#新刊出版 New release!!!
Voices of Photography 攝影之聲
Issue 30:美援視覺性──農復會影像專題
U.S. Aid Visuality: The JCRR Issue
本期我們重返影響台灣戰後發展至關重要的美援年代,尋索過往在台灣影像歷史視野中遺落、但卻十分關鍵的美援時期台灣視覺歷程──「農復會」的影像檔案。
成立於1948年、以推行「三七五減租」和「耕者有其田」等土地改革與農業政策聞名的農復會(中國農村復興聯合委員會,JCRR),被認為是奠定二十世紀「台灣經驗」基礎的重要推手。然而很少人留意,這一農經專業的美援機構,在1950至60年代拍攝了大量的照片、幻燈、電影,並生產各種圖像、圖表、圖冊與海報,在冷戰年代與美援宣傳機制緊密連結,深深參與了戰後「台灣(視覺)經驗」的構成,影響著我們的視覺文化發展。
冷戰與美援如何形塑台灣的影像與視覺感知?本期專題透過採集考察眾多第一手的農復會早期攝影檔案、底片、圖像、影片與文獻資料,揭載鮮為人知的美援年代視覺工作,追尋這一段逐漸隱沒的戰後台灣攝影與美援視覺性的重要經歷。
其中,李威儀考掘農復會的歷史線索與視覺文本,探查美援的攝影檔案製程、「農復會攝影組」的成員蹤跡,以及文化冷戰期間從圖像、攝影到電影中的美援視覺路徑;蔡明諺分析1951年由農復會、美國經合分署與美國新聞處共同創辦的《豐年》半月刊,從語言、歌謠與漫畫等多元的視覺表現中,重新閱讀這份戰後最具代表性的台灣農村刊物潛在的意識形態構成與政治角力;楊子樵回看多部早期農教與政策宣傳影片,析論農復會在戰後台灣發展中的言說機制與感官部署,並從陳耀圻參與農復會出資拍攝的紀錄片計畫所採取的影音策略,一探冷戰時期「前衛」紀錄影像的可能形式;黃同弘訪查農復會在1950年代為進行土地與森林調查所展開的航空攝影,解析早期台灣航攝史的源起與美援關聯,揭開多張難得一見的戰後台灣地景航照檔案。
此外,我們也尋訪生於日治時期、曾任農復會與《豐年》攝影師的楊基炘(1923-2005)的攝影檔案,首度開啟他封存逾半世紀、收藏農復會攝影底片與文件的軍用彈藥箱和相紙盒,呈現楊基炘於農復會工作期間的重要文獻,並收錄他拍攝於美援年代、從未公開的攝影遺作與文字,重新探看他稱為「時代膠囊」的視覺檔案,展現楊基炘攝影生涯更為多樣的面向,同時反思「美援攝影」複雜的歷史情愁。
本期專欄中,李立鈞延續科學攝影的探討,從十九世紀末天文攝影的觀測技術,思考可見與不可見在認識論上的交互辨證;謝佩君關注影像的遠端傳輸技術史,檢視當代數位視覺政權中的權力、知識與美學機制。「攝影書製作現場」系列則由以珂羅版印刷著稱的日本「便利堂」印刷職人帶領,分享古典印刷傳承的工藝秘技。
在本期呈現的大量影像檔案中,讀者將會發現關於美援攝影的經歷與台灣歷史中的各種視覺經驗,還有許多故事值得我們深入訪查。感謝讀者這十年來與《攝影之聲》同行,希望下個十年裡,我們繼續一起探索影像的世界。
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● 本期揭載未曾曝光的美援攝影工作底片、檔案與文件!
購書 Order | https://vopbookshop.cashier.ecpay.com.tw/
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In this issue of VOP, we revisit the era of U.S. aid, a period that was of utmost importance to Taiwan’s post-war social and economic development, and explore Taiwan’s much forgotten but crucial visual journey during this era ── the visual archives of the JCRR.
Established in 1948, the Chinese-American Joint Commission on Rural Reconstruction, or the JCRR, is widely known for the implementation of various land reform and agricultural policies, such as the “375 rent reduction” and “Land-to-the-tiller” programs. Hence, the Commission is considered an important cornerstone to laying the foundations of the “Taiwan Experience” in the 20th century. That said, very few are aware that this U.S. aid organization specializing in agricultural economics was also closely associated with the American propaganda mechanism during the Cold War, and had in its possession countless photos, slides and movies, and produced various images, charts, pamphlets and posters. All these contributed to the formation of the post-war “Taiwan (Visual) Experience”, deeply influencing the development of our visual culture.
How exactly did the Cold War and U.S. aid shape Taiwan’s image and visual perception? This issue’s special feature uncovers the little-known visual activities from the U.S. aid era by investigating the collection of JCRR’s first-hand photo files, negatives, images, films and documents, and traces this important journey of post-war Taiwan photography and U.S. aid visuality that has gradually faded from people’s minds.
Among them, Lee Wei-I examines the historical clues and visual texts of the JCRR, and explores the production of the U.S. aid photographic archives, following the traces of the members of the “JCRR Photography Unit” and the trails of U.S. aid visuals during the Cold War from images and photography to films. Tsai Ming-Yen analyzes the diverse visual manifestations, such as languages, ballads and comics, contained in the semimonthly publication Harvest, which was co-founded by the JCRR, the U.S. Economic Cooperation Administration, and the U.S. Information Service in 1951, presenting a new take on the ideological and political struggles that were hidden beneath the pages of this agricultural publication that could also be said to be the most representative publication of the post-war era. Yang Zi-Qiao looks back at the early agricultural education and propaganda films, and analyzes the discourse and sensory deployment utilized by the JCRR in the development of a post-war Taiwan and the possibilities of the “avant garde” documentary films from the Cold War period through the audio-visual strategies gleaned from director Chen Yao-Chi’s documentary project that was funded by the JCRR. At the same time, Houng Tung-Hung checks out the aerial photography taken by the JCRR in the 1950s for land and forest surveys, and uncovers the origins of Taiwan’s aerial photography with U.S. aid, giving readers a rare glimpse at post-War Taiwan’s aerial landscape photographic archives.
In addition, we will explore the photographic archives of Yang Chih-Hsin (1923-2005), a former photographer who was born during the Japanese colonial period and worked for the JCRR and Harvest, unearthing negatives and documents kept away in the ammunition and photo-paper box that had stayed sealed for more than half a century. This feature presents important files of Yang during his time with JCRR, and photographs taken and written texts produced during the U.S. aid era but were never made public. We go through the visual archives enclosed in what he called a “time capsule”, shedding light on the diversity of his photography career, while reflecting on the complex historial sentiments towards “U.S. aid photography” at the same time.
Lee Li-Chun continues the discussion on scientific photography in his column, exploring the interactive dialectics between the seen and the unseen through the observation technology of astrophotography in the late nineteenth century. Hsieh Pei-Chun focuses on the history of the technology behind remote transmission of visuals and examines the power, knowledge and aesthetics that underlies contemporary digital visual regime. Finally, this issue’s “Photobook Making Case Study” is led by the printing experts at Japan’s Benrido, a workshop that is renowned for its mastery of the collotype printing technique.
Through the large collection of photographic archives presented in this issue, readers will see that there remain many stories on the photography process in the U.S. aid era and various types of visual experiences in Taiwan’s history that are waiting to be unearthed. We thank our readers for staying with VOP for the past decade and we look forward to another ten years of exploring the world of images with you.
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Voices of Photography 攝影之聲
vopmagazine.com
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#美援 #農復會 #冷戰 #台灣 #攝影
#USAID #JCRR #ColdWar
#Taiwan #photography
#攝影之聲 #影言社
同時也有4部Youtube影片,追蹤數超過9萬的網紅Shiney,也在其Youtube影片中提到,Middle-earth: Shadow of War จะมีเนื้อเรื่องในช่วงการสงครามในหนังเรื่อง Lord of the Ring ตัวเอกของเรา Talion เคยเป็นหัวหน้าทหารรักษาการกำแพง The Black ...
「4 production strategies」的推薦目錄:
4 production strategies 在 Facebook 的最佳解答
招聘市場推廣人手(1位)
Marketing Officer
Responsibilities:
Assist the Head of Marketing in carrying out various marketing strategies and tasks, including:
Formulate marketing strategy to strengthen brand positioning;
Formulate and co-ordinate all kinds of marketing campaigns and PR events in line with the company brands and product initiatives;
Monitor and control annual marketing budget for all marketing activities;
Implement video productions end-to-end from idea generation, script writing, video shooting to editing for achieving marketing objectives;
Create social media contents to build customer engagement;
Conduct Pull Marketing activities through online platforms with SEM & SEO to achieve customer acquisition;
Liaise and negotiate with different media channels from production to media placement;
Manage agencies and vendors to maximize the efficiency and quality of production works;
Manage daily and ad hoc marketing tasks such as artwork and collaterals adaptation;
Requirements:
Degree holder or equivalent, preferably major in Marketing / Communications / Journalism or related disciplines;
Minimum 3-4 year’s relevant experience in marketing in the property, finance, luxury products or private bank industry;
Hands-on experience in copywriting for social media content, website content and email marketing content is highly preferred;
Knowledge in AI/Photoshop and Adobe Premiere;
Experience in acquisition campaign implementation (ATL/BTL/Digital);
A good team player with solid interpersonal skill to deal with both internal and external parties;
Detail-minded, energetic, proactive and creative;
Proficiency in spoken and written English and Chinese;
Pro-active team player; Good creative thinking and able to think outside the box.
Immediate available is preferable for this position. Please send your full resume with availability, current and expected salary via email to hr@bwfund.com
Please note that only short listed candidates will be notified. All information gathered will be treated in strict confidence and solely used for recruitment purposes
4 production strategies 在 Facebook 的最佳貼文
招聘市場推廣人手(1位)
Marketing Officer
Responsibilities:
Assist the Head of Marketing in carrying out various marketing strategies and tasks, including:
Formulate marketing strategy to strengthen brand positioning;
Formulate and co-ordinate all kinds of marketing campaigns and PR events in line with the company brands and product initiatives;
Monitor and control annual marketing budget for all marketing activities;
Implement video productions end-to-end from idea generation, script writing, video shooting to editing for achieving marketing objectives;
Create social media contents to build customer engagement;
Conduct Pull Marketing activities through online platforms with SEM & SEO to achieve customer acquisition;
Liaise and negotiate with different media channels from production to media placement;
Manage agencies and vendors to maximize the efficiency and quality of production works;
Manage daily and ad hoc marketing tasks such as artwork and collaterals adaptation;
Requirements:
Degree holder or equivalent, preferably major in Marketing / Communications / Journalism or related disciplines;
Minimum 3-4 year’s relevant experience in marketing in the property, finance, luxury products or private bank industry;
Hands-on experience in copywriting for social media content, website content and email marketing content is highly preferred;
Knowledge in AI/Photoshop and Adobe Premiere;
Experience in acquisition campaign implementation (ATL/BTL/Digital);
A good team player with solid interpersonal skill to deal with both internal and external parties;
Detail-minded, energetic, proactive and creative;
Proficiency in spoken and written English and Chinese;
Pro-active team player; Good creative thinking and able to think outside the box.
Immediate available is preferable for this position. Please send your full resume with availability, current and expected salary via email to hr@bwfund.com
Please note that only short listed candidates will be notified. All information gathered will be treated in strict confidence and solely used for recruitment purposes
4 production strategies 在 Shiney Youtube 的最讚貼文
Middle-earth: Shadow of War จะมีเนื้อเรื่องในช่วงการสงครามในหนังเรื่อง Lord of the Ring ตัวเอกของเรา Talion เคยเป็นหัวหน้าทหารรักษาการกำแพง The Black Gate เฝ้าระหว่างภัยอันตราย แต่ทว่าความเคียดค้านของ Sauron ได้ก่อตัวขึ้น และกับมาอีกครั้งพร้อมกับการทำลาย The Black Gate และครอบครัวของ Talion ทั้งยังถูกสาปไม่ให้ไปสู่ปรโลกอีก พระเอกเลยการมีสถานะเหมือนอยู่ก็ไม่ใช่ ตายก็ไม่ใช่ แต่วิญญาณนั้นได้ผูกเข้ากับ Elf คนนึงซึ่งมีประวัติศาสตร์ใน Middle Earth โดยเป็นผู้สร้างแหวนในเรื่อง Lord of the Ring และในภาคนี้ Talion จะได้นำทัพไปสู้กับ Sauron พร้อมกับแหวนวงใหม่
Traitor's Gate
Cirith Ungol : Dark Stronghold
Defeat Warchief - Narug Man-Breaker
Middle-earth: Shadow of War is a just-released (Oct 10, 2017) action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment. It is the sequel to 2014's Middle-earth: Shadow of Mordor, and it is scheduled to be released worldwide on October 10, 2017 for Microsoft Windows, PlayStation 4 and Xbox One. A companion game was released for iOS and Android as a free-to-play top-down video game.[1]
Shadow of War continues the previous game's narrative, which is based on J. R. R. Tolkien's legendarium and set between the events of The Hobbit and The Lord of the Rings. Like its predecessor, the game also takes heavy inspiration from director Peter Jackson's The Hobbit and The Lord of the Rings film adaptations. The player continues the story of the ranger Talion and the spirit of the elf lord Celebrimbor, who shares Talion's body, as they forge a new Ring of Power to amass an army to fight against Sauron. The game builds upon the "Nemesis System" introduced in Shadow of Mordor, allowing Talion to gain followers from several races of Middle-earth, including Uruks and Ologs, and plan out complex strategies using these to complete missions.
Shadow of War was well received by critics, with heavy praise aimed towards it's much improved nemesis system, production value, and lore, while it's story was received mixly, and it's use of Microtransactions was heavily panned.
![post-title](https://i.ytimg.com/vi/BCjhwm2Q2zQ/hqdefault.jpg?sqp=-oaymwEbCKgBEF5IVfKriqkDDggBFQAAiEIYAXABwAEG&rs=AOn4CLBGquzaWlMvQJh4IwinvEUiQW2iXA)
4 production strategies 在 Shiney Youtube 的最佳解答
Middle-earth: Shadow of War จะมีเนื้อเรื่องในช่วงการสงครามในหนังเรื่อง Lord of the Ring ตัวเอกของเรา Talion เคยเป็นหัวหน้าทหารรักษาการกำแพง The Black Gate เฝ้าระหว่างภัยอันตราย แต่ทว่าความเคียดค้านของ Sauron ได้ก่อตัวขึ้น และกับมาอีกครั้งพร้อมกับการทำลาย The Black Gate และครอบครัวของ Talion ทั้งยังถูกสาปไม่ให้ไปสู่ปรโลกอีก พระเอกเลยการมีสถานะเหมือนอยู่ก็ไม่ใช่ ตายก็ไม่ใช่ แต่วิญญาณนั้นได้ผูกเข้ากับ Elf คนนึงซึ่งมีประวัติศาสตร์ใน Middle Earth โดยเป็นผู้สร้างแหวนในเรื่อง Lord of the Ring และในภาคนี้ Talion จะได้นำทัพไปสู้กับ Sauron พร้อมกับแหวนวงใหม่
Cirith Ungol
- Dark Citadel
- Behind the Enemy lines
Knife in the Dark
- Find the Assassin's victim
- Defeat Assassin
Middle-earth: Shadow of War is a just-released (Oct 10, 2017) action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment. It is the sequel to 2014's Middle-earth: Shadow of Mordor, and it is scheduled to be released worldwide on October 10, 2017 for Microsoft Windows, PlayStation 4 and Xbox One. A companion game was released for iOS and Android as a free-to-play top-down video game.[1]
Shadow of War continues the previous game's narrative, which is based on J. R. R. Tolkien's legendarium and set between the events of The Hobbit and The Lord of the Rings. Like its predecessor, the game also takes heavy inspiration from director Peter Jackson's The Hobbit and The Lord of the Rings film adaptations. The player continues the story of the ranger Talion and the spirit of the elf lord Celebrimbor, who shares Talion's body, as they forge a new Ring of Power to amass an army to fight against Sauron. The game builds upon the "Nemesis System" introduced in Shadow of Mordor, allowing Talion to gain followers from several races of Middle-earth, including Uruks and Ologs, and plan out complex strategies using these to complete missions.
Shadow of War was well received by critics, with heavy praise aimed towards it's much improved nemesis system, production value, and lore, while it's story was received mixly, and it's use of Microtransactions was heavily panned.
![post-title](https://i.ytimg.com/vi/DZR80lNLBp4/hqdefault.jpg)
4 production strategies 在 Shiney Youtube 的精選貼文
Middle-earth: Shadow of War จะมีเนื้อเรื่องในช่วงการสงครามในหนังเรื่อง Lord of the Ring ตัวเอกของเรา Talion เคยเป็นหัวหน้าทหารรักษาการกำแพง The Black Gate เฝ้าระหว่างภัยอันตราย แต่ทว่าความเคียดค้านของ Sauron ได้ก่อตัวขึ้น และกับมาอีกครั้งพร้อมกับการทำลาย The Black Gate และครอบครัวของ Talion ทั้งยังถูกสาปไม่ให้ไปสู่ปรโลกอีก พระเอกเลยการมีสถานะเหมือนอยู่ก็ไม่ใช่ ตายก็ไม่ใช่ แต่วิญญาณนั้นได้ผูกเข้ากับ Elf คนนึงซึ่งมีประวัติศาสตร์ใน Middle Earth โดยเป็นผู้สร้างแหวนในเรื่อง Lord of the Ring และในภาคนี้ Talion จะได้นำทัพไปสู้กับ Sauron พร้อมกับแหวนวงใหม่
Shadow of the Past
- Find Celebrimbor's Ancient Borrows
- Ruth Perfect : Unleash the power of ring
- Raith Perfect : 30 Kill enemies
- Aglar Perfect : Brutalize Uruk Captain
- Maedad Perfect : 14 Shadow Strike Kill Every Archer
Ithildin (Minas Ithil)
- Legendary Armor
The Seeing Stone
- Palantir
- Siege Breasts
Middle-earth: Shadow of War is a just-released (Oct 10, 2017) action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment. It is the sequel to 2014's Middle-earth: Shadow of Mordor, and it is scheduled to be released worldwide on October 10, 2017 for Microsoft Windows, PlayStation 4 and Xbox One. A companion game was released for iOS and Android as a free-to-play top-down video game.[1]
Shadow of War continues the previous game's narrative, which is based on J. R. R. Tolkien's legendarium and set between the events of The Hobbit and The Lord of the Rings. Like its predecessor, the game also takes heavy inspiration from director Peter Jackson's The Hobbit and The Lord of the Rings film adaptations. The player continues the story of the ranger Talion and the spirit of the elf lord Celebrimbor, who shares Talion's body, as they forge a new Ring of Power to amass an army to fight against Sauron. The game builds upon the "Nemesis System" introduced in Shadow of Mordor, allowing Talion to gain followers from several races of Middle-earth, including Uruks and Ologs, and plan out complex strategies using these to complete missions.
Shadow of War was well received by critics, with heavy praise aimed towards it's much improved nemesis system, production value, and lore, while it's story was received mixly, and it's use of Microtransactions was heavily panned.
![post-title](https://i.ytimg.com/vi/LHIRQZtRQ4g/hqdefault.jpg)