《思念即地獄》Cover by 李浩軒 Will Lee
🎥:https://youtu.be/RcIMqvEStSw
"I don’t wanna miss somebody
I don’t wanna lose someone like you
It’s killing killing me without you girl"
Arrangement | Guitar | Recording | Mixing engineer: Candy Ng
Producer: Will Lee & Candy Ng
Director of Photography: Yuku Wong
Production assistant: Allison Fong
Video editing: Candy Ng & Will Lee
Recording studio: Play It Loud
#思念即地獄 #Cover
#馮允謙 #JayFung 馮允謙 Jay Fung
#李浩軒 #WillLee
同時也有10000部Youtube影片,追蹤數超過9萬的網紅Doctor KONAN / 木南,也在其Youtube影片中提到,隠しステージの簡単な開放方法と仲間にする方法。レアキャラを仲間にする方法。 初日からランクZZZの出現率アップかあ。出すしかねえな。 現実世界に戻った里羽リュウタだったが、すでに死龍との戦いが始まっていた。リュウタは滅龍士の悲しみの連鎖を止めることができるのか。 龍神ウオッチを作ろう。強敵、黒龍を倒...
「video play」的推薦目錄:
- 關於video play 在 李浩軒 Will Lee Facebook 的最讚貼文
- 關於video play 在 GamingDose Facebook 的最佳解答
- 關於video play 在 Facebook 的精選貼文
- 關於video play 在 Doctor KONAN / 木南 Youtube 的最佳貼文
- 關於video play 在 Doctor KONAN / 木南 Youtube 的最讚貼文
- 關於video play 在 wotafa/ヲタファ Youtube 的最讚貼文
- 關於video play 在 YouTube Player API Reference for iframe Embeds - Google ... 的評價
- 關於video play 在 HTML YouTube Videos - W3Schools 的評價
- 關於video play 在 I can't view or play videos on Facebook. | Facebook Help Center 的評價
- 關於video play 在 How to play video in win32 - Stack Overflow 的評價
- 關於video play 在 How to turn off autoplay videos on Facebook, Twitter, Firefox ... 的評價
- 關於video play 在 How to Play Next Video Automatically on YouTube Mobile 的評價
- 關於video play 在 How to Play YouTube Videos in the Background on Your Phone 的評價
- 關於video play 在 How to Turn on Autoplay on YouTube on Desktop and Mobile 的評價
- 關於video play 在 How to Play YouTube in the Background on Your Phone 的評價
- 關於video play 在 Unfinished: Griftlands (07/28/2019) Video - Pinterest 的評價
- 關於video play 在 video-dev/can-autoplay: The auto-play feature ... - GitHub 的評價
- 關於video play 在 How to Play YouTube in the Background on Android and iOS 的評價
video play 在 GamingDose Facebook 的最佳解答
สรุปเหตุการณ์รีวิวบอมบ์ Genshin Impact เมื่อปัญหาเกมที่สะสมมานาน ได้ระเบิดออกมาเป็นดราม่าใหญ่
.
– Genshin Impact เป็นเกมแอ็กชัน RPG แบบเล่นฟรี โดยฝีมือทีมพัฒนาเกมสัญชาติจีน miHoYo ซึ่งเปิดให้เล่นครั้งแรกวันที่ 28 กันยายน ปี 2020 บน PC, PlayStation 4 (ปัจจุบันมีเกมเวอร์ชัน PS5 แล้ว) และมือถือ iOS/Android
.
– ตัวเกมมีกระแสตอบรับดีในด้านการออกแบบโลกน่าจดจำ ตัวละครมีเอกลักษณ์ เพลงประกอบไพเราะ และเกมเพลย์เข้าถึงง่าย แต่อย่างไรก็ตาม ตัวเกมโดนวิจารณ์เกี่ยวกับการหารายได้ด้วยระบบกาชา รวมถึงมีการปิดกั้นความคืบหน้าด้วยหลอด Stamina ซึ่งสามารถพบเห็นได้บ่อยตามเกมมือถือในฝั่งเอเชีย
.
– Genshin Impact ประสบความสำเร็จอย่างท่วมท้น เกมสามารถกอบโกยรายได้ทะลุ 100 ล้านเหรียญฯ หลังเปิดให้เล่นเพียง 2 สัปดาห์ และสถิติล่าสุดเมื่อเดือนมีนาคม เผยว่าตัวเกมทำรายได้ไปแล้ว 1 พันล้านเหรียญฯ
.
– ระหว่าง Genshin Impact กำลังเปิดให้บริการ เกมดังกล่าวมีกระแสดราม่ายิบย่อยต่าง ๆ ไม่ว่าจะเป็นตัวละคร 5 ดาว Zhongli อ่อนเกินไป จนทีมงานมีการบัฟในเกมเวอร์ชันถัดไป, ประเด็นถกเถียงการนำเสนอชาติพันธุ์ในเกม และการไล่ลงโทษกับปราบ Leaker แต่ดราม่าทั้งหมดมีกระแสเงียบลงแล้ว
.
– แต่ล่าสุด ดราม่า Genshin Impact ได้กลับมาอีกครั้ง แต่แตกต่างจากรอบที่ผ่านมา ดราม่ารอบนี้มีกระแสเดือดรุนแรงมาก ๆ จนถึงขั้นมีรีวิวบอมบ์เกิดขึ้นใน Google Play
.
– ดราม่า Genshin Impact รอบนี้ได้แยกออกเป็น 2 ประเด็นระหว่างอีเวนต์กิจกรรมฉลองครบรอบเกม 1 ปี มีการแจกรางวัลในเกมน้อยเกินไป รวมถึงปัญหาในเกมหลายอย่างไม่ได้รับการแก้ไข และ miHoYo เองก็ไม่มีการชี้แจงหรือรับฟังข้อเสนอแนะจากเหล่าเกมเมอร์อย่างชัดเจน
.
– จุดเริ่มต้นของการสะสมดราม่า เกิดขึ้นในช่วงครึ่งหลังของเกมเวอร์ชัน 2.0 (อัปเดตเพิ่มแผนที่ Inazuma) เกมเมอร์บางกลุ่มแสดงความไม่พอใจต่อความสามารถโดยรวมของตัวละคร 5 ดาวอย่าง Yoimiya ที่ค่อนข้างน่าผิดหวัง รวมถึงระบบเล็งยิงอัตโนมัติ (Auto Aim) ของอาวุธธนูได้มีปัญหามานานแล้ว เช่น มักยิงพลาด หรือเล็งมั่วไปยิงโดนนกหรือวัตถุแทนมอนสเตอร์ ทำให้การเล่น Yoimiya (อาจรวมถึงตัวละครใช้ธนูอื่น ๆ) ขาดความราบรื่นพอสมควร
.
– ระหว่างไลฟ์สตรีมพรีวิวเนื้อหาเกมเวอร์ชัน 2.1 ทางทีมงานได้เผยว่าตัวเกมจะแจกเพชรสีรุ้งสำหรับเปิดตู้กาชาตัวละครกับอาวุธแบบ Limited จำนวน 10 ชิ้นในอีเวนต์ Moonchase Festival ซึ่งจัดตรงกับวันฉลองครบรอบ 1 ปีของเกม Genshin Impact พอดี แม้เพลเยอร์บางส่วนออกมาแสดงความไม่พอใจกับของรางวัลที่แจก แต่หลายคนเชื่อว่าทีมงานอาจมีการประกาศ “เซอร์ไพรส์” แจกของรางวัลเพิ่มเติมในเร็ว ๆ นี้
.
– ในไลฟ์สตรีมพรีวิว 2.1 (ในโซนสากล) ทีมงาน miHoYo ได้ประกาศเลื่อนเวลาไลฟ์อย่างกะทันหันราว 1 ชั่วโมง โดยหลังจากมีการเปิดไลฟ์ ก็ค้นพบว่านักพากย์ตัวละครเสียงอังกฤษ 6 คน ได้เป็นตัวแทนนำเสนอคอนเทนต์ใหม่ในรูปแบบ Video Conference (แตกต่างจากไลฟ์สตรีมของจีน ที่นำเสนอเป็นการพูดคุยของทีมพัฒนาเกมโดยตรง) แต่อย่างไรก็ตาม เนื่องจากนักพากย์บางคนไม่ได้เล่นเกม หรือเข้าใจระบบเกมอย่างลึกซึ้ง ส่งผลทำให้การพรีวิวเกมขาดความราบรื่น ไม่สนุกสนาน รวมถึงเกิดปัญหาขัดข้องหลายอย่าง ทำให้ไลฟ์สตรีมจบลงด้วยความเฟล ซึ่งเหตุการณ์นี้ ทำให้เกมเมอร์วิจารณ์ miHoYo ถึงระบบการจัดการที่ผิดพลาด
.
– หลังจากเกมได้รับการอัปเดตเป็นเวอร์ชัน 2.1 และเพลเยอร์ได้สัมผัสเนื้อเรื่องตอนที่ 2 ของ Inazuma หลายคนวิจารณ์ว่าเนื้อหาโดนเร่ง Rush มากจนเกินไป ส่งผลทำให้คุณภาพเนื้อเรื่องโดยรวมดูด้อยค่าลง ซึ่งขัดกับเนื้อเรื่องตอนที่ 1 ที่ปูเนื้อหามาอย่างดี
.
– Raiden Shogun ตัวละคร 5 ดาวที่มาพร้อมกับอัปเดต 2.1 โดนวิจารณ์อย่างรุนแรงว่าไม่สามารถเล่นจับคู่กับ Beidou ได้เหมือนช่วงทดลอง Beta และเนื่องจากสถานะของธาตุสายฟ้าตอนนี้ ยังอ่อนแอกว่าธาตุอื่น ๆ ทำให้ความสามารถของ Raiden โดนฉุดรั้งกับถูกจำกัด
.
– นอกจากนี้ miHoYo มีการแก้ไขคำแปลสกิล C6 ของ Raiden Shogun ให้ความชัดเจนมากขึ้น ซึ่งความผิดพลาดครั้งนี้ เคยเกิดขึ้นมาแล้วกับกรณีตัวละคร Kazuha ทำให้เพลเยอร์วิจารณ์ miHoYo ว่าได้ทำผิดซ้ำอีกครั้ง
.
– Kujou Sara ตัวละคร 4 ดาวที่มาพร้อมตู้ Raiden Shogun ก็โดนวิจารณ์ว่าเล่นยากเกินไป และความสามารถบัฟให้กับทีมยังสู้ Bennett ซึ่งมีระบบการเล่นที่ง่ายกว่าไม่ได้
.
– ระหว่างมีดราม่าเกี่ยวกับความแกร่งของ Kujou Sara กับ Raiden Shogun ทีมงาน miHoYo ได้ยื่นฟ้อง Bilibili เพื่อกดดันให้ส่งข้อมูลส่วนตัวของ Leaker รวมถึงสั่งให้ปิดเว็บไซต์ Honey Genshin ซึ่งแหล่งรวมข้อมูลหลุดของเกมนี้ ซึ่งการกระทำดังกล่าวมีกระแสตอบรับจากเกมเมอร์เป็นเสียงแตก
.
– ประเด็นดราม่า Genshin Impact ร้อนแรงขึ้นทันทีในช่วงครึ่งหลังของเกมเวอร์ชัน 2.1 โดยหลายคนวิจารณ์อย่างรุนแรงว่า Kokomi เป็นตัวละคร 5 ดาวที่อ่อนแอกว่าตัวละคร 4 ดาวอย่าง Barbara เพราะเธอไม่สามารถโจมตีแบบ Crtical ได้ แถมสกิลซัพพอร์ตกับ Healing มีปัญหาการใช้งานจุกจิกเกินไป จนใช้งานไม่สนุกแถมไม่ค่อยมีประโยชน์ในช่วง Endgame ทำให้ Kokomi กลายตัวละคร 5 ดาวที่คาดว่าแย่ที่สุด ณ ตอนนี้
.
– ก่อนถึงวันที่ 28 กันยายน miHoYo ได้ประกาศกิจกรรมมากมายที่เกี่ยวข้องกับการฉลองครบรอบเกม 1 ปี โดยเป็นกิจกรรมเล่นบนเว็บที่มีของรางวัลเป็น Primogem, Mora, Mystic Enhancement Ore และ Hero’s Wit ขนาดเล็ก รวมถึงมีกิจกรรมประกวดวาดภาพแฟนอาร์ต กับคอสเพลย์ และอื่น ๆ ซึ่งแจกรางวัลเป็นของนอกเกม เช่น iPhone 13 Pro Max กับ “Cash Prize” โดยการแจกของรางวัลในเกมมีเพียงน้อยนิดเดียว
.
– และแล้วก็มาถึงวันที่ 28 กันยายน ทางเพลเยอร์หลายคนออกมาแสดงความไม่พอใจ และผิดหวังต่อทีมพัฒนาเกม miHoYo เป็นจำนวนมาก ที่กิจกรรมฉลองครบรอบ 1 ปีเกม Genshin Impact มีการแจกของรางวัลในเกมน้อยมาก แถมของรางวัล Primogem บางกิจกรรม เป็นการสุ่มให้แก่เพลเยอร์เฉพาะบางคน กับได้แจกจำนวนจำกัดเท่านั้น
.
– อย่างไรก็ตาม ในช่วงเวลาเดียวกันเกมเมอร์หลายคน ค้นพบว่าคอมมูนิตี้หลายแห่งของ Genshin Impact เช่น Hoyolab, Reddit, Discord ได้มีการแบน Keyword ปิดกั้นการแสดงความคิดเห็น และการวิจารณ์กิจกรรมครบรอบเกม 1 ปี ส่งผลทำให้ความรู้สึกของแฟน ๆ ได้เปลี่ยนจากความผิดหวังกลายเป็นความโกรธ เพราะการกระทำดังกล่าวเป็นสัญญาณที่บ่งบอกว่า miHoYo ไม่ใส่ใจกับคุณภาพเกม หรือฟังเสียงเรียกร้องจากเหล่าเกมเมอร์เลยแม้แต่นิดเดียว
.
– เนื่องจากคอนเทนต์โดยรวมของแผนที่ Inazuma มีคุณภาพดรอปลงอย่างเห็นได้ชัด ปัญหาเกมหลายอย่างที่สะสมมานานไม่ได้รับการแก้ไข รวมถึง miHoYo มีความพยายามปิดกั้นไม่ยอมฟังเสียงวิจารณ์จากผู้เล่น ทำให้คอมมูนิตี้ Genshin Impact หลายแห่งมีการรวมตัวรีวิวบอมบ์ พร้อมแสดงความอัดอั้นในใจผ่านหน้าร้านค้า Play Store พร้อมกดคะแนนรีวิวจากผู้เล่นจนเหลือเพียงแค่ 1.9 คะแนนเท่านั้น (ในตอนนี้)
.
– miHoYo ยังไม่มีการแสดงความคิดเห็นเกี่ยวกับเหตุการณ์ครั้งนี้ แต่เนื่องจากกระแสดราม่าที่เดือดมาก ๆ แน่นอนว่า miHoYo ควรมีการ Take Action บางอย่าง เพื่อไม่ให้เกมเสียหายไปมากกว่านี้
.
#GenshinImpact
video play 在 Facebook 的精選貼文
Can you help me a few things?
1) What is this style?
2) Any Good title for my YouTube video?
You guys are so awesome!
Chords are simple…
Just C-7 F-7 vamp
Ab/Bb toward end.
I was just showing my student how to play relaxed left hand fills then soloing over this chord progressions. This was just another Berklee private guitar lesson at Room 418. ( I taught so many people!!)
video play 在 Doctor KONAN / 木南 Youtube 的最佳貼文
隠しステージの簡単な開放方法と仲間にする方法。レアキャラを仲間にする方法。
初日からランクZZZの出現率アップかあ。出すしかねえな。
現実世界に戻った里羽リュウタだったが、すでに死龍との戦いが始まっていた。リュウタは滅龍士の悲しみの連鎖を止めることができるのか。
龍神ウオッチを作ろう。強敵、黒龍を倒そう。黒龍は倒すと仲間になることがあるよ。
開催期間 2021年10月1日(木) から 10月15日(金)23:59まで
<新キャラクター>
ZZZ イサマシ 龍神覚醒リュウタ 黒龍アップ 0.6%
ZZ ニョロロン 暗黒邪龍シュウ ウィス大 カケラ 0.7%
ZZ ウスラカゲ 黒龍 YPアップ
Z ニョロロン 難田柳オウマ(龍衣) 0.7% よこどり大
Z ニョロロン 伏李ユウ(龍衣) 幻龍大 0.7%
Z ニョロロン ウィス総老師(龍衣) 黒龍超強力 お宝5
SSS プリチー ふぶき姫(龍衣) 幻龍小 1%
SSS プリチー 死刻衆レッドJ(龍衣) よこどり中 1%
SSS プリチー 死刻衆マイティドッグ(龍衣) マイティドッグ
隠しステージ解放条件
隠しステージ1⇒ステージ32で妖怪ぷにをサイズ35以上 隠しステージ1にはオロチ が出現
隠しステージ2⇒隠しステージ1でボーナス玉を15以上 隠しステージ2には影オロチ が出現
隠しステージ3⇒隠しステージ2でニョロロン族のみでクリア しステージ3にはヒカリオロチ が出現
裏ルート解放条件
裏マップ⇒ステージ45をクリア
レア妖怪 ツチノコ星人
死龍の体内 ステージ14
Let's Play Yo-kai Watch Wibble Wobble on iOS / Android.
◆Doctor KONAN / 木南 チャンネル登録お願いします。
http://www.youtube.com/user/Doc?sub_confirmation=1
◆Doctor KONAN / 木南 Twitter
https://twitter.com/Doctor_KONAN
◆Doctor KONAN ブログ
http://doctorkonan.blogspot.jp/
◆Doctor KONAN / 木南 Facebook
https://www.facebook.com/pages/Doctor-KONAN-%E6%9C%A8%E5%8D%97/1581665722113695?ref=aymt_homepage_panel
公式サイト
http://yokai-punipuni.jp/
自己紹介
こんにちは。ガジェット系のレビューを中心に、パソコン、スマートフォン関係の動画を上げています。
できるかぎり、毎日動画を作っていく予定です。
ヒーローショーやエンタメ系の動画もアップします。
楽しいことは、みんなでシェアしたいと思います。
撮影機材
端末:Nubia RedMagic 5G Android10.0
マイク:Steinberg UR12 XM8500
カメラ:CANON Ivis HF G20 SONY α6400
video play 在 Doctor KONAN / 木南 Youtube 的最讚貼文
初日からランクZZZの出現率アップかあ。出すしかねえな。
現実世界に戻った里羽リュウタだったが、すでに死龍との戦いが始まっていた。リュウタは滅龍士の悲しみの連鎖を止めることができるのか。
龍神ウオッチを作ろう。強敵、黒龍を倒そう。黒龍は倒すと仲間になることがあるよ。
開催期間 2021年10月1日(木) から 10月15日(金)23:59まで
<新キャラクター>
ZZZ イサマシ 龍神覚醒リュウタ 黒龍アップ 0.6%
ZZ ニョロロン 暗黒邪龍シュウ ウィス大 カケラ 0.7%
ZZ ウスラカゲ 黒龍 YPアップ
Z ニョロロン 難田柳オウマ(龍衣) 0.7% よこどり大
Z ニョロロン 伏李ユウ(龍衣) 幻龍大 0.7%
Z ニョロロン ウィス総老師(龍衣) 黒龍超強力 お宝5
SSS プリチー ふぶき姫(龍衣) 幻龍小 1%
SSS プリチー 死刻衆レッドJ(龍衣) よこどり中 1%
SSS プリチー 死刻衆マイティドッグ(龍衣) マイティドッグ
隠しステージ解放条件
隠しステージ1⇒ステージ32で妖怪ぷにをサイズ35以上
隠しステージ2⇒隠しステージ1でボーナス玉を15以上
隠しステージ3⇒隠しステージ2でニョロロン族のみでクリア
裏ルート解放条件
裏マップ⇒ステージ45をクリア
レア妖怪
Let's Play Yo-kai Watch Wibble Wobble on iOS / Android.
◆Doctor KONAN / 木南 チャンネル登録お願いします。
http://www.youtube.com/user/Doc?sub_confirmation=1
◆Doctor KONAN / 木南 Twitter
https://twitter.com/Doctor_KONAN
◆Doctor KONAN ブログ
http://doctorkonan.blogspot.jp/
◆Doctor KONAN / 木南 Facebook
https://www.facebook.com/pages/Doctor-KONAN-%E6%9C%A8%E5%8D%97/1581665722113695?ref=aymt_homepage_panel
公式サイト
http://yokai-punipuni.jp/
自己紹介
こんにちは。ガジェット系のレビューを中心に、パソコン、スマートフォン関係の動画を上げています。
できるかぎり、毎日動画を作っていく予定です。
ヒーローショーやエンタメ系の動画もアップします。
楽しいことは、みんなでシェアしたいと思います。
撮影機材
端末:Nubia RedMagic 5G Android10.0
マイク:Steinberg UR12 XM8500
カメラ:CANON Ivis HF G20 SONY α6400
video play 在 wotafa/ヲタファ Youtube 的最讚貼文
【チャンネル登録宜しくお願いします】→https://goo.gl/1goJOf
全国の玩具野郎は集結せよ!!「アシェット 鉄の城 マジンガーZ 巨大メタル・ギミックモデルをつくる」組み立てダイジェスト動画Part.4です。!今回で両腕が完成だ!
完成まで一緒に楽しもうね!コメント待ってます(´ー`)/
▽週刊マジンガーZ Part.1『No.001〜005』
https://www.youtube.com/watch?v=JCVsBvr4qGI
Part.2
https://www.youtube.com/watch?v=sn90yrX1q9g
Part.3
https://www.youtube.com/watch?v=PqkAQwdI7eU
※This video is for adults over the age 14 and over.
※この動画は14歳以上の方を対象としています。
▽LINEヲタファ公式アカウント@wotafa →https://lin.ee/8mBTfEO
▽Twitter→https://goo.gl/PlgEcI
▽玩具野郎ジャージ 新発売!→https://goo.gl/4MVHw5
▽ヲタファの玩具レビュージャンル別PLAY LIST↓↓↓
歴代戦隊ロボレビュー→https://goo.gl/O97BAO
積みプラを崩せ!ガンプラレビュー→https://goo.gl/WSvQag
トランスフォーマー 専門レビュー→https://goo.gl/Ml7jo9
懐かしの傑作玩具レビュー→https://goo.gl/wROJ2C
TF非正規( TFっぽい人)レビュー→https://goo.gl/Ob3JPD
世界のおもちゃレビュー→https://goo.gl/OXj3sZ
NEW!!【OP&EDテーマ】 『ヲタファの秘密基地』
https://www.youtube.com/watch?v=yWJSYKxXXSw
Welcome to my channel [WOTAFA's Secret Base].
I am a toy reviewer and a guitarist.
In this channel I review mainly Japanese toys such as
Kamen Rider, Power Rangers, Sentai, Transformers and more.
Besides Japanese toys, I review popular toys from all over the world and
vintage / antique toys.
Thank you so much for watching! Please subscribe for more.
**Subscribing is free! I won't take your money, just your time.
#ヲタファ #マジンガーZ #アシェット #wotafa
video play 在 HTML YouTube Videos - W3Schools 的推薦與評價
You can use this id, and refer to your video in the HTML code. Playing a YouTube Video in HTML. To play your video on a web page, do the following: Upload the ... ... <看更多>
video play 在 I can't view or play videos on Facebook. | Facebook Help Center 的推薦與評價
If you're having trouble playing videos on Facebook, here are some things you can try. · Check your internet connection: · Make sure your mobile device supports ... ... <看更多>
video play 在 YouTube Player API Reference for iframe Embeds - Google ... 的推薦與評價
The IFrame player API lets you embed a YouTube video player on your website and control the player using JavaScript.
Using the API's JavaScript functions, you can queue videos for playback; play, pause, or stop those videos; adjust the player volume; or retrieve information about the video being played. You can also add event listeners that will execute in response to certain player events, such as a player state change.
This guide explains how to use the IFrame API. It identifies the different types of events that the API can send and explains how to write event listeners to respond to those events. It also details the different JavaScript functions that you can call to control the video player as well as the player parameters you can use to further customize the player.
RequirementsThe user's browser must support the HTML5
postMessage
feature. Most modern browsers supportpostMessage
.Embedded players must have a viewport that is at least 200px by 200px. If the player displays controls, it must be large enough to fully display the controls without shrinking the viewport below the minimum size. We recommend 16:9 players be at least 480 pixels wide and 270 pixels tall.
Any web page that uses the IFrame API must also implement the following JavaScript function:
onYouTubeIframeAPIReady
– The API will call this function when the page has finished downloading the JavaScript for the player API, which enables you to then use the API on your page. Thus, this function might create the player objects that you want to display when the page loads.Getting started
The sample HTML page below creates an embedded player that will load a video, play it for six seconds, and then stop the playback. The numbered comments in the HTML are explained in the list below the example.
The following list provides more details about the sample above:
The
<div>
tag in this section identifies the location on the page where the IFrame API will place the video player. The constructor for the player object, which is described in the Loading a video player section, identifies the<div>
tag by itsid
to ensure that the API places the<iframe>
in the proper location. Specifically, the IFrame API will replace the<div>
tag with the<iframe>
tag.As an alternative, you could also put the
<iframe>
element directly on the page. The Loading a video player section explains how to do so.The code in this section loads the IFrame Player API JavaScript code. The example uses DOM modification to download the API code to ensure that the code is retrieved asynchronously. (The
<script>
tag'sasync
attribute, which also enables asynchronous downloads, is not yet supported in all modern browsers as discussed in this Stack Overflow answer.The
onYouTubeIframeAPIReady
function will execute as soon as the player API code downloads. This portion of the code defines a global variable,player
, which refers to the video player you are embedding, and the function then constructs the video player object.The
onPlayerReady
function will execute when theonReady
event fires. In this example, the function indicates that when the video player is ready, it should begin to play.The API will call the
onPlayerStateChange
function when the player's state changes, which may indicate that the player is playing, paused, finished, and so forth. The function indicates that when the player state is1
(playing), the player should play for six seconds and then call thestopVideo
function to stop the video.Loading a video player
After the API's JavaScript code loads, the API will call the
onYouTubeIframeAPIReady
function, at which point you can construct aYT.Player
object to insert a video player on your page. The HTML excerpt below shows theonYouTubeIframeAPIReady
function from the example above:The constructor for the video player specifies the following parameters:
The first parameter specifies either the DOM element or the
id
of the HTML element where the API will insert the<iframe>
tag containing the player.The IFrame API will replace the specified element with the
<iframe>
element containing the player. This could affect the layout of your page if the element being replaced has a different display style than the inserted<iframe>
element. By default, an<iframe>
displays as aninline-block
element.The second parameter is an object that specifies player options. The object contains the following properties:
width
(number) – The width of the video player. The default value is640
.height
(number) – The height of the video player. The default value is390
.videoId
(string) – The YouTube video ID that identifies the video that the player will load.playerVars
(object) – The object's properties identify player parameters that can be used to customize the player.events
(object) – The object's properties identify the events that the API fires and the functions (event listeners) that the API will call when those events occur. In the example, the constructor indicates that theonPlayerReady
function will execute when theonReady
event fires and that theonPlayerStateChange
function will execute when theonStateChange
event fires.As mentioned in the Getting started section, instead of writing an empty
<div>
element on your page, which the player API's JavaScript code will then replace with an<iframe>
element, you could create the<iframe>
tag yourself. The first example in the Examples section shows how to do this.Note that if you do write the
<iframe>
tag, then when you construct theYT.Player
object, you do not need to specify values for thewidth
andheight
, which are specified as attributes of the<iframe>
tag, or thevideoId
and player parameters, which are are specified in thesrc
URL. As an extra security measure, you should also include theorigin
parameter to the URL, specifying the URL scheme (http://
orhttps://
) and full domain of your host page as the parameter value. Whileorigin
is optional, including it protects against malicious third-party JavaScript being injected into your page and hijacking control of your YouTube player.For other examples on constructing video player objects, see Examples.
OperationsTo call the player API methods, you must first get a reference to the player object you wish to control. You obtain the reference by creating a
FunctionsQueueing functionsYT.Player
object as discussed in the Getting started and Loading a video player sections of this document.Queueing functions allow you to load and play a video, a playlist, or another list of videos. If you are using the object syntax described below to call these functions, then you can also queue or load a list of a user's uploaded videos.
The API supports two different syntaxes for calling the queueing functions.
The argument syntax requires function arguments to be listed in a prescribed order.
The object syntax lets you pass an object as a single parameter and to define object properties for the function arguments that you wish to set. In addition, the API may support additional functionality that the argument syntax does not support.
For example, the
loadVideoById
function can be called in either of the following ways. Note that the object syntax supports theendSeconds
property, which the argument syntax does not support.Argument syntax
Object syntax
Queueing functions for videos
cueVideoById
Argument syntax
Object syntax
This function loads the specified video's thumbnail and prepares the player to play the video. The player does not request the FLV until
playVideo()
orseekTo()
is called.The required
videoId
parameter specifies the YouTube Video ID of the video to be played. In the YouTube Data API, avideo
resource'sid
property specifies the ID.The optional
startSeconds
parameter accepts a float/integer and specifies the time from which the video should start playing whenplayVideo()
is called. If you specify astartSeconds
value and then callseekTo()
, then the player plays from the time specified in theseekTo()
call. When the video is cued and ready to play, the player will broadcast avideo cued
event (5
).The optional
endSeconds
parameter, which is only supported in object syntax, accepts a float/integer and specifies the time when the video should stop playing whenplayVideo()
is called. If you specify anendSeconds
value and then callseekTo()
, theendSeconds
value will no longer be in effect.loadVideoById
Argument syntax
Object syntax
This function loads and plays the specified video.
The required
videoId
parameter specifies the YouTube Video ID of the video to be played. In the YouTube Data API, avideo
resource'sid
property specifies the ID.The optional
startSeconds
parameter accepts a float/integer. If it is specified, then the video will start from the closest keyframe to the specified time.The optional
endSeconds
parameter accepts a float/integer. If it is specified, then the video will stop playing at the specified time.cueVideoByUrl
Argument syntax
Object syntax
This function loads the specified video's thumbnail and prepares the player to play the video. The player does not request the FLV until
playVideo()
orseekTo()
is called.The required
mediaContentUrl
parameter specifies a fully qualified YouTube player URL in the formathttp://www.youtube.com/v/VIDEO_ID?version=3
.The optional
startSeconds
parameter accepts a float/integer and specifies the time from which the video should start playing whenplayVideo()
is called. If you specifystartSeconds
and then callseekTo()
, then the player plays from the time specified in theseekTo()
call. When the video is cued and ready to play, the player will broadcast avideo cued
event (5).The optional
endSeconds
parameter, which is only supported in object syntax, accepts a float/integer and specifies the time when the video should stop playing whenplayVideo()
is called. If you specify anendSeconds
value and then callseekTo()
, theendSeconds
value will no longer be in effect.loadVideoByUrl
Argument syntax
Object syntax
This function loads and plays the specified video.
The required
mediaContentUrl
parameter specifies a fully qualified YouTube player URL in the formathttp://www.youtube.com/v/VIDEO_ID?version=3
.The optional
startSeconds
parameter accepts a float/integer and specifies the time from which the video should start playing. IfstartSeconds
(number can be a float) is specified, the video will start from the closest keyframe to the specified time.The optional
endSeconds
parameter, which is only supported in object syntax, accepts a float/integer and specifies the time when the video should stop playing.Queueing functions for lists
The
cuePlaylist
andloadPlaylist
functions allow you to load and play a playlist. If you are using object syntax to call these functions, you can also queue (or load) a list of a user's uploaded videos.Since the functions work differently depending on whether they are called using the argument syntax or the object syntax, both calling methods are documented below.
cuePlaylist
Argument syntax
Queues the specified playlist. When the playlist is cued and ready to play, the player will broadcast a
video cued
event (5
).The required
playlist
parameter specifies an array of YouTube video IDs. In the YouTube Data API, thevideo
resource'sid
property identifies that video's ID.The optional
index
parameter specifies the index of the first video in the playlist that will play. The parameter uses a zero-based index, and the default parameter value is0
, so the default behavior is to load and play the first video in the playlist.The optional
startSeconds
parameter accepts a float/integer and specifies the time from which the first video in the playlist should start playing when theplayVideo()
function is called. If you specify astartSeconds
value and then callseekTo()
, then the player plays from the time specified in theseekTo()
call. If you cue a playlist and then call theplayVideoAt()
function, the player will start playing at the beginning of the specified video.Object syntax
Queues the specified list of videos. The list can be a playlist or a user's uploaded videos feed. The ability to queue a list of search results is deprecated and will no longer be supported as of 15 November 2020.
When the list is cued and ready to play, the player will broadcast a
video cued
event (5
).The optional
listType
property specifies the type of results feed that you are retrieving. Valid values areplaylist
anduser_uploads
. A deprecated value,search
, will no longer be supported as of 15 November 2020. The default value isplaylist
.The required
list
property contains a key that identifies the particular list of videos that YouTube should return.If the
listType
property value isplaylist
, then thelist
property specifies the playlist ID or an array of video IDs. In the YouTube Data API, theplaylist
resource'sid
property identifies a playlist's ID, and thevideo
resource'sid
property specifies a video ID.If the
listType
property value isuser_uploads
, then thelist
property identifies the user whose uploaded videos will be returned.If the
listType
property value issearch
, then thelist
property specifies the search query. Note: This functionality is deprecated and will no longer be supported as of 15 November 2020.The optional
index
property specifies the index of the first video in the list that will play. The parameter uses a zero-based index, and the default parameter value is0
, so the default behavior is to load and play the first video in the list.The optional
startSeconds
property accepts a float/integer and specifies the time from which the first video in the list should start playing when theplayVideo()
function is called. If you specify astartSeconds
value and then callseekTo()
, then the player plays from the time specified in theseekTo()
call. If you cue a list and then call theplayVideoAt()
function, the player will start playing at the beginning of the specified video.loadPlaylist
Argument syntax
This function loads the specified playlist and plays it.
The required
playlist
parameter specifies an array of YouTube video IDs. In the YouTube Data API, thevideo
resource'sid
property specifies a video ID.The optional
index
parameter specifies the index of the first video in the playlist that will play. The parameter uses a zero-based index, and the default parameter value is0
, so the default behavior is to load and play the first video in the playlist.The optional
startSeconds
parameter accepts a float/integer and specifies the time from which the first video in the playlist should start playing.Object syntax
This function loads the specified list and plays it. The list can be a playlist or a user's uploaded videos feed. The ability to load a list of search results is deprecated and will no longer be supported as of 15 November 2020.
The optional
listType
property specifies the type of results feed that you are retrieving. Valid values areplaylist
anduser_uploads
. A deprecated value,search
, will no longer be supported as of 15 November 2020. The default value isplaylist
.The required
list
property contains a key that identifies the particular list of videos that YouTube should return.If the
listType
property value isplaylist
, then thelist
property specifies a playlist ID or an array of video IDs. In the YouTube Data API, theplaylist
resource'sid
property specifies a playlist's ID, and thevideo
resource'sid
property specifies a video ID.If the
listType
property value isuser_uploads
, then thelist
property identifies the user whose uploaded videos will be returned.If the
listType
property value issearch
, then thelist
property specifies the search query. Note: This functionality is deprecated and will no longer be supported as of 15 November 2020.The optional
index
property specifies the index of the first video in the list that will play. The parameter uses a zero-based index, and the default parameter value is0
, so the default behavior is to load and play the first video in the list.The optional
startSeconds
property accepts a float/integer and specifies the time from which the first video in the list should start playing.Playback controls and player settings
Playing a video
player.playVideo():Void
Plays the currently cued/loaded video. The final player state after this function executes will be
playing
(1).Note: A playback only counts toward a video's official view count if it is initiated via a native play button in the player.
player.pauseVideo():Void
Pauses the currently playing video. The final player state after this function executes will be
paused
(2
) unless the player is in theended
(0
) state when the function is called, in which case the player state will not change.player.stopVideo():Void
Stops and cancels loading of the current video. This function should be reserved for rare situations when you know that the user will not be watching additional video in the player. If your intent is to pause the video, you should just call the
pauseVideo
function. If you want to change the video that the player is playing, you can call one of the queueing functions without callingstopVideo
first.Important: Unlike the
pauseVideo
function, which leaves the player in thepaused
(2
) state, thestopVideo
function could put the player into any not-playing state, includingended
(0
),paused
(2
),video cued
(5
) orunstarted
(-1
).player.seekTo(seconds:Number, allowSeekAhead:Boolean):Void
Seeks to a specified time in the video. If the player is paused when the function is called, it will remain paused. If the function is called from another state (
playing
,video cued
, etc.), the player will play the video.The
seconds
parameter identifies the time to which the player should advance.The player will advance to the closest keyframe before that time unless the player has already downloaded the portion of the video to which the user is seeking.
The
allowSeekAhead
parameter determines whether the player will make a new request to the server if theseconds
parameter specifies a time outside of the currently buffered video data.We recommend that you set this parameter to
false
while the user drags the mouse along a video progress bar and then set it totrue
when the user releases the mouse. This approach lets a user scroll to different points of a video without requesting new video streams by scrolling past unbuffered points in the video. When the user releases the mouse button, the player advances to the desired point in the video and requests a new video stream if necessary.Controlling playback of 360° videos
Note: The 360° video playback experience has limited support on mobile devices. On unsupported devices, 360° videos appear distorted and there is no supported way to change the viewing perspective at all, including through the API, using orientation sensors, or responding to touch/drag actions on the device's screen.
player.getSphericalProperties():Object
Retrieves properties that describe the viewer's current perspective, or view, for a video playback. In addition:
This object is only populated for 360° videos, which are also called spherical videos.
If the current video is not a 360° video or if the function is called from a non-supported device, then the function returns an empty object.
On supported mobile devices, if the
enableOrientationSensor
property is set totrue
, then this function returns an object in which thefov
property contains the correct value and the other properties are set to0
.The object contains the following properties:
Properties
yaw
A number in the range [0, 360) that represents the horizontal angle of the view in degrees, which reflects the extent to which the user turns the view to face further left or right. The neutral position, facing the center of the video in its equirectangular projection, represents 0°, and this value increases as the viewer turns left.
pitch
A number in the range [-90, 90] that represents the vertical angle of the view in degrees, which reflects the extent to which the user adjusts the view to look up or down. The neutral position, facing the center of the video in its equirectangular projection, represents 0°, and this value increases as the viewer looks up.
roll
A number in the range [-180, 180] that represents the clockwise or counterclockwise rotational angle of the view in degrees. The neutral position, with the horizontal axis in the equirectangular projection being parallel to the horizontal axis of the view, represents 0°. The value increases as the view rotates clockwise and decreases as the view rotates counterclockwise.
Note that the embedded player does not present a user interface for adjusting the roll of the view. The roll can be adjusted in either of these mutually exclusive ways:
Use the orientation sensor in a mobile browser to provide roll for the view. If the orientation sensor is enabled, then the
getSphericalProperties
function always returns0
as the value of theroll
property.If the orientation sensor is disabled, set the roll to a nonzero value using this API.
fov
A number in the range [30, 120] that represents the field-of-view of the view in degrees as measured along the longer edge of the viewport. The shorter edge is automatically adjusted to be proportional to the aspect ratio of the view.
The default value is 100 degrees. Decreasing the value is like zooming in on the video content, and increasing the value is like zooming out. This value can be adjusted either by using the API or by using the mousewheel when the video is in fullscreen mode.
player.setSphericalProperties(properties:Object):Void
Sets the video orientation for playback of a 360° video. (If the current video is not spherical, the method is a no-op regardless of the input.)
The player view responds to calls to this method by updating to reflect the values of any known properties in the
properties
object. The view persists values for any other known properties not included in that object.In addition:
If the object contains unknown and/or unexpected properties, the player ignores them.
As noted at the beginning of this section, the 360° video playback experience is not supported on all mobile devices.
By default, on supported mobile devices, this function sets only sets the
fov
property and does not affect theyaw
,pitch
, androll
properties for 360° video playbacks. See theenableOrientationSensor
property below for more detail.The
properties
object passed to the function contains the following properties:Properties
yaw
See definition above.
pitch
See definition above.
roll
See definition above.
fov
See definition above.
enableOrientationSensor
Note: This property affects the 360° viewing experience on supported devices only.A boolean value that indicates whether the IFrame embed should respond to events that signal changes in a supported device's orientation, such as a mobile browser's
DeviceOrientationEvent
. The default parameter value istrue
.Supported mobile devices
When the value is
true
, an embedded player relies only on the device's movement to adjust theyaw
,pitch
, androll
properties for 360° video playbacks. However, thefov
property can still be changed via the API, and the API is, in fact, the only way to change thefov
property on a mobile device. This is the default behavior.When the value is
false
, then the device's movement does not affect the 360° viewing experience, and theyaw
,pitch
,roll
, andfov
properties must all be set via the API.Unsupported mobile devices
The
enableOrientationSensor
property value does not have any effect on the playback experience.Playing a video in a playlist
player.nextVideo():Void
This function loads and plays the next video in the playlist.
If
player.nextVideo()
is called while the last video in the playlist is being watched, and the playlist is set to play continuously (loop
), then the player will load and play the first video in the list.If
player.nextVideo()
is called while the last video in the playlist is being watched, and the playlist is not set to play continuously, then playback will end.player.previousVideo():Void
This function loads and plays the previous video in the playlist.
If
player.previousVideo()
is called while the first video in the playlist is being watched, and the playlist is set to play continuously (loop
), then the player will load and play the last video in the list.If
player.previousVideo()
is called while the first video in the playlist is being watched, and the playlist is not set to play continuously, then the player will restart the first playlist video from the beginning.player.playVideoAt(index:Number):Void
This function loads and plays the specified video in the playlist.
The required
index
parameter specifies the index of the video that you want to play in the playlist. The parameter uses a zero-based index, so a value of0
identifies the first video in the list. If you have shuffled the playlist, this function will play the video at the specified position in the shuffled playlist.Changing the player volume
player.mute():Void
Mutes the player.
player.unMute():Void
Unmutes the player.
player.isMuted():Boolean
Returns
true
if the player is muted,false
if not.player.setVolume(volume:Number):Void
Sets the volume. Accepts an integer between
0
and100
.player.getVolume():Number
Returns the player's current volume, an integer between
0
and100
. Note thatgetVolume()
will return the volume even if the player is muted.Setting the player size
player.setSize(width:Number, height:Number):Object
Sets the size in pixels of the
<iframe>
that contains the player.Setting the playback rate
player.getPlaybackRate():Number
This function retrieves the playback rate of the currently playing video. The default playback rate is
1
, which indicates that the video is playing at normal speed. Playback rates may include values like0.25
,0.5
,1
,1.5
, and2
.player.setPlaybackRate(suggestedRate:Number):Void
This function sets the suggested playback rate for the current video. If the playback rate changes, it will only change for the video that is already cued or being played. If you set the playback rate for a cued video, that rate will still be in effect when the
playVideo
function is called or the user initiates playback directly through the player controls. In addition, calling functions to cue or load videos or playlists (cueVideoById
,loadVideoById
, etc.) will reset the playback rate to1
.Calling this function does not guarantee that the playback rate will actually change. However, if the playback rate does change, the
onPlaybackRateChange
event will fire, and your code should respond to the event rather than the fact that it called thesetPlaybackRate
function.The
getAvailablePlaybackRates
method will return the possible playback rates for the currently playing video. However, if you set thesuggestedRate
parameter to a non-supported integer or float value, the player will round that value down to the nearest supported value in the direction of1
.player.getAvailablePlaybackRates():Array
This function returns the set of playback rates in which the current video is available. The default value is
1
, which indicates that the video is playing in normal speed.The function returns an array of numbers ordered from slowest to fastest playback speed. Even if the player does not support variable playback speeds, the array should always contain at least one value (
1
).Setting playback behavior for playlists
player.setLoop(loopPlaylists:Boolean):Void
This function indicates whether the video player should continuously play a playlist or if it should stop playing after the last video in the playlist ends. The default behavior is that playlists do not loop.
This setting will persist even if you load or cue a different playlist, which means that if you load a playlist, call the
setLoop
function with a value oftrue
, and then load a second playlist, the second playlist will also loop.The required
loopPlaylists
parameter identifies the looping behavior.If the parameter value is
true
, then the video player will continuously play playlists. After playing the last video in a playlist, the video player will go back to the beginning of the playlist and play it again.If the parameter value is
false
, then playbacks will end after the video player plays the last video in a playlist.player.setShuffle(shufflePlaylist:Boolean):Void
This function indicates whether a playlist's videos should be shuffled so that they play back in an order different from the one that the playlist creator designated. If you shuffle a playlist after it has already started playing, the list will be reordered while the video that is playing continues to play. The next video that plays will then be selected based on the reordered list.
This setting will not persist if you load or cue a different playlist, which means that if you load a playlist, call the
setShuffle
function, and then load a second playlist, the second playlist will not be shuffled.The required
shufflePlaylist
parameter indicates whether YouTube should shuffle the playlist.If the parameter value is
true
, then YouTube will shuffle the playlist order. If you instruct the function to shuffle a playlist that has already been shuffled, YouTube will shuffle the order again.If the parameter value is
false
, then YouTube will change the playlist order back to its original order.Playback status
player.getVideoLoadedFraction():Float
Returns a number between
0
and1
that specifies the percentage of the video that the player shows as buffered. This method returns a more reliable number than the now-deprecatedgetVideoBytesLoaded
andgetVideoBytesTotal
methods.player.getPlayerState():Number
Returns the state of the player. Possible values are:
-1
– unstarted0
– ended1
– playing2
– paused3
– buffering5
– video cuedplayer.getCurrentTime():Number
Returns the elapsed time in seconds since the video started playing.
player.getVideoStartBytes():Number
Deprecated as of October 31, 2012. Returns the number of bytes the video file started loading from. (This method now always returns a value of
0
.) Example scenario: the user seeks ahead to a point that hasn't loaded yet, and the player makes a new request to play a segment of the video that hasn't loaded yet.player.getVideoBytesLoaded():Number
Deprecated as of July 18, 2012. Instead, use the
getVideoLoadedFraction
method to determine the percentage of the video that has buffered.This method returns a value between
0
and1000
that approximates the amount of the video that has been loaded. You could calculate the fraction of the video that has been loaded by dividing thegetVideoBytesLoaded
value by thegetVideoBytesTotal
value.player.getVideoBytesTotal():Number
Deprecated as of July 18, 2012. Instead, use the
getVideoLoadedFraction
method to determine the percentage of the video that has buffered.Returns the size in bytes of the currently loaded/playing video or an approximation of the video's size.
This method always returns a value of
1000
. You could calculate the fraction of the video that has been loaded by dividing thegetVideoBytesLoaded
value by thegetVideoBytesTotal
value.Retrieving video information
player.getDuration():Number
Returns the duration in seconds of the currently playing video. Note that
getDuration()
will return0
until the video's metadata is loaded, which normally happens just after the video starts playing.If the currently playing video is a live event, the
getDuration()
function will return the elapsed time since the live video stream began. Specifically, this is the amount of time that the video has streamed without being reset or interrupted. In addition, this duration is commonly longer than the actual event time since streaming may begin before the event's start time.player.getVideoUrl():String
Returns the YouTube.com URL for the currently loaded/playing video.
player.getVideoEmbedCode():String
Returns the embed code for the currently loaded/playing video.
Retrieving playlist information
player.getPlaylist():Array
This function returns an array of the video IDs in the playlist as they are currently ordered. By default, this function will return video IDs in the order designated by the playlist owner. However, if you have called the
setShuffle
function to shuffle the playlist order, then thegetPlaylist()
function's return value will reflect the shuffled order.player.getPlaylistIndex():Number
This function returns the index of the playlist video that is currently playing.
If you have not shuffled the playlist, the return value will identify the position where the playlist creator placed the video. The return value uses a zero-based index, so a value of
0
identifies the first video in the playlist.If you have shuffled the playlist, the return value will identify the video's order within the shuffled playlist.
Adding or removing an event listener
player.addEventListener(event:String, listener:String):Void
Adds a listener function for the specified
event
. The Events section below identifies the different events that the player might fire. The listener is a string that specifies the function that will execute when the specified event fires.player.removeEventListener(event:String, listener:String):Void
Removes a listener function for the specified
event
. Thelistener
is a string that identifies the function that will no longer execute when the specified event fires.Accessing and modifying DOM nodes
player.getIframe():Object
This method returns the DOM node for the embedded
<iframe>
.player.destroy():Void
Removes the
<iframe>
containing the player.Events
The API fires events to notify your application of changes to the embedded player. As noted in the previous section, you can subscribe to events by adding an event listener when constructing the
YT.Player
object, and you can also use theaddEventListener
function.The API will pass an event object as the sole argument to each of those functions. The event object has the following properties:
The event's
target
identifies the video player that corresponds to the event.The event's
data
specifies a value relevant to the event. Note that theonReady
andonAutoplayBlocked
events do not specify adata
property.The following list defines the events that the API fires:
onReady
This event fires whenever a player has finished loading and is ready to begin receiving API calls. Your application should implement this function if you want to automatically execute certain operations, such as playing the video or displaying information about the video, as soon as the player is ready.
The example below shows a sample function for handling this event. The event object that the API passes to the function has a
target
property, which identifies the player. The function retrieves the embed code for the currently loaded video, starts to play the video, and displays the embed code in the page element that has anid
value ofembed-code
.onStateChange
This event fires whenever the player's state changes.
The
data
property of the event object that the API passes to your event listener function will specify an integer that corresponds to the new player state.Possible values are:
-1
(unstarted)0
(ended)1
(playing)2
(paused)3
(buffering)5
(video cued).When the player first loads a video, it will broadcast an
unstarted
(-1
) event. When a video is cued and ready to play, the player will broadcast avideo cued
(5
) event. In your code, you can specify the integer values or you can use one of the following namespaced variables:YT.PlayerState.ENDED
YT.PlayerState.PLAYING
YT.PlayerState.PAUSED
YT.PlayerState.BUFFERING
YT.PlayerState.CUED
onPlaybackQualityChange
This event fires whenever the video playback quality changes. It might signal a change in the viewer's playback
environment. See the YouTube Help Center for more
information about factors that affect playback conditions or that might cause the event to fire.
The
data
property value of the event object that the API passes to the event listener function will be a string that identifies the new playback quality.Possible values are:
small
medium
large
hd720
hd1080
highres
onPlaybackRateChange
This event fires whenever the video playback rate changes. For example, if you call the
setPlaybackRate(suggestedRate)
function, this event will fire if the playback rate actually changes. Your application should respond to the event and should not assume that the playback rate will automatically change when thesetPlaybackRate(suggestedRate)
function is called. Similarly, your code should not assume that the video playback rate will only change as a result of an explicit call tosetPlaybackRate
.The
data
property value of the event object that the API passes to the event listener function will be a number that identifies the new playback rate.The
getAvailablePlaybackRates
method returns a list of the valid playback rates for the currently cued or playing video.onError
This event fires if an error occurs in the player.
The API will pass an
event
object to the event listener function. That object'sdata
property will specify an integer that identifies the type of error that occurred.Possible values are:
2
– The request contains an invalid parameter value. For example, this error occurs if you specify a video ID that does not have 11 characters, or if the video ID contains invalid characters, such as exclamation points or asterisks.5
– The requested content cannot be played in an HTML5 player or another error related to the HTML5 player has occurred.100
– The video requested was not found. This error occurs when a video has been removed (for any reason) or has been marked as private.101
– The owner of the requested video does not allow it to be played in embedded players.150
– This error is the same as101
. It's just a101
error in disguise!onApiChange
This event is fired to indicate that the player has loaded (or unloaded) a module with exposed API methods. Your application can listen for this event and then poll the player to determine which options are exposed for the recently loaded module. Your application can then retrieve or update the existing settings for those options.
The following command retrieves an array of module names for which you can set player options:
Currently, the only module that you can set options for is the
captions
module, which handles closed captioning in the player. Upon receiving anonApiChange
event, your application can use the following command to determine which options can be set for thecaptions
module:By polling the player with this command, you can confirm that the options you want to access are, indeed, accessible. The following commands retrieve and update module options:
The table below lists the options that the API supports:
Module
Option
Description
captions
fontSize
This option adjusts the font size of the captions displayed in the player.
Valid values are
-1
,0
,1
,2
, and3
. The default size is0
, and the smallest size is-1
. Setting this option to an integer below-1
will cause the smallest caption size to display, while setting this option to an integer above3
will cause the largest caption size to display.captions
reload
This option reloads the closed caption data for the video that is playing. The value will be
null
if you retrieve the option's value. Set the value totrue
to reload the closed caption data.onAutoplayBlocked
This event fires any time the browser blocks autoplay or scripted video playback features,
collectively referred to as "autoplay". This includes playback attempted with any of the
following player APIs:
autoplay
parameterloadPlaylist
functionloadVideoById
functionloadVideoByUrl
functionplayVideo
functionMost browsers have policies that can block autoplay in desktop, mobile, and other
environments if certain conditions are true. Instances where this policy may be triggered
include unmuted playback without user
interaction, or when a Permissions Policy
to permit autoplay on a cross-origin iframe has not been set.
For complete details, refer to browser-specific policies
(Apple Safari / Webkit,
Google Chrome,
Mozilla Firefox)
and Mozilla's autoplay guide.
Examples
Creating
YT.Player
objectsExample 1: Use API with existing <iframe>
In this example, an
<iframe>
element on the page already defines the player with which the API will be used. Note that either the player'ssrc
URL must set theenablejsapi
parameter to1
or the<iframe>
element'senablejsapi
attribute must be set totrue
.The
onPlayerReady
function changes the color of the border around the player to orange when the player is ready. TheonPlayerStateChange
function then changes the color of the border around the player based on the current player status. For example, the color is green when the player is playing, red when paused, blue when buffering, and so forth.This example uses the following code:
Example 2: Loud playback
This example creates a 1280px by 720px video player. The event listener for the
onReady
event then calls thesetVolume
function to adjust the volume to the highest setting.Example 3: This example sets player parameters to automatically play the video when it loads and to hide the video player's controls. It also adds event listeners for several events that the API broadcasts.
Controlling 360° videos
This example uses the following code:
Android WebView Media Integrity API integration
YouTube has extended the
Android WebView Media Integrity API
to enable embedded media players, including YouTube player embeds in Android applications, to
verify the embedding app's authenticity. With this change, embedding apps automatically send an
attested app ID to YouTube. The data collected through usage of this API is the app metadata (the
package name, version number, and signing certificate) and a device attestation token generated by
Google Play services.
The data is used to verify the application and device integrity. It is encrypted, not shared with
third parties, and deleted following a fixed retention period. App developers can
configure their app identity
in the WebView Media Integrity API. The configuration supports an opt-out option.
Revision history
June 24, 2024
The documentation has been updated to note that YouTube has extended the
Android WebView Media Integrity API
to enable embedded media players, including YouTube player embeds in Android applications, to
verify the embedding app's authenticity. With this change, embedding apps automatically send an
attested app ID to YouTube.
November 20, 2023
The new
onAutoplayBlocked
event API is now available.This event notifies your application if the browser blocks autoplay or scripted playback.
Verification of autoplay success or failure is an
established paradigm
for HTMLMediaElements, and the
onAutoplayBlocked
event now provides similarfunctionality for the IFrame Player API.
April 27, 2021
The Getting Started and Loading a Video Player sections have been updated to include examples of using a
playerVars
object to customize the player.October 13, 2020
Note: This is a deprecation announcement for the embedded player
functionality that lets you configure the player to load search results. This announcement affects
the IFrame Player API's queueing functions for lists,
cuePlaylist
andloadPlaylist
.This change will become effective on or after 15 November 2020. After that time, calls to the
cuePlaylist
orloadPlaylist
functions that set thelistType
property to
search
will generate a4xx
response code, such as404
(Not Found
) or410
(Gone
). This changealso affects the
list
property for those functions as that property no longersupports the ability to specify a search query.
As an alternative, you can use the YouTube Data API's
search.list
method to retrieve searchresults and then load selected videos in the player.
October 24, 2019
The documentation has been updated to reflect the fact that the API no longer supports functions for setting or retrieving playback quality.
As explained in this YouTube Help Center article, to give you the best viewing
experience, YouTube adjusts the quality of your video stream based on your viewing conditions.
The changes explained below have been in effect for more than one year. This update merely aligns
the documentation with current functionality:
The
getPlaybackQuality
,setPlaybackQuality
, andgetAvailableQualityLevels
functionsare no longer supported. In particular, calls to
setPlaybackQuality
will be no-op functions, meaning they willnot actually have any impact on the viewer's playback experience.
The queueing functions for videos and playlists --
cueVideoById
,loadVideoById
, etc. -- no longer support thesuggestedQuality
argument.Similarly, if you call those functions using object syntax, the
suggestedQuality
field is no longer supported.If
suggestedQuality
is specified, it will be ignored when the request is handled. It will not generate anywarnings or errors.
The
onPlaybackQualityChange
event is still supported and might signal achange in the viewer's playback environment. See the Help Center article
referenced above for more information about factors that affect playback conditions or that might cause the event to fire.
May 16, 2018
The API now supports features that allow users (or embedders) to control the viewing perspective for 360° videos:
The
getSphericalProperties
function retrieves the current orientation for the video playback. The orientation includes the following data:yaw - represents the horizontal angle of the view in degrees, which reflects the extent to which the user turns the view to face further left or right
pitch - represents the vertical angle of the view in degrees, which reflects the extent to which the user adjusts the view to look up or down
roll - represents the rotational angle (clockwise or counterclockwise) of the view in degrees.
fov - represents the field-of-view of the view in degrees, which reflects the extent to which the user zooms in or out on the video.
The
setSphericalProperties
function modifies the view to match the submitted property values. In addition to the orientation values described above, this function supports a Boolean field that indicates whether the IFrame embed should respond toDeviceOrientationEvents
on supported mobile devices.This example demonstrates and lets you test these new features.
June 19, 2017
This update contains the following changes:
Documentation for the YouTube Flash Player API and YouTube JavaScript Player API has been removed and redirected to this document. The deprecation announcement for the Flash and JavaScript players was made on January 27, 2015. If you haven't done so already, please migrate your applications to use IFrame embeds and the IFrame Player API.
August 11, 2016
This update contains the following changes:
The newly published YouTube API Services Terms of Service ("the Updated Terms"), discussed in detail on the YouTube Engineering and Developers Blog, provides a rich set of updates to the current Terms of Service. In addition to the Updated Terms, which will go into effect as of February 10, 2017, this update includes several supporting documents to help explain the policies that developers must follow.
The full set of new documents is described in the revision history for the Updated Terms. In addition, future changes to the Updated Terms or to those supporting documents will also be explained in that revision history. You can subscribe to an RSS feed listing changes in that revision history from a link in that document.
June 29, 2016
This update contains the following changes:
The documentation has been corrected to note that the
onApiChange
method provides access to thecaptions
module and not thecc
module.June 24, 2016
The Examples section has been updated to include an example that demonstrates how to use the API with an existing
<iframe>
element.January 6, 2016
The
clearVideo
function has been deprecated and removed from the documentation. The function no longer has any effect in the YouTube player.December 18, 2015
European Union (EU) laws require that certain disclosures must be given to and consents obtained from end users in the EU. Therefore, for end users in the European Union, you must comply with the EU User Consent Policy. We have added a notice of this requirement in our YouTube API Terms of Service.
April 28, 2014
This update contains the following changes:
The new removeEventListener function lets you remove a listener for a specified event.
March 25, 2014
This update contains the following changes:
The Requirements section has been updated to note that embedded players must have a viewport that is at least 200px by 200px. If a player displays controls, it must be large enough to fully display the controls without shrinking the viewport below the minimum size. We recommend 16:9 players be at least 480 pixels wide and 270 pixels tall.
July 23, 2013
This update contains the following changes:
The Overview now includes a video of a 2011 Google I/O presentation that discusses the iframe player.
October 31, 2012
This update contains the following changes:
The Queueing functions section has been updated to explain that you can use either argument syntax or object syntax to call all of those functions. Note that the API may support additional functionality in object syntax that the argument syntax does not support.
In addition, the descriptions and examples for each of the video queueing functions have been updated to reflect the newly added support for object syntax. (The API's playlist queueing functions already supported object syntax.)
When called using object syntax, each of the video queueing functions supports an
endSeconds
property, which accepts a float/integer and specifies the time when the video should stop playing whenplayVideo()
is called.The
getVideoStartBytes
method has been deprecated. The method now always returns a value of0
.August 22, 2012
This update contains the following changes:
The example in the Loading a video player section that demonstrates how to manually create the
<iframe>
tag has been updated to include a closing</iframe>
tag since theonYouTubeIframeAPIReady
function is only called if the closing</iframe>
element is present.August 6, 2012
This update contains the following changes:
The Operations section has been expanded to list all of the supported API functions rather than linking to the JavaScript Player API Reference for that list.
The API supports several new functions and one new event that can be used to control the video playback speed:
Functions
getAvailablePlaybackRates
– Retrieve the supported playback rates for the cued or playing video. Note that variable playback rates are currently only supported in the HTML5 player.getPlaybackRate
– Retrieve the playback rate for the cued or playing video.setPlaybackRate
– Set the playback rate for the cued or playing video.Events
onPlaybackRateChange
– This event fires when the video's playback rate changes.July 19, 2012
This update contains the following changes:
The new
getVideoLoadedFraction
method replaces the now-deprecatedgetVideoBytesLoaded
andgetVideoBytesTotal
methods. The new method returns the percentage of the video that the player shows as buffered.The
onError
event may now return an error code of5
, which indicates that the requested content cannot be played in an HTML5 player or another error related to the HTML5 player has occurred.The Requirements section has been updated to indicate that any web page using the IFrame API must also implement the
onYouTubeIframeAPIReady
function. Previously, the section indicated that the required function was namedonYouTubePlayerAPIReady
. Code samples throughout the document have also been updated to use the new name.Note: To ensure that this change does not break existing implementations, both names will work. If, for some reason, your page has an
onYouTubeIframeAPIReady
function and anonYouTubePlayerAPIReady
function, both functions will be called, and theonYouTubeIframeAPIReady
function will be called first.The code sample in the Getting started section has been updated to reflect that the URL for the IFrame Player API code has changed to
http://www.youtube.com/iframe_api
. To ensure that this change does not affect existing implementations, the old URL (http://www.youtube.com/player_api
) will continue to work.July 16, 2012
This update contains the following changes:
The Operations section now explains that the API supports the
setSize()
anddestroy()
methods. ThesetSize()
method sets the size in pixels of the<iframe>
that contains the player and thedestroy()
method removes the<iframe>
.June 6, 2012
This update contains the following changes:
We have removed the
experimental
status from the IFrame Player API.The Loading a video player section has been updated to point out that when inserting the
<iframe>
element that will contain the YouTube player, the IFrame API replaces the element specified in the constructor for the YouTube player. This documentation change does not reflect a change in the API and is intended solely to clarify existing behavior.In addition, that section now notes that the insertion of the
<iframe>
element could affect the layout of your page if the element being replaced has a different display style than the inserted<iframe>
element. By default, an<iframe>
displays as aninline-block
element.March 30, 2012
This update contains the following changes:
The Operations section has been updated to explain that the IFrame API supports a new method,
getIframe()
, which returns the DOM node for the IFrame embed.March 26, 2012
This update contains the following changes:
The Requirements section has been updated to note the minimum player size.
... <看更多>