Y between [1250, 1315.789].
This might not be obvious, but the example above shows an interesting insight: if the liquidity of one token is provided, only when the token becomes more valuable will it be exchanged for the less valuable one.
…wut? 🤔
Remember that if 4 X is provided within [15.625, 17.313], only when the price of X goes up from 15.625 to 17.313 is 4 X gradually swapped into Y, the less valuable one!
What if the price of X drops back immediately after reaching 17.313? As X becomes less valuable, others are going to exchange Y for X.
The below image illustrates the scenario of DAI/USDC pair with a price range of [1.001, 1.002] well: the pool is always composed entirely of one token on both sides of the tick, while in the middle 1.001499⁶ is of both tokens.
Image source: https://uniswap.org/blog/uniswap-v3/
Similarly, to provide liquidity in a price range < current price, an LP has to prepare a certain amount of Y for others to exchange Y for X within the range.
To wrap up such an interesting feature, we know that:
Only one token is required for range orders.
Only when the current price is within the range of the range order can LP earn trading fees. This is the main reason why most people believe LPs of v3 have to monitor the price more actively to maximize their income, which also means that LPs of v3 have become arbitrageurs 🤯
I will be discussing more the impacts of v3 in 5. Impacts of v3.
⁷ 1.001499988 = √(1.0001 * 1.0002) is the geometric mean of 1.0001 and 1.0002. The implication is that the geometric mean of two prices is the average execution price within the range of the two prices.
Reversible limit orders
As the example in the last section demonstrates, if there is 4 X in range [15.625, 17.313], the 4 X will be completely converted into 65.798 Y when the price goes over 17.313.
We all know that a price can stay in a wide range such as [10, 11] for quite some time, while it’s unlikely so in a narrow range such as [15.625, 15.626].
Thus, if an LP provides liquidity in [15.625, 15.626], we can expect that once the price of X goes over 15.625 and immediately also 15.626, and does not drop back, all X are then forever converted into Y.
The concept of having a targeted price and the order will be executed after the price is crossed is exactly the concept of limit orders! The only difference is that if the range of a range order is not narrow enough, it’s highly possible that the conversion of tokens will be reverted once the price falls back to the range.
As price ranges follow the equation p(i) = 1.0001 ^ i, the range can be quite narrow and a range order can thus effectively serve as a limit order:
When i = 27490, 1.0001²⁷⁴⁹⁰ = 15.6248.⁸
When i = 27491, 1.0001²⁷⁴⁹¹ = 15.6264.⁸
A range of 0.0016 is not THAT narrow but can certainly satisfy most limit order use cases!
⁸ As mentioned previously in note #4, there is a square root in the equation of the price and index, thus the numbers here are for explantion only.
5. Impacts of v3
Higher capital efficiency, LPs become arbitrageurs… as v3 has made tons of radical changes, I’d like to summarize my personal takes of the impacts of v3:
Higher capital efficiency makes one of the most frequently considered indices in DeFi: TVL, total value locked, becomes less meaningful, as 1$ on Uniswap v3 might have the same effect as 100$ or even 2000$ on v2.
The ease of spot exchanging between spot exchanges used to be a huge advantage of spot markets over derivative markets. As LPs will take up the role of arbitrageurs and arbitraging is more likely to happen on v3 itself other than between DEXs, this gap is narrowed … to what extent? No idea though.
LP strategies and the aggregation of NFT of Uniswap v3 liquidity token are becoming the blue ocean for new DeFi startups: see Visor and Lixir. In fact, this might be the turning point for both DeFi and NFT: the two main reasons of blockchain going mainstream now come to the alignment of interest: solving the $$ problem 😏😏😏
In the right venue, which means a place where transaction fees are low enough, such as Optimism, we might see Algo trading firms coming in to share the market of designing LP strategies on Uniswap v3, as I believe Algo trading is way stronger than on-chain strategies or DAO voting to add liquidity that sort of thing.
After reading this article by Parsec.finance: The Dex to Rule Them All, I cannot help but wonder: maybe there is going to be centralized crypto exchanges adopting v3’s approach. The reason is that since orders of LPs in the same tick are executed pro-rata, the endless front-running speeding-competition issue in the Algo trading world, to some degree, is… solved? 🤔
Anyway, personal opinions can be biased and seriously wrong 🙈 I’m merely throwing out a sprat to catch a whale. Having a different voice? Leave your comment down below!
6. Conclusion
That was kinda tough, isn’t it? Glad you make it through here 🥂🥂🥂
There are actually many more details and also a huge section of Oracle yet to be covered. However, since this article is more about features and targeting normal DeFi users, I’ll leave those to the next one; hope there is one 😅
If you have any doubt or find any mistake, please feel free to reach out to me and I’d try to reply AFAP!
Stay tuned and in the meantime let’s wait and see how Uniswap v3 is again pioneering the innovation of DeFi 🌟
Uniswap v3 Features Explained in Depth was originally published in Taipei Ethereum Meetup on Medium, where people are continuing the conversation by highlighting and responding to this story.
👏 歡迎轉載分享鼓掌
同時也有4部Youtube影片,追蹤數超過8萬的網紅賭Sir【杜氏數學】HermanToMath,也在其Youtube影片中提到,?杜氏數學 官方網站: http://www.HermanToMath.com ?賭Sir 幫你急救 DSE 數學: https://hermantomath.skx.io/courses/6328693527937024 ---------- 賭Sir語錄?學習知識 不宜揀飲擇食 賭Sir語錄?...
「square numbers」的推薦目錄:
square numbers 在 GamingDose Facebook 的最佳解答
ปกติแล้ว ไม่ใช่เรื่องแปลกอะไรที่เกมเมอร์จะทดลองเล่นเกมช่วง Beta หรือ Demo
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แต่สำหรับ Marvel's Avengers นั้น ค่อนข้างจะพิเศษไปสักหน่อย เพราะจากรายงานของ GamingBolt เกมนี้ถือว่าเป็นเกมที่ได้รับการดาวน์โหลดมากที่สุดในประวัติศาสตร์ของ PlayStation
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ไม่ใช่เรื่องน่าแปลกใจ เพราะขึ้นชื่อว่า Marvel ที่ตอนนี้ทำอะไรใคร ๆ ก็สนใจไปเสียหมด โดยเฉพาะกับเกม Marvel's Avengers ที่ถึงแม้ว่าจะเปิดตัวได้ไม่สวยหรูนัก แต่ตอนนี้มันก็กลายเป็นหนึ่งในเกมฟอร์มยักษ์ที่หลายคนสนใจในเดือนกันยายนนี้
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ผู้คนเข้าร่วมทดสอบช่วง Beta ด้วยจุดประสงค์ที่ต่างกัน บ้างก็อยากทดลองเกมก่อน บ้างก็ตื่นเต้นกับเกมซูเปอร์ฮีโร่ที่มีให้ลองเล่นฟรี ๆ แม้ว่ามันจะเป็นแค่เพียงส่วนหนึ่งของเกม และเล่นเพื่อนำมาประกอบการตัดสินใจว่าจะซื้อเกมเต็มมาเล่นดีหรือไม่
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Square Enix ออกมาประกาศผ่านทางทวิตเตอร์ว่า Marvel's Avengers Beta เป็นเกมเบต้าที่ได้รับการดาวน์โหลดไปลองเล่นสูงที่สุดในประวัติศาสตร์ PlayStation
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แม้ไม่ได้ระบุตัวเลขที่ชัดเจน แต่จากข่าววันก่อน มีรายงานว่ามีผู้เข้าไปทดลองเล่นไม่ต่ำกว่า 6 ล้านคน ซึ่งคาดว่าเป็นชาว PlayStation จำนวนมากแน่ ๆ
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ส่วนเกมเต็มจะเป็นยังไงก็รอติดตามกันได้ในวันที่ 4 กันยายนนี้บน PC, PS4, XBOX One และ PS5, XBOX Series X ในอนาคต
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ที่มา : https://gamingbolt.com/marvels-avengers-beta-was-the-most-d…
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#gamingdose #ข่าวเกม #MarvelsAvengers
It's normally not strange that gamers try to play Beta or Demo games.
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But for Marvel's Avengers is a bit special because of GamingBolt report, this game is considered the most downloaded game in PlayStation history.
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It's not a surprise because it's named Marvel who is now doing anything, especially with the Marvel's Avengers game. It's now one of the giant games that interests in September. This is it
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People try Beta session with different purposes. Want to try first. Excited about the superhero game to try for free, even if it's just part of the game and play to decide to buy full game. Come to play or not
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Square Enix announces on Twitter that Marvel's Avengers Beta is the most downloaded beta game in PlayStation history.
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Despite the obvious numbers, but from the news the other day, there are reports that not less than 6 million players are expected to be a lot of PlayStation people.
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How will the full game be? Let's follow on September 4 on PC, PS4, XBOX One and PS5, XBOX Series X in the future.
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Source: https://gamingbolt.com/marvels-avengers-beta-was-the-most-downloaded-in-playstation-history
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#gamingdose #ข่าวเกม #MarvelsAvengersTranslated
square numbers 在 GamingDose Facebook 的最佳貼文
Square Enix เผย Trials of Mana ทำยอดขายดีเกินกว่าที่ทีมงานตั้งเป้าไว้มาก
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Yosuke Matsuda ประธานและผู้แทนกรรมการใน Square Enix ได้ออกมายอมรับผ่านเอกสารถาม-ตอบต่อนักลงทุนว่าเกม Trials of Mana สามารถทำยอดขาย และมีกระแสตอบรับดีมากเกินกว่าทีมงานคาดหวังไว้ตั้งแต่แรก โดย Matsuda กล่าวว่า..
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"ยอดขาย "TRIALS OF MANA" นั้น ถือว่ามีตัวเลขยอดที่แข็งแกร่งมากจนเกินความคาดหมายที่เราตั้งใจไว้ในตอนแรก" - Yosuke Matsuda
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สำหรับคนที่ไม่รู้จัก Trials of Mana เป็นเกมแนว RPG ของค่าย Square Enix ที่ได้พัฒนารีเมคใหม่จากเกมคลาสสิกชื่อว่า Seiken Densetsu 3 ที่เคยวางจำหน่ายเฉพาะในประเทศญี่ปุ่นเท่านั้น แม้เกมดังกล่าวได้ถูกสร้างใหม่ด้วย Unreal Engine 4 รวมถึงใช้ภาพกราฟิกแบบสามมิติ แต่ระบบเกมเพลย์ก็ยังคงคล้ายกับตัวเกมต้นฉบับ
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แม้ Square Enix ไม่ได้เปิดเผยตัวเลขยอดขายของเกม Trials of Mana อย่างชัดเจน แต่หากอ้างอิงจากคำพูดของ Matsuda ดูเหมือนว่าทีมงานค่อนข้างปลาบปลื้ม และแปลกใจกับยอดขายของ Trials of Mana พอสมควร
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Trials of Mana วางจำหน่ายแล้ววันนี้ ผ่านระบบ PC (Steam), PlayStation 4 และ Nintendo Switch
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ที่มา: https://gamingbolt.com/trials-of-mana-significantly-surpass…
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#ข่าวเกม #GamingDose #TrialsofMana
Square Enix reveals that Trials of Mana are making sales. It's better than what the team aims for.
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Yosuke Matsuda, Chairman and Representative of Square Enix, has admitted through the document - answer to investors that Trials of Mana can make sales and responses are better than the team expects in the first place. Matsuda said..
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′′ TRIALS OF MANA ′′ sales are considered strong numbers that exceeded the expectations we initially intended - Yosuke Matsuda
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For those of you who don't know, Trials of Mana is a RPG game of Square Enix camp that has developed a new remake from a classic game called Seiken Densetsu 3 which was only released in Japan. Despite the game being rebuilt with Unreal Engine. 4 includes a 4 D graphic, but the gaming system is still similar to the original game.
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Even Square Enix doesn't clearly reveal the Trials of Mana game sales numbers. Quote from Matsuda's speech, it seems that the team is quite ecstatic and surprised by the sales of Trials of Mana.
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Trials of Mana are available today via PC (Steam), PlayStation 4 and Nintendo Switch
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Source: https://gamingbolt.com/trials-of-mana-significantly-surpassed-expectations-says-square-enix
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#ข่าวเกม #GamingDose #TrialsofManaTranslated
square numbers 在 賭Sir【杜氏數學】HermanToMath Youtube 的最佳貼文
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square numbers 在 pennyccw Youtube 的最佳解答
It was last night's best bet on Broadway -- Allen Iverson of Georgetown against Stephon Marbury of Georgia Tech. The scene was Madison Square Garden. The occasion was a semifinal game in the 11th annual Preseason National Invitation Tournament.
The war between the precocious college basketball stars was more or less a draw. Iverson had the better numbers, but he also had a better team behind him. A noisy and appreciative crowd of 15,249 watched Iverson and Georgetown pull away in the second half to a 94-72 victory. That was no surprise because the Hoyas are ranked fifth and Georgia Tech 25th in the latest Associated Press poll.
The triumph sent Georgetown into tomorrow night's final against Arizona. In the first game of the semifinal doubleheader, Arizona held off Michigan, 86-79.
With little more than three minutes left in the game, Georgetown got a scare when Iverson jammed his left thumb. He left and did not return, but later, in the locker room, Iverson said the thumb was fine and he would be ready for the final. Still, as a precaution, he was taken to a hospital for X-rays.
Iverson shot 9 for 16 from the floor, 1 for 6 from the 3-point line. He finished with 23 points, 6 assists and 2 steals. Marbury (4 for 14, 0 for 4 on 3-pointers) ended with 13 points, 8 assists and 7 steals.
Before they are nominated for the Hall of Fame, it should be pointed out that Iverson made eight turnovers and Marbury six. But as point guards, they handle the ball more than others, and it also should be remembered that Iverson is a 19-year-old sophomore, Marbury an 18-year-old freshman.
Here are their assessments of the game:
Iverson on Iverson: "I think I played all right. But I made a lot of mistakes."
Iverson on Marbury: "He's a great player, but he's a freshman. He's got a lot to learn, just as I've got a lot to learn. He'll get better."
Marbury on Marbury: "I think I did a pretty good job. But I don't think I'm playing my normal game. I'm not shooting well."
Marbury on Iverson: "You can only try to contain him. He'll get his points, regardless."
Marbury was the more spectacular player. The Coney Island youngster played with the peripheral vision and magic of a Magic Johnson or Isiah Thomas. Once, on the run, he bounced a perfect long pass to a teammate sandwiched between two defenders. Several times, he drove to the basket and jumped and, when a defender would double-team him, he dished off the ball to an open teammate.
But Marbury did not have the help that Iverson did. Victor Page, Georgetown's freshman shooting guard, was the high scorer with 25 points. Othella Harrington, the 6-foot-9-inch senior center, was held to 2 points in the first half but finished with 14 points and 14 rebounds. Georgetown's bang-the-boards defense outrebounded Georgia Tech, 45 to 24.
John Thompson, in his 24th year as Georgetown coach, likes his team. "They've got a lot to learn," he said, "but it's a team I can drive. You don't drive people who aren't talented."
Georgia Tech Coach Bobby Cremins said he knew why his team was beaten badly.
"I think it was too much, too soon," he said. "We were not ready for that type of game. We're young, we hung in there, but it's tough on a young team."
The first semifinal matched Arizona's speed, defense and experience against Michigan's youth and bulk. Arizona broke open a tie game in the last 13 minutes.
The Wildcats, ranked No. 19, made fewer errors than 16th-ranked Michigan. Much of the time, it kept the ball from Michigan's post players and forced the Wolverines into bad shots from the outside. When Michigan closed to 79-77, Arizona tried to freeze the ball, Michigan double-teamed it and Joseph Blair, the Arizona center, got loose under the basket and sank the game-clinching field goal and free throw.
"Their post players beat us to death," Michigan Coach Steve Fisher said. "It seems like every shot they made in the second half was a result of our defense. But eight of our players are freshmen and sophomores, and you know it's going to happen some. I'm mad. I told our team they should be mad we didn't play better. You can't be afraid to make mistakes. Maybe I made them afraid to make mistakes."
Coach Lute Olson was pleased with the way his Arizona team played.
"The difference down the stretch," he said, "was probably that we had a lot more experience. But the only way to get experience is playing. You have to go through it with game pressure."
Reggie Geary, Arizona's point guard, scored only 8 points but also had 7 assists and 2 steals. Once, trying to keep a ball inbounds, he crashed into the press table and knocked over a telephone. He picked up the phone and put the receiver to his ear. It worked. He nodded and went back to business.
square numbers 在 Sweet Dinos Youtube 的最佳貼文
Let's learn the shapes! Children Kids cartoon animation 形の名前を覚えよう子供向けアニメ
Sweet Dinos provides a video to assist in learning the shapes easily and a fun way. We hope you enjoy it!
スウィート・ダイノは子供達が簡単に楽しく形の名前を覚えられるようにビデオを作りました。楽しんでくださいね〜!
By Sweet Dinos
Recommended video:
Shapes for Children to Learn Kids Learning Videos Let's Learn Shapes Rhymes Children's Songs
https://www.youtube.com/watch?v=nnKRDo2IdhU
Let's Learn Shapes & Colors - Preschool Learning
https://www.youtube.com/watch?v=qfmTp8InjeY
Let's Learn Shapes for Kids | 形を英語で覚える幼児向け踏切アニメ
https://www.youtube.com/watch?v=DhE6lxpjwCg
Learn shapes w/ fun wooden toy puzzle - Educational baby toddler kindergarten kids. Let's play kids.
https://www.youtube.com/watch?v=QAlE7pbce68
Learn Shapes with Candy Skittles M&Ms Play Doh Toys | Rainbow Learning
https://www.youtube.com/watch?v=EuZwZUVu3rw
Shape Song - English Kids Song - Learn about Shapes - Kindergarten Educational Song
https://www.youtube.com/watch?v=WMnVQAg3AeM
赤ちゃん喜ぶ まる さんかく しかく 幼児・子供向け知育アニメ
https://www.youtube.com/watch?v=TAW44f4Zbfo
アンパンマンおもちゃ こども英会話レッスン ¨What is this?: Shapes¨ Anpanman Learning English with Japanese
https://www.youtube.com/watch?v=igdwO_pe6qU
お勧め動画:
ペンキ・色を英語で覚えよう★いないいないばぁっ★赤ちゃん笑う、喜ぶ、泣きやむ Learn the color for kids
https://www.youtube.com/watch?v=HHHxz21U370
Learn colors with the color train for Children | 幼児向け「色(英語)」の踏切&電車アニメ
https://www.youtube.com/watch?v=po_2UMn40Q4
What Color is the Sky? children's song 空は何色?のうた
https://www.youtube.com/watch?v=7jW1E8f2qO4
アンパンマンおもちゃアニメ ふみきり 【10色 英語】 ドキンちゃん ボーリング 踏切 子供 キッズ向け アニメ Learning colors for Children
https://www.youtube.com/watch?v=DU1LZPbQL0E
Color Songs 色を学ぶうた 子供向け英語
https://www.youtube.com/watch?v=__kWGTg4ulY
オススメ動画(ひらがな、ABC、数字)
【こどもちゃれんじ】[名曲]ひらがなのうた♪
https://www.youtube.com/watch?v=8IpHIUxhdaI
ひらがなを見つけちゃおう!
https://www.youtube.com/watch?v=g47j9mABvc8
ひらがな だくおん はんだくおん
https://www.youtube.com/watch?v=OLBWOOregmI
あいうえおうえんか ~トミカ・プラレール~https://www.youtube.com/watch?v=Zfp8PNRNRlM
【踏切で】 ABCs Song 【by Railroad crossings】
https://www.youtube.com/watch?v=NIGjakX1LkU
ABCの歌 英語 アンパンマン うたを歌ってみた 子供 歌 高音質 日本語 アニメおもちゃ Alphabet ABC Songs for Children
https://www.youtube.com/watch?v=EHg7MyED4f4
プラレール トーマス ABCの歌 TOMY Thomas ABC song
https://www.youtube.com/watch?v=kx9MklNljS8
ALPHABET SONG ♫ | Learning ABC | Kids Songs | Pancake Manor
https://www.youtube.com/watch?v=Q8JmK5z6QD4
数字の歌1【数字の名前】
https://www.youtube.com/watch?v=tGmMnDKZUX0
アンパンマンおもちゃ人形劇 ブロックで数字のお勉強
https://www.youtube.com/watch?v=tnoo045DQ78
Numbers Song in Japanese すうじのうた
https://www.youtube.com/watch?v=zqNotzty3kE
関連Playlists:
ひらがなのPlaylist
https://www.youtube.com/watch?v=5hYz3Kn08Oo&list=PLr5cQ189Cs059HtjSjVc1KRgDuJHRt3v6
アルファベットのPlaylist
https://www.youtube.com/watch?v=yrCj9i4Hm1g&list=PLr5cQ189Cs06olNmVqFksXQabA7zUrOBO
数の数えかた のPlaylist
https://www.youtube.com/watch?v=yrCj9i4Hm1g&list=PLr5cQ189Cs06olNmVqFksXQabA7zUrOBO
カタカナをおぼえよう!カ行 書き順&読み方を学ぶビデオ 勉強&練習 知育ビデオ Let's learn Katakana Japanese alphabet characters!Playlist
https://www.youtube.com/watch?v=4CN0Rv7YqFw&list=PLr5cQ189Cs07g1ts4UC55TjAGmHBu-ymN
関連動画:
ひらがなの歌 あいうえお 桃太郎 Hiragana Song - Momotaro ❤︎
https://www.youtube.com/watch?v=cq_j5v5pBpw
ひらがなをおぼえよう! あ行 勉強 書き順&読み方の勉強 知育ビデオ
Learn Hiragana alphabet characters! Lesson 1
https://www.youtube.com/watch?v=5hYz3Kn08Oo
ひらがなのれんしゅう! あ行 練習 書き順&読み方の練習 知育ビデオ
Learn Hiragana alphabet characters! Practice 1
https://www.youtube.com/watch?v=aE3KFMJPmVk
子供の英語 簡単にアルファベットの発音をフォニックスで学ぶ ABCD Let's learn the Alphabet!
https://www.youtube.com/watch?v=yrCj9i4Hm1g
数字の1から10まで数えてみよう!数字の歌と一緒に練習してね 数字の勉強 子供のための知育ビデオ
https://www.youtube.com/watch?v=z3yl2tNtkbE
Let's count from 1 to 10 英語で数を数える 1から10まで数えてみよう! 数字の歌と一緒に練習してね 数字の勉強 子供のための知育ビデオ
https://www.youtube.com/watch?v=6fKrdZ92WAU
いろんなもののかぞえかた① 数字の歌と一緒に練習してね 数字の勉強 子供のための知育ビデオ いろんな物の数え方
https://www.youtube.com/watch?v=33VpZ678bac
色の名前を覚えよう !★いろのなまえ♪色遊び・子供向けアニメ❤︎幼児子供向けビデオ おかあさんといっしょに練習してね〜!
https://www.youtube.com/watch?v=HwLZ0d5n3lA
Let's learn the colors/ colours!! Children Kids cartoon animation 色の名前を覚えよう子供向けアニメ
https://www.youtube.com/watch?v=7jTVtBeZ5gM
形の名前を覚えよう!かたちのなまえ♪子供幼児向け知育アニメ・ビデオ
https://www.youtube.com/watch?v=itfHG7ynJVM
Let's learn the shapes! Children Kids cartoon animation 形の名前を覚えよう子供向けアニメ
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