return tex2D (_DetailMask, uv).a;. } half3 Albedo(float4 texcoords). {. half3 albedo = _Color.rgb * tex2D (_MainTex, texcoords.xy).rgb;. #if _DETAIL. ... <看更多>
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return tex2D (_DetailMask, uv).a;. } half3 Albedo(float4 texcoords). {. half3 albedo = _Color.rgb * tex2D (_MainTex, texcoords.xy).rgb;. #if _DETAIL. ... <看更多>
写在前面. 这篇文章和【Unity Shader】地形纹理合并属于一个系列的,当时对tex2D四个参数的ddx和ddy理解不太清楚,就去网上搜了下,结果发现了iq大大 ... ... <看更多>
2020年1月29日 — I am new to shader programming. ... Also tex2Dlod is used here instead of tex2D because it's on the vertex shader side, ... ... <看更多>
Not the answer you're looking for? Browse other questions tagged unity unity-shader-graph . The Overflow Blog. What ... ... <看更多>